Abstract is missing.
- Puppeteering the Pixels: Innovative Animation Tools For Stylized RenderingLee Kerley, Joshua Beveridge, Dylan Reid, Dylan Gottlieb, David Allen, Stefan Herz, Chris Kulla, Stirling Duguid, Doug Smith, Arjun Namdeo, Mike Cole. [doi]
- Improving Groom Interactivity in HoudiniCurtis Andrus, Beau Parkes, Don Boogert. [doi]
- Road to New Lighting WorkflowsPaolo Emilio Selva, Wayne Stables, Myles Jackson, Marc Droske, Kimball Thurston. [doi]
- USD at ScaleJon-Patrick Collins, Romain Maurer, Fabrice Macagno, Christian Lopez Barron. [doi]
- FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial PerformancesWan-Duo Kurt Ma, Muhammad Ghifary, John P. Lewis, Byungkuk Choi, Haegwang Eom. [doi]
- Rigging the Rigging: An Animation Friendly Rope System for The Sea BeastDaniel Sheerin, Joshua Beveridge, Enoch Ihde, Stirling Duguid, Brian Casper, Andrea Parkhill, Ed Lee, Carlos Fraiha. [doi]
- Jointly Optimizing Color Rendition and In-Camera Backgrounds in an RGB Virtual Production StageChloe LeGendre, Lukas Lepicovsky, Paul E. Debevec. [doi]
- ASH - A Case For Layered ShadingLuke Emrose, Curtis-Black, Emanuel Schrade. [doi]
- Groom Styles Interpolation with Features Preservation for Digital Creatures EffectsMarco Romeo, Carlos Monteagudo Manas, Hristo Arabadzhiyski, Isabela Rovira, Srijith Vasudevan, Matt Traynar. [doi]
- Building scalable and evolutive USD pipelines on distributed architecture at UbisoftCyrus Rahgoshay, Alessandro Bernardi, Jaeeun Cho, Anthony Mazzier, Robin De Lillo, Adeline Aubame. [doi]
- Orchestrating Production Processes with Cloud Native PipelinesAnvita Jain, Alex Schworer, Dan Golembeski, Gina Granger. [doi]