Abstract is missing.
- Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of PracticeMing-Shiou Kuo, Chi-Syan Lin. 3-9 [doi]
- Social Praxis Within and Around Online Gaming: The Case of World of WarcraftChristothea Herodotou. 10-22 [doi]
- Extending Google Android's Application as an Educational ToolBian Wu, Alf Inge Wang, Anders Hartvoll Ruud, Wan Zhen Zhang. 23-30 [doi]
- TeMPS: A Conceptual Framework for Pervasive and Social GamesHong Guo, Hallvard Trætteberg, Alf Inge Wang, Meng Zhu. 31-37 [doi]
- Creating User Interface for Interactive SimulationsJeetinder Singh, Jayanthi Sivaswamy. 38-45 [doi]
- Multi-objective Evolution of Neural Go PlayersKar Bin Tan, Jason Teo, Patricia Anthony. 46-53 [doi]
- Designing a Role-Play Game for Learning Taiwan History and GeographyJu-Ling Shih, Chien-Wen Chuang, Jia-Jiun Tseng, Bai-Jiun Shih. 54-60 [doi]
- Developing Ubiquitous Learning System with Robots for Children's LearningNian-Shing Chen, I-Chun Hung, Chun-Wang Wei. 61-68 [doi]
- Toward a Framework for the Analysis and Design of Educational GamesVincent Aleven, Eben Myers, Matthew W. Easterday, Amy Ogan. 69-76 [doi]
- A Case Study of a Non-gamer Student's Learning Process in VISOLEMorris S. Y. Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Junjie Shang. 77-84 [doi]
- Design-Based Action Research in the World of Robot Technology and LearningGunver Majgaard. 85-92 [doi]
- Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual WorldZhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan. 93-100 [doi]
- Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and SkillsMaiga Chang, Kinshuk. 103-107 [doi]
- The Design of Circuit-Measuring Collaborative Learning System with Embedded BrokerFu-Chien Kao, Siang-Ru Wang. 108-113 [doi]
- Recreating Ancient Egyptian Culture in Second LifeMorgan Leigh, Mark G. Elwell, Steve Cook. 114-118 [doi]
- An Interactive Caricature Creating System Based on Modified Snake Algorithm and Weighted Synthesizing ColorationMei-Yi Wu, Yu-Chen Chuang, Yi-Chian Huang, Greg Gliemi. 119-123 [doi]
- Adapting Learning Theories in Mobile Game-Based Learning DevelopmentSyamsul Bahrin Zaibon, Norshuhada Shiratuddin. 124-128 [doi]
- Application of Educational Emotion Inference via Speech and Agent InteractionI-Hen Tsai, Koong H. C. Lin, Rui-Ting Sun, Ren-Ying Fang, Jhing-Fa Wang, Yan-You Chen, Chu-Chuan Huang, Jiun-Sheng Li. 129-133 [doi]
- Examining the Potentials of Computer Games for English LearningHoward Hao-Jan Chen, Wendy Yu-Chen Huang. 134-138 [doi]
- Real Time Online Motion Capture for Entertainment ApplicationsMuhammad Zeeshan Patoli, Michael Gkion, Paul F. Newbury, Martin White. 139-145 [doi]
- "Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed ToyNwanua Elumeze, Yingdan Huang, Jane Meyers, Michael Eisenberg. 146-150 [doi]
- Building Your Own Tangible Virtual World: A Design of an RFID-Based Tabletop Game PlatformJingyu Tan, Pei-Luen Patrick Rau. 151-155 [doi]
- Learning Chinese History through Digital GameClara Hui Chung Yan, Frankie Tam. 156-160 [doi]
- Reactoon: Storytelling in a Tangible EnvironmentAlexandra Alves, Roseli Lopes, Patrik Matos, Luiz Velho, Djalma Silva. 161-165 [doi]
- Multilayered Games for Science EducationStephan Samuelson, Henry M. Halff, Lawrence Halff, Christopher Brown. 166-170 [doi]
- Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive StageCalvin C. Y. Liao, Zhi-Hong Chen, Hercy N. H. Cheng, Tak-Wai Chan. 171-175 [doi]
- Applying Speech Techniques to Practice Listening and Speaking Skills for EFL Learners: An Exploratory StudyMing-Kuan Tsai, Shelley Shwu-Ching Young. 179-181 [doi]
- Teach Them AllFanny Lignon. 182-184 [doi]
- Document Clustering Method Using Weighted Semantic Features and Cluster SimilaritySun Park, Dong Un An, Choi Im Cheon. 185-187 [doi]
- Creating Simultaneous Story Arcs Using Constraint Based Narrative StructureSung Hyun Moon, Seok Kyoo Kim, Sang-Yong Han. 188-190 [doi]
- Managing the Development of Digital Educational GamesPaula Hodgson, Donald Man, Josa Leung. 191-193 [doi]
- Chitetris: A Chinese Proverb Learning Game Utilizing Tetris Game PlotTsung Teng Chen. 194-197 [doi]
- High Interactive Web-Annotation Based E-learning PlatformPing-Lin Fan, Su-ju Lu, Han-Jang Wu, Wei-Hsien Wu, Chih-Ming Chen. 198-201 [doi]
- A Pac-Man Game on Campus Using GPS Location Information and Shortest Path AlgorithmMei-Yi Wu, Shang-Rong Tsai, Jing-Chun Wang, Yu-Chen Chuang. 202-206 [doi]
- Adaptive Video Learning by the Interactive E-partnerChia-Hu Chang, Yu-Tzu Lin, Ja-Ling Wu. 207-209 [doi]
- On Design Methodology and Practice of BionicsWan-Ting Chiu, Shang-Chia Chiou. 210-212 [doi]
- Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG GamesHuei-Tse Hou. 213-215 [doi]
- Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance PerspectiveMing-Puu Chen, Chiung-Hui Chiu, Cheng-Chih Wu. 216-218 [doi]
- Learning Programming Concepts through Game Design: A PCT PerspectiveLi-Chun Wang, Ming-Puu Chen. 219-221 [doi]
- A Mobile and Web System with Contextual Familiarity and its Effect on Campus English LearningShu-Chen Cheng, Wu-Yuin Hwang, Dun-Wei Wen, Sheng-Yi Wu, Ching-Hua Hsiehe, Chia-Yu Chen. 222-224 [doi]
- Modding Commercial Game for Physics Learning: A Preliminary StudyHang-Zheng Sun Lin, Guey-Fa Chiou. 225-227 [doi]
- A Preliminary Outcome-Oriented Review of Game-Based Learning ResearchJu-Ling Shih, Eric Zhi-Feng Liu, Chien-Wen Chuang. 228-230 [doi]
- Analysis of Seven Important Studies in Research of Joyful Learning and SocietyChun-Hung Lin, Eric Zhi-Feng Liu, Ju-Ling Shih. 231-233 [doi]
- Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual PetsMaureen Wu, Calvin C. Y. Liao, Zhi-Hong Chen, Tak-Wai Chan. 234-236 [doi]
- Enhancing Feedbacks on Learning Word Problems with a Small GameWillson Lin, Peggy Li, Tak-Wai Chan, Oskar Y. M. Ku, Hercy N. H. Cheng. 237-239 [doi]
- Effects of Digital Game-Based Extensive Mental Calculation PracticeOskar Y. M. Ku, Jesse C. Y. Wu, Blake C. J. Yang, Tak-Wai Chan, Denise H. Wu. 240-242 [doi]
- Designing a Simulation Game to Help Children Learn the Concept of Financial ManagementHui-Wen Wu, Yana C. Y. Huang, Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan. 243-245 [doi]