Abstract is missing.
- FrAG: A Framework for the Analysis of GamesShankar Ganesh, John Aycock, Katie Biittner. 1-4 [doi]
- Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video GamesPablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro A. González-Calero, Pedro Pablo Gómez-Martín. 1-8 [doi]
- Active Learning for Classifying 2D Grid-Based Level CompletabilityMahsa Bazzaz, Seth Cooper. 1-4 [doi]
- The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and AccuracyFatima Althani, Chris Madge, Massimo Poesio. 1-8 [doi]
- Investigating Cases and Clusters-Based Reuse Policies for Card-Playing AgentsGustavo Bathu Paulus, Daniel P. Vargas, Joaquim Vinicius Carvalho Assunção, Luís A. Lima Silva. 1-8 [doi]
- Integrated Aerobic Exercise into Adult Second Language Learning in Virtual Reality GameYijun Qian, Sarvesh Prajapati, Anna Schwartz, Ara Jung, Uri Seitz, Joshua Van Alfen, Lara Lewis, Miso Kim, Art Kramer, Leanne Chukoskie. 1-4 [doi]
- Fighting Game Adaptive Background Music for Improved GameplayIbrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas. 1-2 [doi]
- Visual Attention Assisted GamesBappaditya Mandal, Niladri B. Puhan, Varma Homi Anil. 1-4 [doi]
- The History of Quantum GamesLaura Piispanen, Edward Morrell, Solip Park, Marcel Pfaffhauser, Annakaisa Kultima. 1-8 [doi]
- Differences in visual-proprioceptive accuracy and visuomotor performance in immersive virtual reality and the physical world: a pilot studyMinxin Cheng, Leanne Chukoskie. 1-4 [doi]
- Policy Diversity for Cooperative AgentsMingxi Tan, Andong Tian, Ludovic Denoyer. 1-4 [doi]
- A Cross-Modality Transfer Reinforcement Learning Blind Agent on DareFightingICEThai Van Nguyen, Ibrahim Khan, Chollakorn Nimpattanavong, Ruck Thawonmas, Hai V. Pham. 1-2 [doi]
- Toward Better Gossip Simulation in Emergent Narrative SystemsMax Kreminski. 1-4 [doi]
- DRONEscape: Designing an Educational Escape Room for Adult AI LiteracyDaniella DiPaola, Jocelyn Shen, Rachelle Hu, Sharifa Alghowinem, Cynthia Breazeal. 1-8 [doi]
- Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in GamesSai Siddartha Maram, Johannes Pfau, Jennifer Villareale, Zhaoqing Teng, Jichen Zhu, Magy Seif El-Nasr. 1-8 [doi]
- Analyzing Gamer Complaints in Reviews of Cross-Platform Video Games on SteamHanwen Hu, Yuan Tian, Safwat Hassan, Dayi Lin. 1-8 [doi]
- Ludo-pedagogical Module for Emotion Regulation of Undergraduate StudentsMaël Addoum, Auriane Gros, Loïc Jacob, Yannick Bourquin, Philippe Robert. 1-2 [doi]
- Ontologically Mapping Learning Objectives and Gameplay GoalsMounsif Chetitah, Sebastian von Mammen. 1-4 [doi]
- Controllable Path of DestructionMatthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa 0001, Julian Togelius. 1-8 [doi]
- Believable Minecraft Settlements by Means of Decentralised Iterative PlanningArthur van der Staaij, Jelmer Prins, Vincent L. Prins, Julian Poelsma, Thera Smit, Matthias Müller-Brockhausen, Mike Preuss. 1-8 [doi]
- Heuristics for Board Game Usability TestingZihan Feng. 1-4 [doi]
- DEMO PAPER: Deep Reinforcement Learning for Real-Time Fear Induction in an SCP-087-Inspired Horror GameYuan Tu, Maxim Mozgovoy. 1-2 [doi]
- Baba is You is UndecidableJonathan Geller. 1-8 [doi]
- A Deductive Agent Hierarchy: Strategic Reasoning in CodenamesJoseph Bills, Christopher Archibald. 1-8 [doi]
- Sunset Valley: A Case Study in Computational GossipFuhsin Liao, Grant Gelardi, Kyle Mitchell, Arunpreet Sandhu, Joshua McCoy. 1-5 [doi]
- Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement LearningElvis S. Liu, Weifan Li, Yuan Zhou, Hugh Cao, Zhengwen Zeng. 1-8 [doi]
- Development and evaluation of a serious game for training patient-physician communicationLeonhard Marx, Christoph Bichlmeier. 1-4 [doi]
- Measuring gaze behavior to characterize spatial awareness skill in Rocket LeagueNaren Mohan, Trent L. Simmons, Ashwini Khedkar, Daijin Yang, Leanne Chukoskie. 1-8 [doi]
- ChatGPT4PCG Competition: Character-like Level Generation for Science BirdsPittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz. 1-8 [doi]
- Little Big Data - a secondary school game raising awareness on data collection and analysisRobin Gerster, Bart Swinkels, Thomas Streefkerk, Thomas Sjerps, Kris van Melis, Rafael Bidarra. 1-6 [doi]
- Towards Field of Study in Rhythm-based Video GamesYudai Tsujino, Ryosuke Yamanishi, Aya Okumura. 1-4 [doi]
- Facial Emotion Recognition in VR GamesFatemeh Dehghani, Loutfouz Zaman. 1-4 [doi]
- The Effects of Social Presence on Gaze, Movement and Arousal in Autism: A Cooperative Virtual Reality Game-Based ApproachTrent L. Simmons, Joseph Snider, Leanne Chukoskie. 1-8 [doi]
- StrEx: Towards a Modulator of Stressful Experience in Virtual Reality GamesSusanna Brambilla, Giuseppe Boccignone, N. Alberto Borghese, Daniele Croci, Laura Anna Ripamonti. 1-4 [doi]
- The Teaching Efficacy of the Protégé Effect in Gamified EducationTyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld. 1-8 [doi]
- Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid IntoxicationAnne Vetter, Johannes Büttner, Sebastian von Mammen. 1-4 [doi]
- Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual CharactersChiara Gorlini, Laurits Dixen, Paolo Burelli. 1-8 [doi]
- Catch The Butterfly: Using Gaminiscing to Design a Serious Game about ImmigrantsAla Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter. 1-4 [doi]
- Generating Personas for Games with Multimodal Adversarial Imitation LearningWilliam Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén. 1-8 [doi]
- Explainable Search: An Exploratory Study in SameGameChiara F. Sironi, Anna Wilbik, Mark H. M. Winands. 1-4 [doi]
- Summarizing Strategy Card Game AI CompetitionJakub Kowalski, Radoslaw Miernik. 1-8 [doi]
- Extend Wave Function Collapse Algorithm to Large-Scale Content GenerationYuhe Nie, Shaoming Zheng, Zhan Zhuang, Xuan Song. 1-8 [doi]
- Learning Computational Efficient Bots with Costly FeaturesAnthony Kobanda, Valliappan C. A., Joshua Romoff, Ludovic Denoyer. 1-8 [doi]
- The Influence of Well-Dressed NPCs on Player Perception, Immersion and Decision-Making in GamingRaul B. Paradeda, Georgy Freitas, Sebastião E. Alves Filho, Anderson Abner Souza. 1-8 [doi]
- Bug-a-Tug: A Non-Interactive GameJames Cox. 1-2 [doi]
- Catch The Butterfly: A Gaminiscing Game about ImmigrationAla Ebrahimi, Brandon Lyman, James Earl Cox, Szeyi Chan, Bob De Schutter. 1-2 [doi]
- Practical PCG Through Large Language ModelsMuhammad Umair Nasir, Julian Togelius. 1-4 [doi]
- Two-Memory Reinforcement LearningZhao Yang 0003, Thomas M. Moerland, Mike Preuss, Aske Plaat. 1-9 [doi]
- Predicting Chess Player Rating Based on a Single GameTim Tijhuis, Paris Mavromoustakos Blom, Pieter Spronck. 1-8 [doi]
- Self-Attention for Visual Reinforcement LearningZachary Fernandes, Ethan Joseph, Dean Vogel, Mei Si. 1-8 [doi]
- PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesMartin Balla, George E. M. Long, Dominik Jeurissen, James Goodman, Raluca D. Gaina, Diego Pérez-Liébana. 1-8 [doi]
- MyRoom: A Unity Plugin for Procedural and Interactive Indoor Scene SynthesisHaocheng Du, Yunlong Zhao, Shuo Huang, Jiayu Bai, Song Tian, Jialin Liu 0001. 1-2 [doi]
- The Layers of Change: Multilevel Adaptations to Exogenous Game Patches in CS:GONico Elbert, Emil Paskovski, Nikolai Stein, Christoph M. Flath. 1-4 [doi]
- SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform SteamAlexander Kainz, Johanna Pirker. 1-8 [doi]
- Automatic Bug Detection in Games using LSTM NetworksElham Azizi, Loutfouz Zaman. 1-4 [doi]
- Shape Grammars for Level Design of Action Role-playing GamesTomás Kalva, Vojtech Cerný. 1-8 [doi]
- Mastering Curling with RL-revised Decision TreeJunjie Lin, Yuhao Gong, Jian Zhao 0018, Wengang Zhou, Houqiang Li. 1-8 [doi]
- Game Level Blending using a Learned Level RepresentationVenkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial. 1-8 [doi]
- Efficient Ground Vehicle Path Following in Game AIRodrigue de Schaetzen, Alessandro Sestini. 1-4 [doi]
- Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in GamesMarjorie Ann M. Cuerdo, Anika Mahajan, Josh Mao, Edward F. Melcer. 1-8 [doi]
- Playing Pong without a TV Screen: an Alternative controller gameFilipe Luz, Pedro Fernandes, João Cabral. 1-4 [doi]
- Mastering Strategy Card Game (Hearthstone) with Improved TechniquesChangnan Xiao, Yongxin Zhang, Xuefeng Huang, Qinhan Huang, Jie Chen, Peng Sun. 1-8 [doi]
- A Quantum Adaptation to Roll Truly Random Dice in Role Playing GamesAntonio Costantino Marceddu, Nicola Dilillo, Marco Russo, Renato Ferrero, Bartolomeo Montrucchio. 1-4 [doi]
- A case study in AI-assisted board game designJames Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas 0001. 1-4 [doi]
- Visualization-based Iterative Segmentation to Augment Video Game AnalyticsZhaoqing Teng, Johannes Pfau, Magy Seif El-Nasr. 1-2 [doi]
- Game-map Pathfinding with Per-Problem Selection of Synthesized HeuristicsVadim Bulitko, Ramon Lawrence. 1-4 [doi]
- A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development StudioJozef Kulik, Paul A. Cairns. 1-8 [doi]
- Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual DisabilityCarla Sousa, José Carlos Neves, Joana Barros. 1-4 [doi]
- Non-Player Character Decision-Making With Prolog and OntologiesSylvain Lapeyrade, Christophe Rey. 1-2 [doi]
- Predictive Models and Monte Carlo Tree Search: A Pipeline for Believable AgentsCristiana Pacheco, Diego Pérez-Liébana. 1-4 [doi]
- Toward Optimal Play of CribbageMykyta Solonko, James Glenn. 1-4 [doi]
- Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent RepresentationAyesha Siddika Nipu, Siming Liu 0001, Anthony Harris. 1-8 [doi]
- Breathe and Rescue: Exploring Game-Based Breathing Therapies for AnxietyAmrit Patnaik, Giovanni Maria Troiano. 1-4 [doi]
- Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement LearningZeyu Fang, Jian Zhao 0018, Wengang Zhou, Houqiang Li. 1-8 [doi]
- Sample Efficient Reinforcement Learning with Double Importance Sampling Weight ClippingJiale Han, Mingxiao Feng, Wengang Zhou, Houqiang Li. 1-8 [doi]
- A Non-Meaningful Game: The Case for Redefining Meaningful PlayJames Cox. 1-4 [doi]
- Generating Redstone Style Cities in MinecraftShuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu 0001. 1-4 [doi]
- Investigating Perceived and Mechanical Challenge in Games Through Cognitive ActivityChristine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli. 1-4 [doi]
- Weighting Information Sets with Siamese Neural Networks in Reconnaissance Blind ChessTimo Bertram, Johannes Fürnkranz, Martin Müller 0003. 1-8 [doi]
- Towards Informed Design and Validation Assistance in Computer Games Using Imitation LearningAlessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén. 1-8 [doi]
- Mixture of Public and Private Distributions in Imperfect Information GamesJérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave. 1-8 [doi]
- Generating and Solving Champion-Level Romanian Crosswords PuzzlesAdi Botea, Vadim Bulitko. 1-4 [doi]
- Designing Quantum Games and Quantum Art for Exploring Quantum PhysicsLaura Piispanen. 1-8 [doi]
- Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2Jinay Shah, David Thue. 1-8 [doi]
- Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review AnalysesMichael Lankes, Andreas Stöckl. 1-8 [doi]
- Structure and Coherence in City Road Network GenerationBahar Bateni, Jim Whitehead. 1-8 [doi]
- End-to-End Procedural Level Generation in Educational Games with Natural Language InstructionVikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester. 1-8 [doi]
- HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTSBenjamin Woo, Penny Sweetser, Matthew Aitchison. 1-8 [doi]
- Scene Classification in FPS Game Videos Based on Acoustic InformationYusuke Maeda, Takahiro Hayashi. 1-2 [doi]
- Playing Wordle Using an Online Rollout Algorithm for Deterministic POMDPsSiddhant Bhambri, Amrita Bhattacharjee, Dimitri P. Bertsekas. 1-4 [doi]
- Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor DataJoshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu, Mark Claypool. 1-8 [doi]
- path2level: Constraint-Based Level Generation from PathsSeth Cooper, Matthew Guzdial. 1-4 [doi]
- Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree SearchRobert C. Gray, Jichen Zhu, Santiago Ontañón. 1-8 [doi]
- Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game GenreLukas Dreier, Johanna Pirker. 1-4 [doi]
- Chatter Generation through Language ModelsMatthias Müller-Brockhausen, Giulio Barbero, Mike Preuss. 1-6 [doi]
- Human Interactive Learning with Intrinsic RewardSung Yun Park, Seung-Jin Hong, Sang-Kwang Lee. 1-4 [doi]
- Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the SpireJohan Andersson, Mikolaj Trojanowski, Alberto Alvarez. 1-8 [doi]
- Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board GamesGentoku Nakasone, Toshiharu Sugawara. 1-8 [doi]
- Balancing Wargames through Predicting Unit Point CostsGeorge E. M. Long, Diego Pérez-Liébana, Spyridon Samothrakis. 1-8 [doi]
- Automatic Difficulty Balance in Two-Player Games with Deep Reinforcement LearningSimão Reis, Rita Novais, Luís Paulo Reis, Nuno Lau. 1-8 [doi]
- Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA GamesJonas Gillberg, Joakim Bergdahl, Alessandro Sestini, Andrew Eakins, Linus Gisslén. 1-8 [doi]
- Procedurally generating rules to adapt difficulty for narrative puzzle gamesThomas Volden, Djordje Grbic, Paolo Burelli. 1-4 [doi]
- Create Ice Cream: Real-time Creative Element Synthesis Framework Based on GPT3.0Lei Huang, Xing Sun. 1-4 [doi]
- On the Influence of Reviews on Play Activity on Steam - A Statistical ApproachVinzenz Brodschneider, Johanna Pirker. 1-5 [doi]
- Early Playtesting with Clients and Therapists of More Game-Like TherapyPedro Neves, Pedro Fernandes, Inês Nunes, Micaela Fonseca, Phil Lopes. 1-8 [doi]
- Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing GamesSzeyi Chan, James Cox, Ala Ebrahimi, Brandon Lyman, Bob De Schutter. 1-4 [doi]
- DanZero: Mastering GuanDan Game with Reinforcement LearningYudong Lu, Jian Zhao 0018, Youpeng Zhao, Wengang Zhou, Houqiang Li. 1-8 [doi]
- Joint Level Generation and Translation Using Gameplay VideosNegar Mirgati, Matthew Guzdial. 1-10 [doi]
- Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay ReflectionSai Siddartha Maram, Jennifer Villareale, Thomas Boyd Fox, Jichen Zhu, Magy Seif El-Nasr. 1-2 [doi]
- Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-SwingingSebastian Cmentowski, Jens H. Krüger. 1-8 [doi]
- Balancing of competitive two-player Game Levels with Reinforcement LearningFlorian Rupp, Manuel Eberhardinger, Kai Eckert 0001. 1-8 [doi]
- Segment-wise Level Generation using Iterative Constrained ExtensionHao Mao, Seth Cooper. 1-7 [doi]
- General-Purpose Planning Algorithms in the Card Game Duelyst IIBryan McKenney, Wheeler Ruml. 1-4 [doi]
- Deep Dive on Checkers Endgame DataJiuqi Wang, Martin Müller 0003, Jonathan Schaeffer. 1-8 [doi]
- Active Learning Prototypes for Teaching Game AINuno Fachada, Filipa F. Barreiros, Phil Lopes, Micaela Fonseca. 1-4 [doi]
- Procedural generation of rollercoastersJonathan Campbell, Clark Verbrugge. 1-8 [doi]
- WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training EnvironmentMax Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, Gillian Smith 0001, Yuko Oda, Yunus Telliel, Erika S. Lewis, Kelilah L. Wolkowicz. 1-6 [doi]
- SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2Samuel Appleby, Kirsten Crane, Giacomo Bergami, A. Stephen McGough. 1-8 [doi]
- Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science EducationSeung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester. 1-8 [doi]
- Preference-conditioned Pixel-based AI Agent For Game TestingSherif Abdelfattah, Adrian Brown, Pushi Zhang. 1-8 [doi]
- Continuous Episodic ControlZhao Yang 0003, Thomas M. Moerland, Mike Preuss, Aske Plaat. 1-8 [doi]
- Complete DouDizhu Agents: Bid Learning from Pretrained CardplayChuanfa Li, Lucien Troillet, Kiminori Matsuzaki. 1-4 [doi]
- Chemical Life: Knowledge-based Personality, Emotion and Action Cues in Educational GamesFengsen Gao, Ke Fang, Wai Kin Victor Chan. 1-3 [doi]
- Exploring the Role of AI-Generated Feedback Tangential to Learning OutcomesSteven C. Sutherland, Tiago Machado, Shruti Mahajan, Omid Mohaddesi, Camillia Matuk, Gillian Smith 0001, Casper Harteveld. 1-8 [doi]
- Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay MechanismChollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn. 1-4 [doi]