Abstract is missing.
- Immersive virtual reality environment of a subway evacuation on a cloud for disaster preparedness and response trainingSharad Sharma, Shanmukha Jerripothula, Stephon Mackey, Oumar Soumare. 1-6 [doi]
- Autonomic behaviors in an Ambient Intelligence systemAlessandra De Paola, Pierluca Ferraro, Salvatore Gaglio, Giuseppe Lo Re. 7-14 [doi]
- On efficiency-oriented support of consensus reaching in a group of agents in a fuzzy environment with a cost based preference updating approachDominika Golunska, Janusz Kacprzyk, Slawomir Zadrozny. 15-21 [doi]
- HICMA: A human imitating cognitive modeling agent using statistical methods and evolutionary computationMagda B. Fayek, Osama S. Farag. 22-29 [doi]
- A cortex-inspired episodic memory toward interactive 3D robotic visionAbdul Rahman Abdul Ghani, Kazuyuki Murase. 30-35 [doi]
- Evolution of intrinsic motives in a multi-player common pool resource gameKathryn Elizabeth Merrick. 36-43 [doi]
- Self-motivated learning of achievement and maintenance tasks for non-player characters in computer gamesHafsa Ismail, Kathryn Elizabeth Merrick, Michael Barlow. 44-51 [doi]
- Effective motive profiles and swarm compositions for motivated particle swarm optimisation applied to task allocationMedria K. D. Hardhienata, Kathryn Elizabeth Merrick, Valery A. Ugrinovskii. 52-59 [doi]
- Applying behavior models in a system architecture (Applying an engineering protocol structure to AI)Bruce L. Toy. 60-69 [doi]
- Advancing motivated learning with goal creationJames T. Graham, Janusz A. Starzyk, Zhen Ni, Haibo He. 70-77 [doi]
- The learning intelligent distribution agent (LIDA) and medical agent X (MAX): Computational intelligence for medical diagnosisSteve Strain, Sean Kugele, Stan Franklin. 78-85 [doi]
- Two-phase multi-swarm PSO and the dynamic vehicle routing problemMichal Okulewicz, Jacek Mandziuk. 86-93 [doi]
- Proactive and reactive risk-aware project schedulingKarol Walecdzik, Jacek Manadziuk, Slawomir Zadrozny. 94-101 [doi]
- Towards intelligent caring agents for Aging-In-Place: Issues and challengesDi Wang, Budhitama Subagdja, Yilin Kang, Ah-Hwee Tan, Daqing Zhang. 102-109 [doi]
- A rapid learning and problem solving method: Application to the StarCraft game environmentSeng-Beng Ho, Fiona Liausvia. 110-117 [doi]
- Simplified firefly algorithm for 2D image key-points searchChristian Napoli, Giuseppe Pappalardo, Emiliano Tramontana, Zbigniew Marszalek, Dawid Polap, Marcin Wozniak. 118-125 [doi]
- Human-mobile agents partnerships in complex environmentOleksandr Sokolov, Sebastian Meszynski, Gernot Groemer, Birgit Sattler, Franco Carbognani, Jean Marc Salotti, Mateusz Jozefowicz. 126-133 [doi]