Abstract is missing.
- DreamWorks animation facial motion and deformation systemSven Pohle, Michael Hutchinson, Brent Watkins, Dick Walsh, Stephen Candell, Frederick Nilsson, Jason Reisig. 5-6 [doi]
- Dataflow: ILM's framework for procedural geometry generation, simulation authoring, crowds, and moreRick Hankins, Nick Rasmussen, Andrew Johnson, Stephen D. Bowline, Brice Criswell. 7 [doi]
- Motion retargeting for crowd simulationYann Pinczon Du Sel, Nicolas Chaverou, Michaël Rouillé. 9-14 [doi]
- Rapid: an artist friendly particle systemDevon Penney, Nafees Bin Zafar. 15-19 [doi]
- Improved deep image compositing using subpixel masksJonathan Egstad, Mark Davis, Dylan Lacewell. 21-27 [doi]
- Empirical directional wave spectra for computer graphicsChristopher J. Horvath. 29-39 [doi]
- Efficient and stable approach to elasticity and collisions for hair animationGalen Gornowicz, Silviu Borac. 41-49 [doi]
- A conceptual framework for pipelineBill Polson. 51-52 [doi]
- ACEScg: a common color encoding for visual effects applicationsHaarm-Pieter Duiker, Alexander Forsythe, Scott Dyer, Ray Feeney, Will McCown, Jim Houston, Andy Maltz, Doug Walker. 53 [doi]
- Penguins of MadagascarEvan Boucher, Nathaniel Dirksen. 55-56 [doi]
- Mad Max: Fury RoadDan Bethell. 57 [doi]