Abstract is missing.
- 3D scanning and printing as a new medium for creativity in product designJohn Stanislav Sadar, Gyungju Chyon. 15-20 [doi]
- The significance of form elements: a study of representational content of design sketchesShahriman Zainal Abidin, Anders Warell, André Liem. 21-30 [doi]
- Externalisation and designAlan Dix, Layda Gongora. 31-42 [doi]
- Connected sketchbook: linking digital files to physical pagesJosje Wijnen, Elise van den Hoven. 43-46 [doi]
- Paper equals screen: a comparison of a pen-based figural creativity test in computerized and paper formStanislaw Zabramski, Sarathkumar Neelakannan. 47-50 [doi]
- What you see is what you design: exploring the influence of inspiration images in designers' ideationPei-Jung Cheng, Ellen Yi-Luen Do. 53-60 [doi]
- Examples galleries generated by interactive genetic algorithmsDimitri Masson, Alexandre Demeure, Gaëlle Calvary. 61-71 [doi]
- Capturing and analysing shape creation in designGareth Paterson. 73-79 [doi]
- The application of learning algorithms in the development of natural interactionEmilia Barakova, Ruud Mestrom, Willem Willemsen. 81-84 [doi]
- Facet lens: local exploration and discovery in globally faceted data setsChristian Lambeck, Jan Wojdziak, Rainer Groh 0001. 85-88 [doi]
- Crafting user experiences by incorporating dramaturgical techniques of storytellingBerke Atasoy, Jean-Bernard Martens. 91-102 [doi]
- Tracing situated effects of innovative design methods: inexperienced designers' practicesJung-Joo Lee, Kirsikka Vaajakallio, Tuuli Mattelmäki. 103-113 [doi]
- On the development of electronic design tools and associated guidelines for supporting the early stages of the design processDerya Özçelik, Javier Quevedo-Fernández, Jos P. Thalen, Jacques M. B. Terken. 115-126 [doi]
- Magical Bits: designing through experiencing the future end productKatja Grufberg, Lars Erik Holmquist. 127-130 [doi]
- Reframing connections: an approach to stimulate creativityTore Bleuzé, Jan Detand, Patrick Debaets. 131-134 [doi]
- Understanding the creative mechanisms of design thinking: an evolutionary approachKatja Thoring, Roland M. Müller. 137-147 [doi]
- Teaching creative design: a challenging fieldHedda Haugen Askland, Anthony Williams, Michael J. Ostwald. 149-156 [doi]
- Investigating exceptional poets to inform an understanding of the relationship between poetry and designErin L. Beatty, Linden J. Ball. 157-165 [doi]
- the inside of creationJ. F. M. d'Achard van Enschut. 167-170 [doi]
- Cooperation, curiosity and creativity as virtues in participatory designMarc Steen. 171-174 [doi]
- A theory of skills of software, interaction and graphics designers: contrasting aspects emerging from empirical studiesMarcus Nirbrant, Ebba Thora Hvannberg, Siniia Lindquist. 177-188 [doi]
- Endless innovation: the role of industrial design in maintaining the relationship between business & societyDominika Potuzakova, Nick Sturkenboom, Dirk Snelders. 189-192 [doi]
- The design researcher in quandary: the conflicting roles of being both a designer and a design researcherMaiken Hillerup Fogtmann, Sofie Kinch. 193-196 [doi]
- Cyranic contraptions: using personality surrogates to explore ontologically and socially dynamic contextsRobb Mitchell, Alex Gillespie, Brian O'Neill. 199-210 [doi]
- Tiblo: a tangible learning aid for children with dyslexiaSumit Pandey, Swati Srivastava. 211-220 [doi]
- Making sense of "things": developing new practices and methods for using tangible materials in collaborative processesTrine Heinemann, Stella Boess, Jeanette Landgrebe, Robb Mitchell, Maurice Nevile. 221-225 [doi]
- Sharing meaning and physical activity through a tangible interactive lighting objectJúlia Nacsa, Emilia Barakova, Joep W. Frens. 227-232 [doi]
- Interest-based converge process: facilitating negotiation in collaborative designSusana B. La Luz-Houchin. 233-244 [doi]
- On the use of design patterns in collaborative design processesClaudia Iacob, Ernesto Damiani. 245-254 [doi]
- Cultivating collaborative design: design for evolutionLi Zhu. 255-266 [doi]
- Locast H2flow: creative learning tool for participatory urbanismPelin Arslan, Liselott Brunnberg, Federico Casalegno, Zoe Schladow. 267-270 [doi]
- Exploring a digital economy design space in theme parksAbigail Durrant, Michael Golembewski, David S. Kirk, Steve Benford, Duncan Rowland, Derek McAuley. 273-284 [doi]
- Negotiating uncertainty: process, artifact, and discourse in a case study of technologies to address SIDSJill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter. 285-296 [doi]
- Traditional approaches using new technologies: case studies of printed wallpaper using UV inkjet printingCarinna Parraman, Sophie Adams-Foster. 297-306 [doi]
- Foundations for studying creative design practicesLassi A. Liikkanen, Miko Laakso, Tua Björklund. 309-315 [doi]
- Studying the appearance and effect of creativity within the the latter stages of the product development processChris Snider, Elies Dekoninck, Steve J. Culley. 317-328 [doi]
- Relational messages in product designKathy Pui Ying Lo. 329-332 [doi]
- Cueing the past: designing embodied interaction for everyday rememberingDirk van Erve, Gerrit Willem Vos, Elise van den Hoven, David M. Frohlich. 335-345 [doi]
- Keynect: tangible social networkSumit Pandey, Swati Srivastava. 347-350 [doi]
- Quality and rules for mechanical aspects of tangible interaction designMendel Broekhuijsen, Frank Delbressine, Loe M. G. Feijs. 351-354 [doi]
- i|o cards: a tool to support collaborative design of interactive objectsGabriela Carneiro, Zhu Li. 357-358 [doi]
- Analysis, redesign and evaluation with teasing apart, piecing togetherClare J. Hooper. 359-360 [doi]
- Multi sensory designHendrik N. J. Schifferstein. 361-362 [doi]
- Prototype hacking: succinct physical communication for design and businessDavid Cranor, Philippa Mothersill. 363-364 [doi]
- Integrating laboratory paradigms and ethnographic field studies for advancing analyses of creative processesStefan Wiltschnig, Balder Onarheim, Bo T. Christensen, Peter Dalsgaard, Henrik Korsgaard, Linden J. Ball, Joel Chan, Aaron Houssian, Anne-Marie Hébert. 365-366 [doi]
- Supporting communication between parents and primary school children with the use of technologyNela Brown, Tony Stockman. 423-424 [doi]
- Research summary: multiple-case study of artists' and engineers' technology development practicesJill Fantauzzacoffin. 425-426 [doi]
- Exploring the body and mind connection via improvisation in the design processLayda Gongora. 427-428 [doi]
- Design language for creating a meaningful interaction designYi Ji. 429-430 [doi]
- Social aspects of music and interactive technologies in facilitating face-to-face interactions in third placesMayur Karnik. 431-432 [doi]
- Develop and evaluate visual analogies to support insight and creative problem solvingEric Luchian. 433-434 [doi]
- Emotional wellbeing and radiotherapy: a methodological approach to improving the patient experienceTara Mullaney. 435-436 [doi]
- Discovering Madeira: a case study of cultural probesJos P. van Leeuwen, Mayur Karnik, Ken Keane. 439-447 [doi]