Abstract is missing.
- Use is everywhere and changing: analysis and design with the human-artifact modelSusanne Bødker. 3-10 [doi]
- Physical creatures in a digital worldAlan J. Dix. 11-14 [doi]
- Semantic web meets UI: context-adaptive interaction with semantic dataJürgen Ziegler. 15-16 [doi]
- The effect of task load on the occurrence of cognitive lockup in a high-fidelity flight simulatorRosemarijn Looije, Tina Mioch. 19-26 [doi]
- Variable uncertainty: scenario design for training adaptive and flexible skillsJoris Field, Amy Rankin, Jelke van der Pal, Henrik Eriksson, William Wong. 27-34 [doi]
- Impact of human operators on communication network dependabilityLeena Norros, Ilkka Norros, Marja Liinasuo, Kari Seppänen. 35-42 [doi]
- Polymorph navigation utilizing domain-specific metadata: experienced benefits for e-learnersMatthias Neubauer, Christian Stary, Stefan Oppl. 45-52 [doi]
- COGNITO: a cognitive assistance and training system for manual tasks in industryDominic Gorecky, Simon F. Worgan, Gerrit Meixner. 53-56 [doi]
- Facilitating collaboration through contract visualization and modularizationStefania Passera, Helena Haapio. 57-60 [doi]
- Outage on the table: the design of interactive surfaces for collaborative operation in outage control centresHanna Maria Kaarina Koskinen, Lars Hurlen. 61-64 [doi]
- The applicability of human-centred automation guidelines in the fighter aircraft domainTove Helldin, Göran Falkman, Jens Alfredson, Johan Holmberg. 67-74 [doi]
- Human in the loop concept design and evaluation of a multi-targeting systemCécilia Aguero, Martijn Mooij, Michel Varkevisser. 75-82 [doi]
- Hand position at computer screens: effect on visual processingNathalie Le Bigot, Wolfgang Jaschinski. 85-88 [doi]
- Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiencesIain McGregor, Pontus Larsson, Phil Turner. 89-92 [doi]
- Design pattern based decision supportNiek de Moel, Gerrit C. van der Veer. 93-96 [doi]
- Implicit and explicit memory in social tagging: evidence from a process dissociation procedurePaul Seitlinger, Tobias Ley. 97-104 [doi]
- 'Make it move': playing cause and effect games with a robot companion for children with cognitive disabilitiesHagen Lehmann, Iolanda Iacono, Ben Robins, Patrizia Marti, Kerstin Dautenhahn. 105-112 [doi]
- An exploratory study about the everyday use of digital material in university educationRomy Dumke, Anke Dittmar. 115-118 [doi]
- Feeling the life: a look into the visual culture of life scientistsDhaval Vyas, Hinal Bhatt, Lorenzo Moroni, Anton Nijholt. 119-126 [doi]
- Everyday coping: the appropriation of technologyPhil Turner. 127-133 [doi]
- Electronic mail usage at work: an analysis of the users' representations and affectsNadia Gauducheau. 137-140 [doi]
- The eleventh finger: levels of manipulation in multi-touch interactionDietrich Kammer, Ingmar S. Franke, Rainer Groh, Juliane Steinhauf, Maxi Kirchner, Frank Schönefeld. 141-148 [doi]
- My grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefactsPhil Turner, Susan Turner. 149-156 [doi]
- Combining interviews and scales in the multidimensional evaluation of user experience: a case study in 3D gamesCédric Bach, Nadia Gauducheau, Pascal Salembier. 157-160 [doi]
- Stimulation of activity in online communitiesHerre van Oostendorp, Ferdy van Varik. 163-170 [doi]
- Task modeling for collaborative authoringGerrit C. van der Veer, Olga A. Kulyk, Dhaval Vyas, Onno Kubbe, Achim Ebert. 171-178 [doi]
- AGReMo: providing ad-hoc groups with on-demand recommendations on mobile devicesChristoph Beckmann, Tom Gross. 179-182 [doi]
- Participation framework(s) in Second Life meetings: communication media and rolesFrançoise Détienne, Béatrice Cahour, Marie-Christine Legout, Marc Relieu. 183-188 [doi]
- Beyond Utopia: reflections on participatory design in home-based healthcare with weak usersErik Grönvall, Morten Kyng. 189-196 [doi]
- Design of a safe computer-supported cooperative environment in radiotherapy: exploratory identification of cooperation strategiesMaria Isabel Munoz, Vanina Mollo, Flore Barcellini, Adelaide Nascimento. 197-204 [doi]
- Training systems design: bridging the gap between users and developers using storyboardsAmy Rankin, Joris Field, Rita Kovordanyi, Magnus Morin, Johan Jenvald, Henrik Eriksson. 205-212 [doi]
- Non-formal modelling for interaction designGerrit C. van der Veer, Achim Ebert, Inga Scheler. 215-216 [doi]
- Concepts of agency and situation in cognitive engineeringChristian Stary. 217-218 [doi]
- Microinteractions for supporting grasp tasks through usage of spare attentional and motor resourcesKatrin Wolf. 221-224 [doi]
- Designing an interactive learning environment for a worldwide distance adult learning communityTeresa Consiglio, Gerrit C. van der Veer. 225-228 [doi]
- Designing education for people's understanding and experienceEls Rogier, Gerrit C. van der Veer. 229-232 [doi]
- Internet-delivered multi-patient virtual reality exposure therapy system for the treatment of anxiety disordersNi Kang, Willem-Paul Brinkman, M. Birna van Riemsdijk, Mark A. Neerincx. 233-236 [doi]
- SDDPL: a software documentation design pattern languageBrigit van Loggem. 237-240 [doi]
- Integration of patterns into model-based specifications of smart environmentsMichael Zaki. 241-244 [doi]
- Towards a meta-model to utilize the measuring of competenceJohn-Harry Wieken. 245-248 [doi]
- Enable Wikis for seamless hypervideo integrationNiels Seidel. 251-252 [doi]
- Towards modelling spatial cognition for intelligent agentsKavin Preethi Narasimhan. 253-254 [doi]
- Putty clay and probe in user centered-designAmandeep Dhir. 255-256 [doi]
- Digital focus points for emotional immersion in emergency trainingJean Maurice Sammels. 257-258 [doi]
- Using eye tracker data in air traffic controlPuck Imants, Tjerk de Greef. 259-260 [doi]
- Creating a context-aware mobile application to enlarge social cohesion: skating togetherMartin Broos, Philippe van Gammeren, Tim van Steenoven, Geert de Haan. 261-262 [doi]
- Collaborative code reviews on interactive surfacesFelix Raab. 263-264 [doi]
- The S-BPM modelling technique as an enabling tool for representation of agency and situationFlorian Strecker, Nils Meyer. 265-266 [doi]
- PERIKLES: a workflow based approach to support the operating room managementRobert Kühn, Peter Forbrig. 267-268 [doi]
- The psycophysical effects of physical impact to human soft tissueK. Alkhaledi, D. Cochran, M. Riley, T. Stentz, G. Bashford, G. Meyer. 269-270 [doi]
- Cognitive tasks and collaborative agents for microadaptive game activitiesDennis Maciuszek, Alke Martens. 271-272 [doi]
- Towards situational business process modeling supportMatthias Neubauer. 273-274 [doi]
- A task and pattern-based modeling approach for knowledge sharing systemsJürgen Engel, Christian Herdin, Christian Märtin. 275-276 [doi]
- Software design and media design: tools to design mobile and sensory interfaces and interactive environmentsGeert de Haan. 277-278 [doi]
- Verbal use case specifications for informal requirements elicitationEliezer Kantorowitz. 279-280 [doi]
- Placing documentation at the heart of the development cycleBrigit van Loggem. 281-282 [doi]
- iGreen: non-formal modelling in practiceAchim Ebert, Matthias Deller, Sebastian Thelen, Inga Scheler. 283-284 [doi]
- Non-formal techniques for requirements elicitation, modeling, and early assessment for servicesGerrit C. van der Veer, Dhaval Vyas. 285-286 [doi]
- We need non-formal methods based on formal models in interaction designSteffen Hess, Andreas Maier, Marcus Trapp. 287-288 [doi]
- Agency and situatedness in cognitive engineeringChristian Stary. 289-290 [doi]