Abstract is missing.
- An Interactive Folktale System and an Authoring System That Supports Its RealizationRyohei Nakatsu, Kojzi Miyazaki, Yurika Nagai, Takenori Wama. 1 [doi]
- Edutainment and Serious Games - Games Move into Professional ApplicationsJosé L. Encarnação. 2 [doi]
- An Efficient Method for Real-Time Ocean SimulationHaogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang, Kun Yang. 3-11 [doi]
- The Dynamic Textures for Water Synthesis Based on Statistical ModelingQian Zhang, Taeg Keun Whangbo. 12-21 [doi]
- Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and BodySeongah Chin, Jongkyeong Park, Moonwon Choo. 22-33 [doi]
- The Design and Implementation of VBSLiang Wang, Yue Qi, Xukun Shen. 34-43 [doi]
- View-Dependent Hierarchical Foliage SimplificationQingqiong Deng, Xiaopeng Zhang, Marc Jaeger. 44-55 [doi]
- A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching SupportYa Zhou, Jin-Tao Ma, Qun Hao, Hong Wang, Xian-Peng Liu. 56-62 [doi]
- An Immersive Game Using a New Interface : The Well-TepDonggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, Keechul Jung. 63-68 [doi]
- Teaching Structured Development of Virtual Reality Systems Using P-VoTJinseok Seo, Gerard Jounghyun Kim. 69-80 [doi]
- VR@Home: An Immersive Contents Creation System for 3D User-Generated ContentsWonwoo Lee, Chinta Ram Babu, Jong Weon Lee, Woontack Woo. 81-91 [doi]
- A 3D Virtual Learning Environment to Foster Communication for Long Term Ill ChildrenFabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth. 92-103 [doi]
- Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition ProjectMichael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, Richard Griffiths. 104-115 [doi]
- Virtual Environments for Training: From Individual Learning to Collaboration with HumanoidsStéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi. 116-127 [doi]
- Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee InspectionCasper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra. 128-139 [doi]
- An Operational VR Platform for Building Virtual Training EnvironmentsNicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi. 140-151 [doi]
- Usability Test of Immersion for Augmented Reality Based Product DesignTaejin Ha, Yoonje Chang, Woontack Woo. 152-161 [doi]
- The Development of a Virtual Cycling SimulatorYuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin Chuen Hui, Kai-Ming Chan. 162-170 [doi]
- Visualization Learning for Visually Impaired PeoplePatrick Salamin, Daniel Thalmann, Frédéric Vexo. 171-181 [doi]
- Interactive Composition of 3D Faces for Virtual CharactersHaeyoung Lee, Sungyeol Lee. 182-190 [doi]
- Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D AvatarJunchul Chun, Ohryun Kwon, Kyongpil Min, Peom Park. 191-201 [doi]
- Continuous Motion Graph for Crowd SimulationManKyu Sung. 202-213 [doi]
- LoD-Based Locomotion Engine for Game CharactersZuoYan Lin, Zhigeng Pan. 214-224 [doi]
- Using Virtual Characters as TV PresentersDavid Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco, Alejandro García-Alonso. 225-236 [doi]
- Grid Environment for Fabricating Custom Artificial Human BoneYefei Li, Xianghong Xu. 237-247 [doi]
- Method of Motion Data Processing Based on Manifold LearningFengxia Li, Tianyu Huang, Lijie Li. 248-259 [doi]
- A Hybrid of Plot-Based and Character-Based Interactive StorytellingYundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen. 260-273 [doi]
- A Context Model Based on Multi-agent in U-Learning EnvironmentSooJin Jun, SeonKwan Han, Soo Hwan Kim, Hyeoncheol Kim, WonGyu Lee. 274-282 [doi]
- Hierarchical Petri-Nets Model for the Design of E-Learning SystemFeng He, Jiajin Le. 283-292 [doi]
- The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning ModelFong-Ling Fu, Ya-Ling Wu, Hsi-Chuan Ho. 293-304 [doi]
- An Observational Study of Children Interacting with an Augmented Story BookAndreas Dünser, Eva Hornecker. 305-315 [doi]
- Adaptive QoS for Educational User Created Content(UCC)Hee-Seop Han, SeonKwan Han, Soo Hwan Kim, Hyeoncheol Kim. 316-323 [doi]
- ISRST: An Interest Based Storytelling Model Using Rhetorical RelationsArturo Nakasone, Mitsuru Ishizuka. 324-335 [doi]
- Mining Learners Behavior in Accessing Web-Based InterfaceMan Wai Lee, Sherry Y. Chen, Xiaohui Liu. 336-346 [doi]
- Approach Comparison on Context-Aware Computing with UncertaintyZongjie Wang, Degan Zhang, Aili Li, Xiaobin Huang, Hongtao Peng. 347-356 [doi]
- Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering ExperimentsDongsik Kim, KwanSun Choi, Sunheum Lee, Changwan Jeon, Jiyoon Yoo. 357-368 [doi]
- ImaginationTOOLS:::::::TM:::::::: Made to Play MusicFrancesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti, Stefano Vena. 369-380 [doi]
- PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry TeachingYuanyuan Liu, Qiang Lin, Guozhong Dai. 381-390 [doi]
- A Conceptual Framework of Affective Context-Aware Interactive Learning MediaHorace Ho-Shing Ip, Belton Kwong. 391-400 [doi]
- Ontology Based Situation Analysis and Encouragement in E-Learning SystemYongzhao Zhan, Liting Xu, Qirong Mao. 401-410 [doi]
- A Standardized Learning Resources Retrieval System Based on Ontology MatchingXia Li, Jianlin Zhang, Tao Huang. 411-421 [doi]
- An Integrated Virtual Environment for Active e-Learning in Theory of ComputationMohamed Hamada. 422-432 [doi]
- An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C ProgrammingWai-Tak Wong, Yu-Min Chou. 433-444 [doi]
- A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem SolvingWu-Yuin Hwang, Jia-Han Su, Jian-Jie Dung, Yi-Shien Su. 445-456 [doi]
- Supporting Multi-device for Ubiquitous LearningByoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang, Jaehyuk Cha. 457-467 [doi]
- A Medical Aided System for Evaluating Crura RehabilitationFangyu Li, Yefei Li, Shouqian Sun, Zhanxun Dong, Xianghong Xu. 468-476 [doi]
- Using Metaphors in Game-Based EducationPedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero. 477-488 [doi]
- UML in Action: Integrating Formal Methods in Industrial Design EducationJun Hu, Philip Ross, Loe M. G. Feijs, Yuechen Qian. 489-498 [doi]
- An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for TrainingLeticia Sánchez, Ricardo Imbert. 499-510 [doi]
- A Multimodal 3D Storytelling System for Chinese ChildrenDanli Wang, Jie Zhang, Jie Li, Guozhong Dai, Qiang Lin. 511-526 [doi]
- Real World Edutainment Focusing on Human-Human InteractionHiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi, Yoneo Yano. 527-538 [doi]
- Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering AlgorithmQi Luo, Zhigeng Pan. 539-547 [doi]
- Efficient Embedding of Information and Knowledge into CSCL ApplicationsSanti Caballé, Thanasis Daradoumis, Fatos Xhafa. 548-559 [doi]
- Progressive Streaming of Irregular Meshes Using Geometry ImagesBin Sheng, Enhua Wu. 560-571 [doi]
- A QoS Controller for Adaptive Streaming of 3D Triangular ScenesZhi-Quan Cheng, Shiyao Jin. 572-583 [doi]
- Geometry-Based Muscle Forces and Inverse Dynamics for AnimationJihun Park, Sunghun Park, Yoohun Won. 584-595 [doi]
- Connectivity Compression for Stripified Triangle MeshesHao Huang, Fan Zhou. 596-605 [doi]
- Interpolating Solid Orientations with a ::::C:::: :::2:::-Continuous B-Spline Quaternion CurveWenbing Ge, Zhangjin Huang, Guoping Wang. 606-615 [doi]
- Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature PreservationXuewei Zhao, Xukun Shen, Yue Qi. 616-627 [doi]
- A Robust Watermarking Based on Feature PointsXiaoqing Feng, Li Li, Zhigeng Pan. 628-637 [doi]
- Surface Animation Based on 2D EditingJian Gao, Caiming Zhang, Zhiquan Feng. 638-646 [doi]
- Kinematic Inbetweening for Motion AnimationDan Li, Hai-Yin Xu, Rui Huang, Jian Wang. 647-654 [doi]
- Real-Time Visualization of Tire Tracks in Dynamic Terrain with LODGuojun Chen, Jing Zhang, Xiaoli Xu, Yuan Yin. 655-666 [doi]
- GPU-Based Real-Time Deformation with Normal ReconstructionYinghui Che, Jing Wang, Xiaohui Liang. 667-676 [doi]
- Interpolation to Data Points in Plane with Cubic Polynomial PrecisionHuijian Han, Hui Liu, Xiuhua Ji. 677-686 [doi]
- ISMAS: An Interactive Sketch Modeling and Animation SystemXin Li, Guangzheng Fei, Yongfeng Zhu. 687-700 [doi]
- Point Sampled Surface Reconstruction Based on Local GeometryLanfang Miao, Qunsheng Peng. 701-710 [doi]
- An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML EnvironmentsJinyuan Jia, Ping Wang, Sen Wang, Yuying Wang. 711-722 [doi]
- Quantization of Colors Using Median of Pixels for Color CorrelogramJong-An Park, Young Eun An, PanKoo Kim. 723-729 [doi]
- Feature-Based Texture Design Using Deformation TechniquesJianbing Shen, Xiaogang Jin, Hanli Zhao. 730-739 [doi]
- Novel Method for Computer Create Van Gogh s Oil Style PaintingLiang Xiao, Zhihui Wei, Huizhong Wu. 740-750 [doi]
- A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior AnimationXiaojuan Ban, Daoping Jiang, Shurong Ning, Dongmei Ai, Yixin Yin. 751-762 [doi]
- 3D Visual Feedback in Learning of Piano PostureJavier Mora, Won-Sook Lee, Gilles Comeau. 763-771 [doi]
- An Automated Registration Method for Range ImagesShen Yang, Xukun Shen, Yue Qi, Qinping Zhao. 772-783 [doi]
- Optimizing the Oriental Painting Shader for 3D Online-GameSung-Soo Kim, Hyuna Jang, Won-Hyung Lee. 784-792 [doi]
- NBR: A Content-Based News Video Browsing and Retrieval SystemHuayong Liu, Tingting He, Hui Zhang. 793-800 [doi]
- An Interactive Snowboard Game in Virtual EnvironmentGye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun Ju Kim, Jongwan Lee, Sun-Jeong Kim, Chang Geun Song. 801-811 [doi]
- Relevance Feedback and Latent Semantic Index Based Cultural Relic Image RetrievalNa Wei, Mingquan Zhou, Guohua Geng. 812-818 [doi]
- Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNETXuan Zhang, Xing Li, Chongrong Li. 819-828 [doi]
- A Synchronous Scaffolding Environment for Collaborative Technical WritingShiou-Wen Yeh, Jia-Jiunn Lo, Jeng-Jia Huang, Zhen-Yu Fan. 829-840 [doi]
- Data Transmission for Haptic Collaboration in Virtual EnvironmentsYonghee You, Mee Young Sung, Kyungkoo Jun. 841-852 [doi]
- Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online GamesDoowon Paik, Chung-Ha Yun, Jooyeon Hwang. 853-863 [doi]
- An Efficient Distributed MMOG Server Using 2Layer-Cell MethodSu Min Jang, Jae Soo Yoo. 864-875 [doi]
- Filling the Gap Between Middleware and User Interactions in a Discovery Learning EnvironmentM. Antonia Martínez-Carreras, Eduardo Martínez-Gracía, Antonio F. Gómez-Skarmeta. 876-887 [doi]
- Augmented Galaga on Mobile DevicesAnjin Park, Keechul Jung. 888-897 [doi]
- A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game DevelopmentTae-young Kim, Jongho Kim, Hyunmin Hur. 898-903 [doi]
- LoI-Based Flow Control on Low-Bandwidth FederatesZhong Zhou, Qinping Zhao. 904-915 [doi]
- Dynamic Game Level Generation Using On-Line LearningJongYeol Yang, Seungki Min, Chee-Onn Wong, Jongin Kim, Keechul Jung. 916-924 [doi]
- Development of Online Game-Based Learning for TRIZWai Lap Leung, Kai-Ming Yu. 925-935 [doi]
- A Distributed System for Augmented Reality Experiences in Science Centers and MuseumsMichael Wittkämper, Anne-Kathrin Braun, Iris Herbst, Jan Herling. 936-946 [doi]
- Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative EnvironmentJing Zhang, Hai Huang. 947-956 [doi]
- A Platform for Motivating Collaborative Learning Using Participatory Simulation ApplicationsGustavo Zurita, Nelson Baloian, Felipe Baytelman, Antonio Farias. 957-970 [doi]