Abstract is missing.
- War Ethics: A Framework for Analyzing VideogamesJosé Pablo Zagal. [doi]
- Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International RelationsRhett Loban. [doi]
- The Space Between Debord and PikachuHugh Davies, Troy Innocent. [doi]
- Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VRDooley J. Murphy. [doi]
- Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild HuntBertrand Lucat. [doi]
- Adapting Epic Theatre Principles for the Design of Games for LearningApril Tyack, Peta Wyeth. [doi]
- That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized bothGareth Schott. [doi]
- Playing with(out) Power: Negotiated conventions of high performance networked play practicesEmma Witkowski, James Manning. [doi]
- 'If you are feeling bold, ask for $3': Value Crafting and Indie Game DevelopersMia Consalvo, Christopher A. Paul. [doi]
- Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017Emilie Reed. [doi]
- Towards Genre as a Game Design Research ApproachWilliam Goddard, Alexander Muscat. [doi]
- Considering play: From method to analysisJasper van Vught, René Glas. [doi]
- A Typology of Players in the Game Physics PlaygroundStefan Slater, Alex J. Bowers, Shiming Kai, Valerie Shute. [doi]
- Fictionalism and videogame aggressionGrant Tavinor. [doi]
- Heritage Destruction and Videogames: A Perverse RelationJosé Antonio González, Adam Chapman, Darshana Jayemanne. [doi]
- Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan FictionEmily E. Crawford. [doi]
- Love, Lust, Courtship and Affection as Evolution in Digital PlayLindsay D. Grace. [doi]
- From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming HistoryCarl Therrien. [doi]
- Making it Unfamiliar in the "Right" Way: An Empirical Study of Poetic GameplayAlex Mitchell 0001, Yuin Theng Sim, Liting Kway. [doi]
- Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing QuestionsAlexandra To, Jarrek R. Holmes, Elaine Fath, Eda Zhang, Geoff Kaufmann, Jessica Hammer. [doi]
- I Predict a Riot: Making and Breaking Rules and Norms in League of LegendsScott Donaldson. [doi]