Abstract is missing.
- Gamification in software engineering education through Visual NovelsMatthias Gensheimer, Florian Huber, Georg Hagel. 1-5 [doi]
- Teaching cooperative problem solvingKarsten Weicker. 6-11 [doi]
- Totally Different and yet so Alike: Three Concepts to Use Scrum in Higher EducationMarco Klopp, Carolin Gold-Veerkamp, Jörg Abke, Kai Borgeest, Rebecca Reuter, Sabrina Jahn, Jürgen Mottok, Yvonne Sedelmaier, Alexander Lehmann, Dieter Landes. 12-21 [doi]
- Motivating Adult Learners by Introducing Programming Concepts with ScratchMaren Krafft, Gordon Fraser, Neil Walkinshaw. 22-26 [doi]
- Software Engineering Education of Classical Computing vs. Quantum Computing: A Competency-Centric ApproachNiklas Kiefl, Georg Hagel. 27-31 [doi]
- MuLE: a Multiparadigm Language for Education. The Object-Oriented Part of the LanguageNikita Dümmel, Bernhard Westfechtel, Matthias Ehmann. 32-41 [doi]
- Deliberate Practice in Programming: How is it carried out by programmers?Florian Hauser, Theresa Stark, Jürgen Mottok, Hans Gruber, Rebecca Reuter. 42-46 [doi]
- CodeTripping: Towards Mastering App Development Using a Web-based Learning Tool. A Case StudyBianca Bergande, Anna Petrikoglou, Theodoros H. Kaskalis, Philipp Brune. 47-51 [doi]
- Tool-Aided Assessment of Difficulties in Learning Formal Design-by-Contract AssertionsMegan Fowler, Eileen T. Kraemer, Yu-Shan Sun, Murali Sitaraman, Jason O. Hallstrom, Joseph E. Hollingsworth. 52-60 [doi]
- Towards the Automation of Grading Textual Student Submissions to Open-ended QuestionsJan Philip Bernius, Anna Kovaleva, Stephan Krusche, Bernd Bruegge. 61-70 [doi]
- A hands-on approach on software engineering education using fischertechnik hardwareMatthias Gensheimer, Erich Müller, Georg Hagel. 71-75 [doi]