Abstract is missing.
- Camera space volumetric shadowsJohannes Hanika, Peter Hillman 0001, Martin Hill, Luca Fascione. 7-14 [doi]
- Madagascar 3: Europe's Most WantedNathaniel Dirksen, Justin Fischer, Jung-Hyun Kim, Kevin Vassey, Rob Vogt. 15-20 [doi]
- A facial composite editor for blendshape charactersWan-Chun Ma, Marco Barbati, John P. Lewis. 21-26 [doi]
- M.A.C.: an automatic stereoscopic calculator for animation pipelinesPhilip (Captain 3D) McNally, Matthew M. Low. 27-36 [doi]
- A data-driven approach for synthesizing high-resolution animation of fireSyuhei Sato, Takuya Morita, Yoshinori Dobashi, Tsuyoshi Yamamoto. 37-42 [doi]
- Scalable fluid simulation in linear time on shared memory multiprocessorsRonald D. Henderson. 43-52 [doi]
- Extracting fluid from a video for efficient post-productionMakoto Okabe, Ken Anjyo, Rikio Onai. 53-58 [doi]
- LibEE: a multithreaded dependency graph for character animationMartin Watt, Lawrence D. Cutler, Alex Powell, Brendan Duncan, Michael Hutchinson, Kevin Ochs. 59-66 [doi]
- Ray casting sparse level setsMeng Zhu, Donald House, Mark Carlson. 67-72 [doi]
- Bringing transmittance function maps to the screen: Wrath of the Titans and PrometheusJose Esteve, Jamie Portsmouth, Pascal Gautron, Jean-Colas Prunier, Jean-Eudes Marvie, Cyril Delalandre. 73-78 [doi]