Abstract is missing.
- Differences in Player Experiences of Need Satisfaction Across Four GamesSonam Adinolf, Selen Türkay. [doi]
- A Typology of RumbleEa Christina Willumsen, Milan Jacevic. [doi]
- The "not so" Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FCGabriela Birnfeld Kurtz, João Pedro Corrêa de Araujo. [doi]
- Methods Beyond the Screen: Conducting remote player studies for game design researchAlexander Muscat, Jonathan Duckworth, Douglas Wilson. [doi]
- Exploring How Changes in Game Systems Generate MeaningBatu Aytemiz, Nick Junius, Nathan Altice. [doi]
- Different Frames of Players and the Motivation of Prosocial Behaviors in Digital GamesJi Soo Lim. [doi]
- Me, myself and others: Connecting player identification to gaming social capitalFranziska Regnath, Ahmed Elmezeny. [doi]
- Towards an analysis of virtual realismGrant Tavinor. [doi]
- Epistemological Issues in Understanding Games Design, Play-Experience, and ReportagePeter Howell, Brett Stevens. [doi]
- Boundaries, Trust and Reputation in Virtual and Illicit MarketsRobert Fleet. [doi]
- Beyond God's Eye: on the Reliability of Gameworld ImagesSuely Fragoso, Fabiana Freitas, Mariana Amaro. [doi]
- Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying GamesDom Ford. [doi]
- Strategies for Endogenous Design of Educational GamesSandeep Athavale, Girish Dalvi. [doi]
- Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game JammingAnnakaisa Kultima, Outi Laiti. [doi]
- Sites of Play: Locating Gameplace in Red Dead Redemption 2Andrew Westerside, Jussi Holopainen. [doi]
- In Situ: Researching corporate diversity initiatives with game developersEmma Westecott, Suzanne Stein, Cheryl Hsu, Kashfia Rahman. [doi]
- Discourse at play: construction and professionalism of video-based game reviewsRuud S. Jacobs, Zino Duyvestijn. [doi]
- Polygonal Modeling: The Aestheticization of IdentityChris Kerich. [doi]
- The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in JapanMasanori Fukui, Takeshi Ishikawa, Jo Hagikura, Yuji Sasaki. [doi]
- The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in JapanAkinori Nakamura, Susana Tosca. [doi]
- Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual ItemsHao Wang, Yu-Chun Ruan, Sheng-Yi Hsu, Chuen-Tsai Sun. [doi]
- Describing the Game Studies Canon: A Game Citation AnalysisJonathan Frome, Paul Martin. [doi]
- "More Interaction, More Story, More Lore": Motivations Related to Game-centric TransmediaElisa Wiik. [doi]
- Exploring the Role of Narrative Puzzles in Game StorytellingHuaxin Wei, Betty Durango. [doi]
- Categorizing Morality Systems Through the Lens of FalloutJoan Casas-Roma, Joan Arnedo-Moreno. [doi]
- Port or conversion? An ontological framework for classifying game versionsPawel Grabarczyk, Espen Aarseth. [doi]
- Dancing with the Hands: Frictions with Videogames, Dance and GenderTimothy Snowdon. [doi]
- Character-driven Narrative Engine. Storytelling System for building interactive narrative experiencesIlaria Mariani, Mariana Ciancia. [doi]
- A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of NarrativeJarl Bjarnason Nökkvi. [doi]
- The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game UseBastian Kordyaka, Katharina Jahn, Marius Müller 0001, Björn Niehaves. [doi]
- Joy Family: Japanese Board Games in the Post-War Shōwa PeriodNathan Altice. [doi]
- Taiko no Tatsujin: Musical literacy in the Media MixCostantino Oliva. [doi]
- On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikesStefano Gualeni. [doi]
- Adapting the Empty Orchestra: the Performance of Play in KaraokeJeffrey S. Bryan, Theresa Jean Tanenbaum. [doi]
- Game Streaming Revisited: Some Observations on Marginal Practices and ContextsHolin Lin, Chuen-Tsai Sun, Ming-Chung Liao. [doi]
- The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the WildKaelan Doyle Myerscough. [doi]
- Building a Gamer: Player Preferences and Motivations Across Gender and GenreChristine Tomlinson. [doi]
- How to Reference a Digital GameStefano Gualeni, Riccardo Fassone, Jonas Linderoth. [doi]
- Game jockey as an intermediary between DJ practice and video gamesRémy Sohier. [doi]
- Middle-aged Players' Memorable Experiences with Pokémon GOElina Koskinen, Kati Alha, Dale Leorke, Janne Paavilainen. [doi]
- "Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual GroomingTarja Susi, Niklas Torstensson, Ulf Wilhelmsson. [doi]
- A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity IssuesMasakazu Furuichi, Megumi Aibara. [doi]
- Beyond Procedurality: Situating The Witness in the Proceduralism DebateRyan C. Wright. [doi]
- GDC vs. DiGRA: Gaps in Game Production ResearchHenrik Engström. [doi]
- Male and Female Game Players' Preferences for Game Characters and Real-world Personalities in JapanAkiko Shibuya, Hibiki Okura, Akiyo Shoun, Naoko Asou. [doi]
- The imbalanced state of free-to-play game research: A literature reviewKati Alha. [doi]
- The politics of game canonization: Tales from the frontlines of creating a national history of gamesRené Glas, Jasper van Vught. [doi]
- "Is This Really Happening?": Game Mechanics as Unreliable NarratorCurie Roe, Alex Mitchell 0001. [doi]
- Exploring the Effects of VR Gameplay Videos on Performance and ExperienceJeffrey C. F. Ho. [doi]
- Hybrid Board Game Design GuidelinesVille Kankainen, Janne Paavilainen. [doi]
- Co-Constructing Virtual Identities: Insights from Linguistic AnalysisRoss Burkholder. [doi]
- A Taxonomy of Game Engines and the Tools that Drive the IndustryMarcus Toftedahl, Henrik Engström. [doi]
- Video Game Détournement: Playing Across MediaFanny Barnabé. [doi]
- Is this still participation? A case study of the disempowerment of player labourersPatrick Prax. [doi]
- A TRU Proposal to the Ladies, through #selfcare, Mary Astell, and XenofeminismTania Marlowe. [doi]
- Dawn of Machinic Cyclicality: Life as We Don't KnowAlexandre Paquet. [doi]
- Romance Never Changes? Or Does It?: Fallout, Queerness, and ModsTaylor Howard Kenton. [doi]