Abstract is missing.
- FemQuest - An Interactive Multiplayer Game to Engage Girls in ProgrammingMichael Holly, Lisa Habich, Maria Seiser, Florian Glawogger, Kevin Innerebner, Sandra Kupsa, Philipp Einwallner, Johanna Pirker. 1-8 [doi]
- Player-Driven Emergence in LLM-Driven Game NarrativeXiangyu Peng, Jessica Quaye, Sudha Rao, Weijia Xu, Portia Botchway, Chris Brockett, Nebojsa Jojic, Gabriel DesGarennes, Ken Lobb, Michael Xu, Jorge Leandro, Claire Jin, Bill Dolan. 1-8 [doi]
- Exploring the Impact of Player Personality on Cooperative Game Reward SharingFrancisco Rosa, Samuel Gomes, Carlos Martinho. 1-8 [doi]
- Analysing the effect of latent space mutation strategies for PCGMLKayleize Govender, Branden Ingram, Pravesh Ranchod. 1-8 [doi]
- 3D Building Generation in Minecraft via Large Language ModelsShiying Hu, Zengrong Huang, Chengpeng Hu, Jialin Liu 0001. 1-4 [doi]
- Heuristic Knowledge Transfer for General Game PlayingJoshua D. A. Jung, Jesse Hoey. 1-8 [doi]
- Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game DataDavid J. Gagnon, Luke Swanson, Erik Harpstead. 1-8 [doi]
- Physically Prototyping Physics for Play: Possibilities and PracticalityJackson Froehlich, Britton Horn. 1-8 [doi]
- Explaining Synthesized Pathfinding Heuristics via Iterative Visualization and ModificationShuwei Wang, Vadim Bulitko, William Yeoh 0001. 1-4 [doi]
- The Ludii Game Description Language is UniversalDennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne. 1-8 [doi]
- Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement LearningChen Zhang, Huan Hu, Yuan Zhou, Qiyang Cao, Ruochen Liu, Wenya Wei, Elvis S. Liu. 1-8 [doi]
- Extended Seeds in Optimization CrosswordsAdi Botea, Vadim Bulitko. 1-8 [doi]
- Eco-Game Design Lessons for Climate Communication: Augmenting Players' EnvironmentalismMahsuum Daiiani, Penny Sweetser. 1-8 [doi]
- Factors of player experience in describing the relationship between remade and original worksTakumi Yokosaka, Kohei Miura, Yuko Isogaya, Tomoko Ohtani, Kazushi Maruya. 1-4 [doi]
- XQSV: A Structurally Variable Network to Imitate Human Play in XiangqiChenliang Zhou. 1-6 [doi]
- A Competition Winning Deep Reinforcement Learning Agent in microRTSScott Goodfriend. 1-8 [doi]
- GamEmotion: A Serious Game for Emotion Regulation in Young AdolescentsEliana Silva, Pedro França, Luís Paulo Reis. 1-4 [doi]
- Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis StrategiesCarlo Nübel, Alexander Dockhorn, Sanaz Mostaghim. 1-4 [doi]
- Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating MeasuresCaroline Rendenbach, Daniel Dyrda. 1-4 [doi]
- Learning to Play 7 Wonders Duel Without Human SupervisionGiovanni Paolini, Lorenzo Moreschini, Francesco Veneziano, Alessandro Iraci. 1-4 [doi]
- Space Foundation System: An Approach to Spatial Problems in GamesDaniel Dyrda, Claudio Belloni. 1-8 [doi]
- Sustainability Challenges in the Games IndustryThorsten Busch, Florence Chee, Tanja Sihvonen. 1-2 [doi]
- BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy EducationAnne Vetter, Mounsif Chetitah, Daniel Eckmann, Tobias Lengfeld, Keram Pfeifer, Sebastian von Mammen. 1-4 [doi]
- Exploring Engagement in Idle Game DesignDaeun Hwang, Edward F. Melcer. 1-8 [doi]
- Process Mining for Game AnalyticsNico Elbert, Christoph M. Flath. 1-4 [doi]
- Assessing Type Agreeability in the Unified Model of Personality and Play StylesAlexander Brooke, Matthew Crossley, Huw Lloyd, Stuart Cunningham 0001. 1-8 [doi]
- Comparison of Game Playing AI Algorithms in Puyo Puyo TetrisHayato Iwai, Kenya Sato, Onur Alparslan. 1-2 [doi]
- A Serious Game for Target Angle RecognitionKorben Diarchangel, Sushil J. Louis. 1-4 [doi]
- A Research on the Evaluation of the XR System for Soccer GameTatsuya Ono, Tomokazu Ishikawa. 1-4 [doi]
- NavySim: A Multi-Vessel Simulation and Analysis Engine for Naval DomainsMd. Abu Sayed, Korben Diarchangel, Mayamin Hamid Raha, Parvaneh Aliniya, Monica N. Nicolescu, Mircea Nicolescu, Sushil J. Louis. 1-8 [doi]
- Markov Senior - Learning Markov Junior Grammars to Generate User-specified ContentMehmet Kayra Oguz, Alexander Dockhorn. 1-8 [doi]
- ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level GenerationPittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz. 1-8 [doi]
- PlotMap: Automated Layout Design for Building Game WorldsYi Wang, Jieliang Luo, Adam Gaier, Evan Atherton, Hilmar Koch. 1-8 [doi]
- Towards LLM4PCG: A Preliminary Evaluation of Open-Weight Large Language Models Beyond ChatGPT4PCGPittawat Taveekitworachai, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas. 1-4 [doi]
- (Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer ExperiencesMarjorie Ann M. Cuerdo, Derusha Baskaran, Tsunghan Yang, Edward F. Melcer. 1-8 [doi]
- Terrain-adaptive PCGML in MinecraftArthur van der Staaij, Mike Preuss, Christoph Salge. 1-8 [doi]
- A Research on High Performance Factors in Shooting Tasks of FPS GamesRyotaro Arai, Tomokazu Ishikawa. 1-4 [doi]
- Exploratory Bandit Experiments with "Starter Packs" in a Free-to-Play Mobile GameJulian Runge, Anders Drachen, William Grosso. 1-8 [doi]
- Investigating the Effect of Color Stimuli on Player Emotions in GamesLeonie Kallabis, Bruno Baruque Zanon, Heinrich Klocke, Ana María Lara Palma, Boris Naujoks. 1-4 [doi]
- Influence of Perspectives on Human Player Decisions in Board Games OnlineAndrew Zhang, Steve Zhang. 1-8 [doi]
- A Simple, Solid, and Reproducible Baseline for Bridge Bidding AIHaruka Kita, Sotetsu Koyamada, Yotaro Yamaguchi, Shin Ishii. 1-4 [doi]
- Multi-DMC: Deep Monte-Carlo with Multi-Stage Learning in the Card Game UNOXueqing Yang, Xiaofei Liu, Wenbin Lin. 1-8 [doi]
- FAC.EX: FACial EXpressions for Video Game CharactersFrancesco Martinelli, Susanna Brambilla, Laura Anna Ripamonti, Marco Rusciano. 1-8 [doi]
- Noisy Communication Modeling for Improved Cooperation in CodenamesChristopher Archibald, Diego Blaylock. 1-8 [doi]
- Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality PlatformPratheep Kumar Paranthaman, Ged Fuller, Nikesh Bajaj. 1-4 [doi]
- LLMaker: A Game Level Design Interface Using (Only) Natural LanguageRoberto Gallotta, Antonios Liapis, Georgios N. Yannakakis. 1-2 [doi]
- Improvements in Evaluation Functions Based on Endgame Databases of Chinese Dark ChessJr-Chang Chen, Jun-Ping Chen, Yu-Yen Wang, Tsan-sheng Hsu. 1-8 [doi]
- Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI CollaborationSamuel Shields, Alex Calderwood, Shi Johnson-Bey, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer. 1-8 [doi]
- G-PCGRL: Procedural Graph Data Generation via Reinforcement LearningFlorian Rupp, Kai Eckert 0001. 1-8 [doi]
- A Cybersecurity Game to Probe Human-AI TeamingRita Olla, Emily Hand, Sushil J. Louis, Ramona Houmanfar, Shamik Sengupta. 1-5 [doi]
- Creative Sense-Making Analysis for the Representation of Collaboration in Embodied PlayErin J. K. Truesdell, Marianna Madera. 1-8 [doi]
- Unveiling modern board games: an ML-based approach to BoardGameGeek data analysisDien Nguyen, Joshua Kritz, Raluca D. Gaina, Diego Perez Liebana. 1-4 [doi]
- Sonifying motor skills with Pizzicato, a game for motor behavior researchMartin Starkov, Scott Jochems, Joris Rijsdijk, Ravi Snellenberg, Luca Stoffels, Amir Zaidi, Rafael Bidarra. 1-8 [doi]
- LangBirds: An Agent for Angry Birds using a Large Language ModelSeungwon Oh, Insik Chung, Kyung-Joong Kim 0001. 1-8 [doi]
- Variable Frame Timing Affects Perception of Smoothness in First-Person GamingDevi Klein, Josef B. Spjut, Ben Boudaoud, Joohwan Kim. 1-8 [doi]
- Scaling, Control and Generalization in Reinforcement Learning Level GeneratorsSam Earle, Zehua Jiang, Julian Togelius. 1-8 [doi]
- A Multiplayer Cloud Gaming Architecture for Scalable PhysicsSaulo Soares de Oliveira, Carlos Henrique Rorato Souza, Sérgio T. Carvalho. 1-8 [doi]
- CrawLLM: Theming Games with Large Language ModelsMarvin Zammit, Antonios Liapis, Georgios N. Yannakakis. 1-2 [doi]
- Generating Race Tracks With Repulsive CurvesLasse Henrich, Falko Kötter. 1-8 [doi]
- Examining Gameplay Patterns and their Association with Nutritional KnowledgeRema Padman, Jeong-Hin Chin, Abhishek Gupta, Rahul Ladhania. 1-4 [doi]
- Leveraging Large Language Models for Efficient Failure Analysis in Game DevelopmentLeonardo Marini, Linus Gisslén, Alessandro Sestini. 1-8 [doi]
- Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs GameMustafa Can Gursesli, Federico Calà, Pietro Tarchi, Lorenzo Frassineti, Andrea Guazzini, Mirko Duradoni, Ruck Thawonmas, Antonio Lanatà. 1-6 [doi]
- Reproduction and Extension of Playing Strength Models in Computer GoSebastian Heuchler, Christian Plessl. 1-4 [doi]
- Introducing Tales of Tribute AI CompetitionJakub Kowalski, Radoslaw Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik. 1-8 [doi]
- PaceMaker: A Practical Tool for Pacing Video GamesJulian Geheeb, Daniel Dyrda, Sebastian Geheeb. 1-8 [doi]
- Row Shifting as a Puzzle Mechanic in Generalized Connect FourJeff Cutsinger, Tim Wylie. 1-4 [doi]
- Skill Depth in Tabletop Board GamesJames Goodman 0004, Diego Perez Liebana, Simon M. Lucas. 1-8 [doi]
- Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy SimulationsGeorg Arbesser-Rastburg, Saeed Safikhani, Matej Gustin, Christina Hopfe, Gerald Schweiger, Johanna Pirker. 1-8 [doi]
- Towards Interactive Evolutionary Camouflage DesignRasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown. 1-4 [doi]
- MJ-DLVAT: A Deep Learning Value Assessment Technique for MahjongTakuya Ogami, Katsutoshi Amano, Yoshimasa Tsuruoka. 1-8 [doi]
- GPT for Games: A Scoping Review (2020-2023)Daijin Yang, Erica Kleinman, Casper Harteveld. 1-8 [doi]
- Observation Encoding for Reinforcement Learning Agents in 3D Game EnvironmentsLennart Haase, Nicolas Fischöder, Igor Vatolkin. 1-8 [doi]
- Investigating Trading Mechanisms as a Driver for User Experience in Racing GamesGeorg Arbesser-Rastburg, Thomas Olip, Johanna Pirker. 1-4 [doi]
- I Know How: Combining Prior Policies to Solve New TasksMalio Li, Elia Piccoli, Vincenzo Lomonaco, Davide Bacciu. 1-4 [doi]
- Leveraging Gaming to Enhance Knowledge Graphs for Explainable Generative AI ApplicationsSteph Buongiorno, Corey Clark. 1-4 [doi]
- Playing With Neuroscience: Past, Present and Future of Neuroimaging and GamesPaolo Burelli, Laurits Dixen. 1-8 [doi]
- A Benchmark Environment for Offline Reinforcement Learning in Racing GamesGirolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov. 1-4 [doi]
- Assessing player performance in tactical FPS games: A proposal for an xGoals-inspired modelPete Gordon, William Kavanagh, Thomas Howson, David LaVallee. 1-4 [doi]
- Game Generation via Large Language ModelsChengpeng Hu, Yunlong Zhao, Jialin Liu 0001. 1-4 [doi]
- Learn to Play: Lessons Learned Developing Video Games for Entertainment and EducationAndrea Franceschini, Antonio Rodà. 1-4 [doi]
- Efficient Octree-based 3D PathfindingQuentin Massonnat, Clark Verbrugge. 1-8 [doi]
- Responsive and Timely Virtual Reality Gaming: Which Frame Rate Should One Choose?Costas Michaelides, Boris Bellalta. 1-4 [doi]
- Perfect Information Monte Carlo with Postponing ReasoningJérôme Arjonilla, Abdallah Saffidine, Tristan Cazenave. 1-8 [doi]
- Assessing Inherent Biases Following Prompt Compression of Large Language Models for Game Story GenerationPittawat Taveekitworachai, Kantinan Plupattanakit, Ruck Thawonmas. 1-4 [doi]
- Measuring Randomness in Tabletop GamesJames Goodman 0004, Diego Perez Liebana, Simon M. Lucas. 1-8 [doi]
- Missed Connections: Lateral Thinking Puzzles for Large Language ModelsGraham Todd, Tim Merino, Sam Earle, Julian Togelius. 1-8 [doi]
- Demo Paper: A Game Agents Battle Driven by Free-Form Text Commands Using Code-Generation LLM and Behavior BranchRay Ito, Junichiro Takahashi. 1-2 [doi]
- Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research TrainingShi Johnson-Bey, Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer. 1-2 [doi]
- Adaptive Agents in 1v1 Snake Game with Dynamic EnvironmentHampus Fink Gärdström, Henrik Schwarz, Marco Scirea. 1-4 [doi]
- Controlled Chain of Thought: Eliciting Role-Play Understanding in LLM Through PromptsDeborah Carlander, Kiyoshiro Okada, Henrik Engström, Shuichi Kurabayashi. 1-4 [doi]
- MindMeld Cyclers: Exploring New Collaborative Motion Modes Using Virtual Co-embodiment in a Serious GameYangyang He, Xiaoyi Xue, Jingjing Zhang, Xiongju Sun. 1-8 [doi]
- Generative AI with GOAP for Fast-Paced Dynamic Decision-Making in Game EnvironmentsTiger Shan, Kay Michel. 1-5 [doi]
- Unsupervised Behavior Inference From Human Action SequencesSam L. Polk, Eric J. Pabon Cancel, Rohan R. Paleja, Kimberlee Chestnut Chang, Reed Jensen, Mabel D. Ramirez. 1-8 [doi]
- Adaptivity of Card Recommendation Systems for Legends of Code and MagicTimo Haumann, Frank Höppner. 1-8 [doi]
- Master the Linguistic Landscape: Puzzle Integration in a 3D NLP GameWateen A. Aliady, Massimo Poesio. 1-8 [doi]
- Deduction Game Framework and Information Set Entropy SearchFandi Meng, Simon M. Lucas. 1-4 [doi]
- A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum DisorderChristian Poglitsch, Johanna Pirker. 1-4 [doi]
- Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsDominik Jeurissen, Diego Perez Liebana, Jeremy Gow, Duygu Çakmak, James Kwan. 1-8 [doi]
- Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in GamesJan Steinhauser, Steffen Fritz, Johanna Pirker. 1-4 [doi]
- "Can You Play Anything Else?" Understanding Play Style Flexibility in League of LegendsEmily Chen, Alexander J. Bisberg, Emilio Ferrara. 1-4 [doi]
- Towards a Characterisation of Monte-Carlo Tree Search Performance in Different GamesDennis J. N. J. Soemers, Guillaume Bams, Max Persoon, Marco Rietjens, Dimitar Sladic, Stefan Stefanov, Kurt Driessens, Mark H. M. Winands. 1-4 [doi]
- Learning With Generalised Card Representations for "Magic: The Gathering"Timo Bertram, Johannes Fürnkranz, Martin Müller 0003. 1-8 [doi]
- ChatPCG: Large Language Model-Driven Reward Design for Procedural Content GenerationIn-Chang Baek, TaeHwa Park, Jinha Noh, Cheong-mok Bae, Kyung-Joong Kim 0001. 1-4 [doi]
- The Invisible Wall: A Critical Examination of Fourth Wall Breaks in Video GamesFilipe Pinto, Filipe Costa Luz. 1-4 [doi]
- The Real MVP: Quantifying Individual Performances in Multiplayer Online GamesJohannes Pfau. 1-8 [doi]
- Ancestor-Based α-β Bounds for Monte-Carlo Tree SearchTom Pepels, Mark H. M. Winands. 1-4 [doi]
- "Hey Players, there is a problem...": On Attribute Inference Attacks against VideogamersLinus Eisele, Giovanni Apruzzese. 1-8 [doi]
- Towards Diverse Non-Player Character behaviour discovery in multi-agent environmentsJan Kirk, Marco Scirea. 1-4 [doi]
- The Effect of LLM-Based NPC Emotional States on Player Emotions: An Analysis of Interactive Game PlayAlessandro Marincioni, Myriana Miltiadous, Katerina Zacharia, Rick Heemskerk, Georgios Doukeris, Mike Preuss, Giulio Barbero. 1-6 [doi]
- A Tabletop Game to Study Business Wargaming in the P-LEO SATCOM MarketplaceRehman Qureshi, Robert Gleason, Akhil Rao, Samuel A. Mulder, Daniel R. Tauritz, Davide Guzzetti. 1-8 [doi]
- Using a Large Language Model to turn Explorations of Virtual 3D-Worlds into Interactive Narrative ExperiencesThomas Rist. 1-8 [doi]
- Canvas Conversation Tales: A Web Application for Collaboratively Writing Imaginary DialoguesStefano Montanelli, Francesco Saverio Mula, Martin Ruskov. 1-2 [doi]
- Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level GenerationQingquan Zhang, Yuchen Li, Yuhang Lin, Handing Wang, Jialin Liu 0001. 1-2 [doi]
- Co-Development of a Serious Game for Social Skills Training for patients with Acquired Brain InjuryBernardo Ferreira, Simão Reis, Luís Paulo Reis, Marta Pereira, Eliana Silva. 1-4 [doi]
- Analysis and Generation of Flow in 3D Jump'n'Run GamesTobias Brandner, Marc Mußmann, Sebastian von Mammen. 1-4 [doi]
- Formula- and Memory-based Heuristics In Video-game PathfindingPaul Saunders, Vadim Bulitko, Simona Ondrcková, Roman Barták. 1-4 [doi]
- PrepPipe: Prototyping Compiler for Attainable Visual Novel DevelopmentShengjie Xu. 1-4 [doi]
- The Royal Crush: Analysis of Match-3 MechanicsDaniel Eckmann, Kai Schiesser, Sebastian von Mammen. 1-4 [doi]
- Gaming for Equity: The Power of Diversity within Gender and Race in GamersLloyd, Camille Dickson-Deane, William Raffe, Aurora Roar Murphy, Jaime Andres Garcia. 1-8 [doi]
- Bayesian Optimization-based Search for Agent Control in Automated Game TestingCarlos Celemin. 1-4 [doi]
- Online Optimization of Curriculum Learning Schedules using Evolutionary OptimizationMohit Jiwatode, Leon Schlecht, Alexander Dockhorn. 1-8 [doi]
- Consistent Game Content Creation via Function Calling for Large Language ModelsRoberto Gallotta, Antonios Liapis, Georgios N. Yannakakis. 1-4 [doi]
- Games of Knightian Uncertainty as AGI testbedsSpyridon Samothrakis, Dennis J. N. J. Soemers, Damian Machlanski. 1-4 [doi]
- Adaptive Audio to Player Actions and Gameplay: a New Video GameAline Hufschmitt, Stéphane Cardon, Jules Borel, Florian Wolf, Maël Addoum. 1-2 [doi]
- Yet More Optimistic Temporal Difference Learning for Game Mini2048Kiminori Matsuzaki, Shunsuke Terauchi. 1-8 [doi]
- Shot Selection to Determine Legality of Actions in a Rule-Heavy EnvironmentJohn Licato, Logan Fields, Stephen Steinle, Brayden Hollis. 1-8 [doi]
- Strategy Game-Playing with Size-Constrained State AbstractionLinjie Xu, Diego Perez Liebana, Alexander Dockhorn. 1-8 [doi]
- It might be balanced, but is it actually good? An Empirical Evaluation of Game Level BalancingFlorian Rupp, Alessandro Puddu, Christian Becker-Asano, Kai Eckert 0001. 1-4 [doi]
- Recording and Describing Poker HandsJuho Kim. 1-8 [doi]
- GENEVA: GENErating and Visualizing branching narratives using LLMsJorge Leandro, Sudha Rao, Michael Xu, Weijia Xu, Nebojsa Jojic, Chris Brockett, Bill Dolan. 1-5 [doi]
- Voice-Augmented Virtual Reality Interface for Serious GamesFarhan Aslam, Richard Zhao. 1-8 [doi]
- From Participation to Play: Exploring the Role of Participatory Design in Post-Stroke Upper Limb Virtual Reality TelerehabilitationPedro Rodrigues, Cláudia Quaresma, Maria Fonseca. 1-4 [doi]
- Humanlike Behavior in a Third-Person Shooter with Imitation LearningAlexander R. Farhang, Brendan Mulcahy, Daniel Holden, Iain Matthews, Yisong Yue. 1-4 [doi]
- Online Adaptation for Enhancing Imitation Learning PoliciesFederico Malato, Ville Hautamäki. 1-8 [doi]
- Co-Design of a Serious Game to Promote Emotion Regulation Strategies in ParentsMónica Pereira, Simão Reis, Luís Paulo Reis, Eliana Silva. 1-4 [doi]
- Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement LearningLinjie Xu, Zichuan Liu, Alexander Dockhorn, Diego Perez Liebana, Jinyu Wang, Lei Song, Jiang Bian 0002. 1-8 [doi]
- The Interplay Between Delay and Device in a Moving Target Selection GameAritra Kundu, Ragnhild Eg, Mark Claypool. 1-8 [doi]
- Collaborative Practices in Massively Multiplayer Online Roleplaying Groups: Online Learning in Informal GroupsBrian David Guerrero. 1-8 [doi]
- Reinforcement Learning for High-Level Strategic Control in Tower Defense GamesJoakim Bergdahl, Alessandro Sestini, Linus Gisslén. 1-8 [doi]
- Better Understanding of Humans for Cooperative AI through ClusteringEdward Su, William L. Raffe, Luke Mathieson, Yukai Wang. 1-8 [doi]
- A Turing Test for Beatmap-GenerationChad Mourning, Bradey Lounsbury. 1-6 [doi]
- Personalized Dynamic Difficulty Adjustment Imitation Learning Meets Reinforcement LearningRonja Fuchs, Robin Gieseke, Alexander Dockhorn. 1-2 [doi]
- Prompt Engineering ChatGPT for CodenamesMatthew Sidji, Matthew Stephenson. 1-4 [doi]
- A Serious Game Platform to Train Teachers on Cyberbullying Prevention and ResponseHélio Martins, Hugo Marques, Carlos Martinho. 1-4 [doi]