Abstract is missing.
- Live Will Never Be the Same!Wolfgang Broll, Jan Herling. 3-15 [doi]
- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation ControlJens Herder, Jeff Daemen, Peter Haufs-Brusberg, Isis Abdel Aziz. 16-32 [doi]
- VELOS - A VR Environment for Ship Applications: Current Status and Planned ExtensionsAlexandros I. Ginnis, Konstantinos V. Kostas, Constantinos G. Politis, Panagiotis D. Kaklis. 33-55 [doi]
- Underwater Mixed EnvironmentsUwe Freiherr von Lukas, John Quarles, Panagiotis Kaklis, Tim Dolereit. 56-76 [doi]
- A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User InterfacesCarlos Andújar, Pere Brunet. 79-90 [doi]
- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and MetaphorsJens Bauer, Achim Ebert. 91-107 [doi]
- Hand Pose Recognition - Overview and Current ResearchDaniel Mohr, Gabriel Zachmann. 108-129 [doi]
- Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and WellnessCharles E. Hughes, Arjun Nagendran, Lisa A. Dieker, Michael C. Hynes, Gregory F. Welch. 133-146 [doi]
- VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and PatientsMarcelo Kallmann, Carlo Camporesi, Jay J. Han. 147-168 [doi]
- Hierarchical Method for Segmentation by Classification of Motion Capture DataSamer Salamah, Liang Zhang, Guido Brunnett. 169-186 [doi]
- Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual CharactersRalf Dörner, Marcelo Kallmann, Yazhou Huang. 187-212 [doi]
- Technical Report: Exploring Human Surrogate CharacteristicsArjun Nagendran, Gregory F. Welch, Charles E. Hughes, Remo Pillat. 215-228 [doi]
- TelexistenceSusumu Tachi. 229-259 [doi]