Abstract is missing.
- AnyPhone: mobile applications for everyoneEric Paulos, August Joki, Parul Vora, Anthony Burke. 1 [doi]
- Bipolar laddering (BLA): a participatory subjective exploration method on user experienceMarc Pifarré, Oscar Tomico. 2 [doi]
- ::::SpiderCrab:::: and the emergent object: designing for the twenty-first centuryMick Wallis, Sita Popat, Alice Bayliss, Joslin McKinney, John Bryden, David Hogg, Matthew Godden, Rich Walker. 3 [doi]
- Happy coincidences in designing for social connectedness and play through opportunistic image captureShawn Ashkanasy, Peter Benda, Frank Vetere. 4 [doi]
- Engaging stakeholders: mobile diaries for social designPenny Hagen, Toni Robertson, David Gravina. 5 [doi]
- 180 x 120: designing alternate location systemsEric Paulos, Anthony Burke, Tom Jenkins, Karen Marcelo. 6 [doi]
- Communication mapping: understanding anyone s social network in 60 minutesPaul Adams. 7 [doi]
- ::::Experiencing-in-the-world::::: using pragmatist philosophy to design for aesthetic experienceDhaval Vyas, Dirk Heylen, Anton Eliëns, Anton Nijholt. 8 [doi]
- Qualities of perceived aesthetic in data visualizationNick Cawthon. 9 [doi]
- TILTle: exploring dynamic balancePaulina Modlitba, Dietmar Offenhuber, Moses Ting, Dido Tsigaridi, Hiroshi Ishii. 10 [doi]
- Designing for persistent audio conversations in the enterpriseAdithya Renduchintala, Shreeharsh Kelkar, Ajita John, Dorée D. Seligmann. 11 [doi]
- Zync: the design of synchronized video sharingYiming Liu, Peter L. Shafton, David A. Shamma, Jeannie Yang. 12 [doi]
- Context-aware classification of continuous video from wearablesLutz Dickmann, Mari Jovan Fernan, Athanasios Kanakis, Anna Katharina Kessler, Özlem Sulak, Peter von Maydell, Stéphane Beauregard. 13 [doi]
- Experientializing home appliances to empower the aging population for autonomous livingMark Baskinger. 14 [doi]
- Shared moments: opportunities for mobile phones in religious participationRhiannon Sterling, John Zimmerman. 15 [doi]
- The social web: global village or private cliques?Shyong K. Lam, Elizabeth F. Churchill. 16 [doi]
- Bowl: token-based media for childrenEinar Sneve Martinussen, Jørn Knutsen, Timo Arnall. 17 [doi]
- The projects: towards a sociable architecture for virtual worldsDrew Harry. 18 [doi]
- Being Mondrian: the public installation for interactive drawing with tangible interfaceTanyoung Kim, Shinhyun Ahn, Soojin Lee. 19 [doi]
- Peephole experiences: field experiments with mixed reality hydroscopes in a marine centerChristian Dindler, Peter Gall Krogh, Sofie Beck, Liselott Stenfelt, Kaspar Rosengreen Nielsen, Kaj Grønbæk. 20 [doi]
- Avoiding the prisoner s dilemma of the webPete Mortensen, Conrad Wai. 21 [doi]
- Lessons from failure: re-conceiving blogging as personal change supportConnor Graham, Christine Satchell, Mark Rouncefield, James Balmford, Peter Benda. 22 [doi]
- After the match: mobility and first datesElizabeth S. Goodman, Elizabeth F. Churchill. 23 [doi]
- The open architecture network: a web-based workspace for global architectural collaborationJosh Williams, Renee Anderson. 24 [doi]
- Responsibilities and implications: further thoughts on ethnography and designPaul Dourish. 25 [doi]
- Professor Tanda: greener gaming & pervasive playAlan Chamberlain, Steve Benford, Chris Greenhalgh, Alastair Hampshire, Nick Tandavanitj, Matt Adams, Amanda Oldroyd, Jon Sutton. 26 [doi]
- Increasing recycling behaviors through user-centered designMelissa Zlatow, Aisling Kelliher. 27 [doi]