Abstract is missing.
- Modeling tools at Disney animationDmitriy Pinskiy, Jose L. Gomez Diaz. 5 [doi]
- Delta Mush: smoothing deformations while preserving detailJoe Mancewicz, Matt L. Derksen, Hans Rijpkema, Cyrus A. Wilson. 7-11 [doi]
- Houdini engine: evolution towards a procedural pipelineKen Xu, Damian Campeanuy. 13-18 [doi]
- Depends: workflow management software for visual effects productionAndrew Gardner 0002, Jonas Unger. 19-24 [doi]
- Can we solve the pipeline problem?Cristian S. Calude, Alasdair Coull, John P. Lewis. 25-27 [doi]
- CG pipeline design patternsBill Polson. 29 [doi]
- Time travel effects pipeline in 'Mr. Peabody & Sherman'Robert Chen, Fangwei Lee, David Lipton. 31-33 [doi]
- ElysiumGreg Massie, Koen Vroeijenstijn. 35 [doi]
- Arctic ice: developing the ice look for How to Train Your Dragon 2Feng Xie, Mike Necci, Jon Lanz, Patrick O'Brien, Paolo de Guzman, Eduardo Bustillo. 37-39 [doi]