Abstract is missing.
- Analysing the history of game controversiesFaltin Karlsen. [doi]
- Thanatogaming: Death, Videogames, and the Biopolitical StatePeter Christiansen. [doi]
- Disrupting the Player's Schematised Knowledge of Game ComponentsPeter Howell, Brett Stevens, Mark Eyles. [doi]
- Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive BiasesRosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin A. Clegg, James E. Folkestad, Emilie T. Saulnier, Tomek Strzalkowski. [doi]
- Presence and Heuristic Cues: Cognitive Approaches to Persuasion in GamesPeter Christiansen. [doi]
- Isomorphic Game Interaction Technique Patterns for Single Button: Definition and EvaluationFelipe Breyer, Samuel Macêdo, Judith Kelner. [doi]
- Out of Context - Understanding the Practicalities of Learning GamesBjörn Marklund. [doi]
- What makes young children active game players; ethnographic case studyYoun Jung Huh. [doi]
- Modeling the Semiotic Structure of Game CharactersDaniel Vella. [doi]
- Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the KeyboardWouter van den Hoogen, Eelco Braad, Wijnand A. IJsselsteijn. [doi]
- Designing Inside the Box or Pitching Practices in Industry and EducationRoger Altizer, José Pablo Zagal. [doi]
- Game Design Patterns for Collaborative Player InteractionsChristian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz. [doi]
- Contextualizing Flow in GamesJohn Salisbury, Penda Tomlinson. [doi]
- Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealedGareth Schott, Raphaël Marczak, Leanne Neshausen. [doi]
- The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game DesignCarl Magnus Olsson, Staffan Björk, Steve Dahlskog. [doi]
- Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-ManAlex Wade. [doi]