Abstract is missing.
- Roll 20 for a Successful Compile: A Game Development RPGRuben Hernandez. [doi]
- A Bechdel Test for Computer Games?Mio Firkins, Ruth Aylett. [doi]
- Making Sense of 'Game Feel' through Affective ScienceRonny Mikkelsen, Hanna Wirman. [doi]
- Studying the Ground of Play: Towards Ludological Semioticsof Playful TracesLilli Sihvonen, Jaakko Suominen. [doi]
- Towards Qualia-Driven DesignSamuel Shields, Michael Mateas, Edward F. Melcer. [doi]
- Can Games Be AI Explanations? An Exploratory Study ofSimulation GamesJennifer Villareale, Thomas B. Fox, Jichen Zhu. [doi]
- Salmon grief in Sámi digital gamesOuti Laiti, Pirjo Virtanen. [doi]
- Poly-Pervasive Playgrounds and Pitfalls: A DeploymentAutoethnography of What We Take With UsAdam Jerrett. [doi]
- In the Flux: A Constructivist Perspective on Effort andEmotions in Tabletop GamesShruti Agrawal, Girish Dalvi. [doi]
- Attention-Based Initiative In Real Time StrategyJohan Oxenstierna, Suraj Murali, Tony Björkman. [doi]
- Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creationHanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engström, Maria B. Garda, Salvör Gissurardóttir, Pawel Grabarczyk. [doi]
- ChatGPT - The Future of Queer Play?Lucas Fellner. [doi]
- Culturalization or Deculturalization? Looking at SmashBrother Franchise from a Fandom PerspectiveYanhong Lu, Nandhini Giri. [doi]
- Gods, Kings, and Historians: History and the Dual Diegesisof Crusader Kings in the Assemblage of PlayKirk Lundblade. [doi]
- Playgrounds of Whiteness: Confronting Epistemic Bias inEuropean Game StudiesSabine Harrer. [doi]
- Motivational Landscapes of ARG Players: ASelf-Determination Theory PerspectiveRuoyu Wen. [doi]
- Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life?Hanjun Shi. [doi]
- Playgrounds as 'workgrounds': How Real-money tradingtransforms the gaming experienceJavier Laborda. [doi]
- The Dynamic Roles of Home Bases: Finding Home in Game WorldsAnh-Thu Nguyen. [doi]
- Workshopping with the Acculturative Game Design FrameworkSamantha Conde, Aviv Elor, Sri Kurniawan. [doi]
- Greening Vvanderfell. An Ecocritical Retrospective on TheElder Scrolls III: MorrowindAndrea Piano. [doi]
- Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong KongDiego Barroso, Jussi Holopainen. [doi]
- Crime and Deviance in Esports: A Routine Activities TheoryApproachAlban Zohn. [doi]
- Arguing for False Moral Dilemmas in GamesMaxime Deslongchamps-Gagnon. [doi]
- Reality Dating Show Game AnalysisAshley Guajardo. [doi]
- Understanding Content Creation: An Exploration of theSocial, Technical, and Professional Elements of Video GameContent CreationThomas Byers, Bjørn Nansen. [doi]
- Developing a Theory of Player Intent in Board GamesMalay Dhamelia, Girish Dalvi. [doi]
- Own-experience learning in a digital playground: Measuringchildren's causal reasoning using video gamesJoshua Juvrud, Dana Glackin, Zoe Kross, Carolyn Stewart. [doi]
- Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagenIda Kathrine Hammeleff Jørgensen. [doi]
- Queer Players' Strategies for Queering CharacterInteractionsMark Maletska. [doi]
- Corporeal Capture: The Rhetoric of Boundaries inProceduralityHongwei Zhou, Noah Wardrip-Fruin, Michael Mateas. [doi]
- Queering Data and Dating: AroAce Modding and File SystemPlaygrounds in Stardew ValleyCass Zegura. [doi]
- Tabletop Role-Playing Games in Chile: Early History, Context, and AdoptionMary Chávez, Alonso Cerda, Sebastián Díaz, José P. Zagal. [doi]
- A Beginner's Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of InterpretationDavid Hall. [doi]
- Subjective Experience of Rule-Based Immersion in AbstractStrategy Tabletop GamesShruti Agrawal, Girish Dalvi. [doi]
- Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player AgencyDohyun Kim, Greg J. Corness, Kristin Carlson. [doi]
- Class Tourism, Empathy Machines And VideogamesMia Consalvo, Scott DeJong. [doi]