Abstract is missing.
- Learning under pressure: game-based, AI-driven, and crisis-responsive pedagogies in focus of the 12th Workshop on Cloud Technologies in EducationSerhiy O. Semerikov, Andrii M. Striuk, Olha P. Pinchuk, Tetiana A. Vakaliuk, Olga B. Kanevska, Oksana A. Ostroushko. 1-14 [doi]
- Implementation of educational tools for microprocessor systems design: fostering digital competence among engineering studentsViktoriia V. Tkachuk, Yuliia V. Yechkalo, Vladyslav O. Fedotov, Sergii A. Ruban. 15-29 [doi]
- Information and consulting environment of the vocational education institution: a barrier-free spaceOlena O. Lavrentieva, Oleksandr P. Krupskyi, Lyudmyla M. Skrypnyk. 30-43 [doi]
- Cloud technologies in the educational process: development and implementation of a suite of online services for the professional activities of primary school teachersSvitlana Skvortsova, Tetiana Britskan, Tetiana Symonenko, Yana Haievets. 44-67 [doi]
- Rapid digital competence development through emergency remote teaching: a three-wave analysis of teacher training during COVID-19Tetiana A. Vakaliuk, Oleg M. Spirin, Oleksii V. Chyzhmotria, Olena H. Chyzhmotria, Inesa V. Novitska, Svitlana O. Didkivska, Iurii M. Iefremov. 68-77 [doi]
- The use of artificial intelligence in educational and scientific practice: the literature reviewLarysa Lukianova, Krzysztof F. Symela. 78-87 [doi]
- A case study of applying Grammarly for mastering pre-service teachers' writing skillsNina Khrystych, Olha Sushkevych, Alina Akimova, Anastasiya Akimova. 88-97 [doi]
- Issues in assessing and certifying the digital competence of educatorsViktor V. Shakotko, Volodymyr P. Zinchenko, Nataliya O. Kushnir. 98-107 [doi]
- Digital management and digital leadership for the development of the digital educational environment of general secondary education institutionsOlena O. Hrytsenchuk, Oksana V. Ovcharuk, Oksana Y. Kravchyna. 108-115 [doi]
- Mobile learning under martial law: the role of mobile applications in students' educational activitiesSvitlana H. Lytvynova, Natalya V. Rashevska. 116-131 [doi]
- Designing a m-learning methodology to study multimedia in secondary schoolJulia A. Overko, Vasyl P. Oleksiuk. 132-151 [doi]
- Specific features of implementing digital games in mathematics lessons in secondary schools of Ukraine and IsraelAlina L. Voievoda, Oksana V. Klochko, E. Ben David, Liudmila Y. Nakonechna. 152-165 [doi]
- Development of a PyGame workshop for extracurricular Computer Science educationOleksandr O. Pozniakov, Pavlo V. Merzlykin. 166-173 [doi]
- Interactive platform Wordwall within the New Ukrainian School's chemistry lessonsLiliia Ya. Midak, Khrystyna V. Buzhdyhan, Olga V. Kuzyshyn, Jurij D. Pahomov, Ivan V. Kravets. 174-187 [doi]
- Differential effects of game-based learning platforms on ESL university students: a comparative analysis of Kahoot, Jeopardy, and Bamboozle through the lens of Self-Determination TheoryEmel Küçükali. 188-199 [doi]
- Digital history pedagogy in higher education: a PRISMA-compliant systematic review of empirical evidence (2011-2025)Serhii S. Korniienko. 200-235 [doi]
- A specialized Ukrainian-Polish computer science translator for primary education: Design and implementationIryna S. Mintii, Oleksandra Y. Stetsyshyna, Olena Tarasova 0001, Olga B. Kanevska, Serhiy O. Semerikov. 236-253 [doi]
- The use of the digital environment of secondary school by parents in a blended learning format during the war in UkraineIryna V. Ivaniuk, Olha P. Pinchuk. 254-267 [doi]