Abstract is missing.
- Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties?Alesja Serada. [doi]
- An Empirical Taxonomy of Monetized Random Reward Mechanisms in GamesYukiko Sato, Stefan Brückner, Shuichi Kurabayashi, Ikumi Waragai. [doi]
- The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's ResurgencePremeet Sidhu, Marcus Carter. [doi]
- From 'Silly' to 'Scumbag': Reddit Discussion of a Case of Groping in a Virtual Reality GameLucy A. Sparrow, Madeleine Antonellos, Martin Gibbs 0002, Michael Victor Arnold. [doi]
- Playing as Travelling: At the Border of Leisure and LearningNökkvi Jarl Bjarnason. [doi]
- Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic DeviceHans-Joachim Backe. [doi]
- Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through LudonarrativesEliane Bettocchi, Carlos Klimick, Letícia Perani. [doi]
- A Game to Support Children's Participation in Urban PlanningVictor Bankler, Ugolotti Vania Castagnino, Henrik Engström. [doi]
- Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of PlayPirita Ihamäki, Katriina Heljakka. [doi]
- From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital MaterialityMaria B. Garda, Niklas Nylund, Anna Sivula, Jaakko Suominen. [doi]
- MeWare for Sale: Developer's Approaches to Serious Mobile Music GamesCharlotte Pierce, Clinton J. Woodward, Anthony Bartel. [doi]
- Classification of Gameplay Interaction in Digital Cultural HeritageJonathan Barbara. [doi]
- Towards a Language for Artistic RealismSebastian Weichelt. [doi]
- "We're Excited to Chart this Unknown Territory Together": Storytelling Strategies in Patch Notes DocumentsAyse Gursoy. [doi]
- Playful Practices in Ancient Greek PhilosophySebastian Weichelt. [doi]
- The Death of Gamers: How Do We Address The Gamer Stereotype?Nina P. Houe. [doi]
- From the Magic Circle to Identity: A Case Study on Becoming a Videogame Designer in SingaporeRu Chua Victoria Puay, J. Patrick Williams. [doi]
- (Un)Playful player responses to exclusive video game publishingSari Piittinen. [doi]
- Creating Meaningful Games through Values-Driven Design PrinciplesAdam Jerrett, Peter Howell, Neil Dansey. [doi]
- Deployment mechanics in analog and digital strategic games: A historical and theoretical frameworkRiccardo Fassone, Giaime Alonge, Stefano Gualeni. [doi]
- Flow It, Show It, Play It: Hair in Digital GamesAndra Ivanescu. [doi]
- A Framework of Player Objects in Virtual EnvironmentsEa Christina Willumsen. [doi]
- There's an App For That?: Are Mobile Music Games Serious Educational ToolsCharlotte Pierce, Clinton J. Woodward, Anthony Bartel. [doi]
- Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage PassesPetri Lankoski, Mikolaj Dymek. [doi]
- "Who thinks beating a child is entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become HumanEmma Reay. [doi]
- Working Through Weightlessness in Postwar Japanese Tactical WargamesYasheng She. [doi]
- Esports Viewer Perspectives on Cheating in CompetitionMark R. Johnson, Brett Abarbanel. [doi]
- Design Bleed: A Standpoint Methodology for Game DesignIda Toft, Sabine Harrer. [doi]
- "Overwatch is anime" - Exploring an alternative interpretational framework for competitive gamingMaria Ruotsalainen, Tanja Välisalo. [doi]
- Techno-Giants: The Giant, the Machine and the HumanDom Ford. [doi]
- The Post-Game Foodmob: Labor and Leisure in LARPingMehitabel Glenhaber. [doi]
- Taxonomies for Transactions and User Engagement in Mobile GamesTravis W. Windleharth, Jin Ha Lee 0001. [doi]
- "It's just part of being a person" - Sincerity, Support & Self Expression in Vignette GamesThryn Henderson, Ioanna Iacovides. [doi]
- Eliciting Affective Responses Through Sentient Encounters in a Farming Computer GameLee-Ann Sutherland. [doi]
- Mental State Transition in Gaming ExperiencesHao Wang, Chun-Tsai Sun. [doi]
- Patches and Player Community Perceptions: Analysis of No Man's Sky Steam ReviewsChien Lu, Xiaozhou Li 0002, Timo Nummenmaa, Zheying Zhang, Jaakko Peltonen. [doi]
- The Internet of Things Game: Revealing the Complexity of the IoTHaider Ali Akmal, Paul Coulton. [doi]
- "Gamification Does Not Belong at a University"Adam Palmquist, Jonas Linderoth. [doi]
- Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan CarterNataska Statham, João Jacob, Mikael Fridenfalk. [doi]
- "Sometimes I Like Killing as a Treat": Children's Transgressive Play in MinecraftJane Mavoa, Martin Gibbs 0002, Bjorn Nansen. [doi]
- Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010sJaakko Suominen. [doi]
- Boal on a Boat - Teaching Critical Game MakingPatrick Prax. [doi]
- Player Definitions of Success, Skill, and Leadership in Video GamesChristine Tomlinson. [doi]
- Storygameness: Understanding Repeat Experience and the Desire for Closure in StorygamesAlex Mitchell 0001, Liting Kway, Brandon Junhui Lee. [doi]
- Design and Development of Visualization Approaches for Informal Learning Game LogsXuanqi Feng, Masanori Yamada. [doi]
- An Overview of Institutional Support for Game Students in Higher EducationJosé P. Zagal. [doi]
- Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GOHugh Davies. [doi]
- Game Creation, Monetisation Models, and Ethical ConcernsFaltin Karlsen. [doi]
- A Game Palette and Guidelines for Game Development for Minority Languages - Case Karelian LanguagePaula Alavesa, Leena Arhippainen. [doi]
- Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational GamesAnnakaisa Kultima, Christina Lassheikki, Solip Park, Tomi Kauppinen. [doi]
- A Data-driven Model for Mobile Game New Version Update EvaluationYanhui Su, Per Backlund, Henrik Engström. [doi]
- EVE Online: The Worlds of Wealth and WarBrenton Hooper. [doi]
- The Consumption of Food at Video Game EventsYing-Ying Law. [doi]
- The Implied Designer and the Experience of GameworldsNele Van de Mosselaer, Stefano Gualeni. [doi]
- Reality Inspired Games: Expanding the Lens of Games' Claims to AuthenticityRobyn McMillan, Darshana Jayemanne, Iain Donald. [doi]
- Between Pleasure and Power: Game Design Patterns In Clickbait LudopornCale J. Passmore, Sabine Harrer, Katta Spiel. [doi]
- Endogen: Framework for Designing Endogenous Educational GamesSandeep Athavale, Girish Dalvi. [doi]