Abstract is missing.
- Artist Friendly Physically Plausible AttenuationMaxime O. Masse, Nathan Walster. [doi]
- How much cloud is too much cloud?: What we wish we knew before we startedAndy Wright, Sam Bui, Justin Israel, Bill Ryder, Tristan Mcmahon, Angus Williams, Matt Cahill, Graeme Demmocks. [doi]
- Pahi: A Unified Water Pipeline and ToolsetAlexey Stomakhin, Steve Lesser, Joel Wretborn, Sean Flynn, Johnathan Nixon, Nicholas Illingworth, Adrien Rollet, Kevin Blom, Douglas Mchale. [doi]
- Technology and Innovation in Avatar: The Way of WaterJoe Letteri. [doi]
- Magenta Green Screen: Spectrally Multiplexed Alpha Matting with Deep ColorizationDmitriy Smirnov 0001, Chloe LeGendre, Xueming Yu, Paul E. Debevec. [doi]
- Building Chronopolis: Building and Sharing Environments on the Outskirts of Timeless Limbo for Ant-Man and The Wasp: QuantumaniaJoseph Pepper, Brian Kloc, Kieran Tether, Jiwoon Kim, Lee Kerley, Jesse Andrewartha, Dylan Gottlieb, Tiberius Viris, Thai Bach, Olaf Piwowar, Stephen Jones, Andrew Bain. [doi]
- A Breath of Fresh Hair: Lessons learned moving away from a proprietary, procedural groom systemMatthew Traynar. [doi]
- Layering Displaced Materials with Thickness, Accumulation, and Size✱Mitch Prater. [doi]
- Lighting and Look Dev for Skin Tones in Disney's "Strange World"Mason Khoo, Dan Lipson, Jose Velasquez. [doi]
- Lights, Camera, Interaction! The Real-Time Technology of ILM StageCraftStephen Hill, Jeroen Schulte. [doi]
- Matte Painting a Brighter Future: A USD-Based Toolset in NukeMichael De Caria, Prethish Bhasuran, Mitja Müller-Jend, Manuel Macha. [doi]