Abstract is missing.
- Automated Video Segmentation Machine Learning PipelineJohannes Merz, Lucien Fostier. [doi]
- Predator: Killer of Killers-Rapid Stylized Animation Production Through Real-time ToolsRaf Anzovin. [doi]
- Balancing Stability and Innovation: Hybrid Runtime EnvironmentsFederico Naum, Fabrice Macagno. [doi]
- Pseudo-Collisions: A method for preventing fur-skin intersections without physical simulationMarco Romeo, Carlos Monteagudo Mañas, Hristo Arabadzhiyski, Lucas Ferry, Julia Visser Conesa, Matthew Traynar. [doi]
- Integrated Quality Control: Improving production efficiency to achieve scale at DNEG AnimationMarkus Kurtz, Eoin Murphy, Christopher Kilshaw. [doi]
- OpenPBR Surface: An open shading model for physically based materialsZap Andersson, Paul Edmondson, Julien Guertault, Adrien Herubel, Peter Kutz, Andréa Machizaud, Jamie Portsmouth, Frédéric Servant, Jonathan Stone 0002. [doi]
- Combining the Benefits of Nodes and Layers in a USD WorldJames Pedlingham, Fanny Chaleon, Christian Aguilera, Gary Jones, Arielle Martin, Thibaut Van Waeyenbergh. [doi]
- Realistic Woven Cloth ShadingMitch J. Prater. [doi]
- Rumba Rig: A Procedural Rigging Framework with Direct Graph-Based ControlFlorian Canezin, Xing Ye, Cyril Corvazier. [doi]
- Adopting Research in Production at Netflix Animation StudiosCurtis Andrus. [doi]
- Prototype to Production: Building a Lighting Workflow in Houdini for AnimationKenji Endo, Norman Joseph, Alex Nijmeh, Todd Scopio. [doi]
- Rubber Hose Revival: The DreamWorks Curvy-Limb RigEvan Boucher, Luis San Juan Pallares, Carlos Puertolas, Yukinori Inagaki. [doi]