Abstract is missing.
- Distributed multi-context interactive renderingAlex Gerveshi, Sean Looper. [doi]
- Jumping in at the deep end: how to experiment with machine learning in post-production softwareDan Ring, Johanna Barbier, Guillaume Gales, Ben Kent, Sebastian Lutz. [doi]
- SpLit: interactive light dialing as creative vehicleOrde Stevanoski, Larry Gritz. [doi]
- Making you matter: creating interactive VR narratives through experimentation and learningLarry Cutler, Eric Darnell, Nathaniel Dirksen, Michael Hutchinson, Scott Peterson, Robert Schiewe, Wei Wang. [doi]
- Physically based lens flare rendering in "The Lego Movie 2"Erik Pekkarinen, Michael Balzer. [doi]
- ASWF technical advisory committee: how to enable an open source communityDaniel Heckenberg, Jean-François Panisset, Emily Olin. [doi]
- Millefiori: a USD-based sequence editorVictor Yudin, Gregory Ducatel. [doi]
- Skunk: DreamWorks fur motion systemNicholas Augello, Arunachalam Somasundaram. [doi]
- Scriptable character fx solutionCameron Black, Nicholas Burkard, Dmitriy Pinskiy. [doi]
- Sharp kelvinlets: elastic deformations with cusps and localized falloffsFernando de Goes, Doug L. James. [doi]