Abstract is missing.
- Hybrid Document Matching Method for Page Identification of Digilog BooksJonghee Park, Woontack Woo. 1 [doi]
- The Development of the AR-Fitness System in EducationKuei-Fang Hsiao, Nian-Shing Chen. 2-11 [doi]
- ARMate: An Interactive AR Character Responding to Real ObjectsChanggu Kang, Woontack Woo. 12-19 [doi]
- The Application of Augmented Reality to Design EducationChih-Hsiang Ko, Ting-Chia Chang, Yung-Hsun Chen, Li-Han Hua. 20-24 [doi]
- Design and Application of the Augmented Reality with Digital Museum and Digital HeritageTsung-Han Lee, Kuei-Shu Hsu, Long-Jyi Yeh. 25-26 [doi]
- Effects of Multi-symbols on Enhancing Virtual Reality Based CollaborativeShih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang, Yuin-Ren Chen. 27 [doi]
- A Virtual Computational Paper Folding Environment Based on Computer Algebraic SystemWing-Kwong Wong, Po-Yu Chen, Sheng-Kai Yin. 28-37 [doi]
- Physically-Based Virtual Glove PuppetSsu-Hsin Huang, Ming-Te Chi, Tsai-Yen Li. 38-43 [doi]
- Potential of Second Life for Psychological Counseling: A Comparative ApproachFu-Yun Yu, Hsiao-Ting Hsieh, Ben Chang. 44-45 [doi]
- Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source FreewareHao-Jan Chen, Cheng-chao Su. 46-53 [doi]
- Analysis of Brainwave Characteristics for Playing Heterogeneous Computer GamesFu-Chien Kao, Han-Chien Hsieh, Wei-te Li. 54 [doi]
- Game-Based Mobile Learning System for Campus on Android PlatformLu Wang, Xiaoting Wang, Qiang Ju, Quanwei Li, Manyi Li, Wei Zhang. 55-62 [doi]
- Bayesian Network to Manage Learner Model in Context-Aware Adaptive System in Mobile LearningViet Anh Nguyen, Van Cong Pham. 63-70 [doi]
- A Walk-Rally Support System Using Two-Dimensional Codes and MobilephonesTetsuya Miyagawa, Yoshio Yamagishi, Shun Mizuno. 71-77 [doi]
- A Service Platform for Logging and Analyzing Mobile User BehaviorsPo-Ming Chen, Cheng-Ho Chen, Wen-Hung Liao, Tsai-Yen Li. 78-85 [doi]
- Educational Affordances of Ubiquitous LearningTsung-Yu Liu, Tan-Hsu Tan, Min-Sheng Lin, Yu-Ling Chu. 86-91 [doi]
- Development of a Mobile Rhythm Learning System Based on Digital Game-Based Learning CompanionChing-Yu Wang, Ah-Fur Lai. 92-100 [doi]
- Motivations for Game-Playing on Mobile Devices - Using Smartphone as an ExampleTzu-Min Lin, Sheng-Chih Chen, Pei-Jeng Kuo. 101-105 [doi]
- A Method for Determining Classroom Seating Arrangements by Using BioinformaticsKazuhiro Shin-ike, Hitoshi Iima. 106 [doi]
- Explore the Next Generation of Cloud-Based E-Learning EnvironmentChao-Chun Ko, Shelley Shwu-Ching Young. 107-114 [doi]
- Research on Recognition and Mobile Learning of Birds Base on Network under the Condition of Human-Machine CollaborationYi Lin, Yue Liu. 115-122 [doi]
- Blue Sky Flying Camp - A Relief Project to Facilitate Pupils' Understanding Concerning AeronauticsShyan-Jer Lee, I.-Chung Lu, Lynn Farh. 123-125 [doi]
- Peer Feedback in Online Writing SystemYu-Ting Lan, Jen-Hang Wang, Shih-Hsun Hsu, Tak-Wai Chan. 126-129 [doi]
- Designing a Mixed Digital Signage and Multi-touch Interaction for Social LearningLong Chyr Chang, Heien-Kun Chiang. 130 [doi]
- Building a Multi-touch Tabletop for ClassroomsShuhong Xu, Corey Mason Manders. 131-138 [doi]
- Perceived Fit and Satisfaction on Online Learning Performance: An Empirical StudyWen-Shan Lin. 139-146 [doi]
- The Relationship of Motives and Achievements in Teacher's Online Training CourseWan-Chun Lee, Yuan-Chen Liu, Te-Hsinh Fang, Wei-Chun Hsu. 147-151 [doi]
- Students Practice Minimally Invasive Surgery through Game-Based Assisted LearningChiu-Jung Chen. 152-157 [doi]
- The Study of Developing Spatial Ability by Applying Game-Based LearningWen-Wei Liao, Rong-Guey Ho. 158-162 [doi]
- A Study of Cooperative and Collaborative Online Game-Based Learning SystemsWan-Chun Lee, Wen-Chi Huang, Yuan-Chen Liu, Hong-Hui Wu. 163-167 [doi]
- Investigating the Effects of an Adventure Video Game on Foreign Language LearningHoward Hao-Jan Chen, Christine Yang. 168-175 [doi]
- Employing Software Maintenance Techniques via a Tower-Defense Serious Computer GameAdrian Rusu, Robert Russell, Edward Burns, Andrew J. Fabian. 176-184 [doi]
- Playing Webcomic-Based Game on Facebook for Learning Chinese FestivalsWei-Chen Hong, Shelley Shwu-Ching Young. 185-189 [doi]
- Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older VeteransI.-Tsun Chiang. 190 [doi]
- Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and InteractionHuei-Tse Hou. 191-194 [doi]
- ACIA - A Course Design Approach to Game Design TheoryChun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang. 195-203 [doi]
- An Application of Interactive Game for Facial Expression of the AutismsTzu-Wei Tsai, Meng-Ying Lin. 204-211 [doi]
- A Cloud and Agent Based Architecture Design for an Educational Mobile SNS GameJun Lin, Chunyan Miao, Han Yu. 212-219 [doi]
- Facilitating Computational Thinking through Game DesignMin Lun Wu, Kari Richards. 220-227 [doi]
- The Embarrassing Situation of Chinese Educational GameKe Jin, Sujing Zhang. 228-233 [doi]
- Using Self-competition to Enhance Students' LearningZhi-Hong Chen, Tzu-Chao Chien, Tak-Wai Chan. 234-235 [doi]
- Towards an Open Source Game Engine for Teaching and ResearchFlorian Berger, Wolfgang Müller 0004. 236 [doi]
- Game Design Considerations When Using Non-touch Based Natural User InterfaceMohd Fairuz Shiratuddin, Kok Wai Wong. 237 [doi]
- Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based LearningLi-Chun Wang, Ming-Puu Chen. 238 [doi]
- Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its InspirationsSujing Zhang, Feng Li. 239 [doi]
- The Evaluative Criteria of Computer-Based Vocabulary Learning GamesWen-Feng Chen, Jia-Jiunn Lo. 240-244 [doi]
- The Importance and Use of Targeted Content Knowledge in Educational Simulation GamesFu-Hsing Tsai, Charles K. Kinzer, Kuo-Hsun Hung, Cheng-Ling Alice Chen, I-Ying Hsu. 245-247 [doi]
- Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body ParalysisKazuya Takemata, Sumio Nakamura, Akiyuki Minamide, Shin Takeuchi. 248-249 [doi]
- Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot StudyChung-Yuan Hsu, Chin-Chung Tsai. 250-254 [doi]
- A Study on Exploring Participant Behavior and Virtual Community in MMORPGShih-Ting Wang, Wen-Chi Kuo, Jie Chi Yang. 255-262 [doi]
- Exploitation in Context-Sensitive Affect Sensing from Improvisational InteractionLi Zhang. 263 [doi]
- Improvising on Music Composition GameSzu-Ming Chung, Chih-Yen Chen. 264-275 [doi]
- Increased Game Immersion by Using Live Player-Mapped Avatar EvolutionChen Yan, Julien Cordry. 276-280 [doi]
- My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent ReadingTzu-Chao Chien, Zhi-Hong Chen, Tak-Wai Chan. 281-283 [doi]
- Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural HeritageChun-Ko Hsieh, Yi-Ping Hung, Yi-Ching Chiang. 284-291 [doi]
- Learning from Internet of Things for Improving Environmentally Responsible BehaviorJun Hu, Bram J. J. van der Vlist, Gerrit Niezen, Willem Willemsen, Don Willems, Loe M. G. Feijs. 292-299 [doi]
- Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV SystemYing-Szu Chen, Tsai-Yen Li, Shwu-Lih Huang, Hung-Wei Lee. 300-308 [doi]
- A Novel Approach of Learning English with Robot for Elementary School StudentsNian-Shing Chen, Benazir Quadir, Daniel Chia-En Teng. 309-316 [doi]
- Framework for Educational Robotics: A Multiphase Approach to Enhance User Learning in a Competitive ArenaNgit Chan Lye, Kok Wai Wong, Andrew Chiou. 317-325 [doi]
- Learning Robots: Teaching Design Students in Integrating IntelligenceEmilia I. Barakova, Jun Hu. 326-333 [doi]
- Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching AssistantI-Chun Hung, Ling Lee, Kuo-Jen Chao, Nian-Shing Chen. 334-341 [doi]
- An Investigation of Using Educational Toys into Science Instruction for 4th GradersChing-San Lai, Fang-Chu Wang. 342-345 [doi]
- HuayuNavi: A Mobile Chinese Learning Application Based on Intelligent Character RecognitionJen-Ho Kuo, Cheng-Ming Huang, Wen-Hung Liao, Chun-Chieh Huang. 346-354 [doi]
- Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia LearningWen-Hsuan Chang, Yu-Chieh Wu, Jie Chi Yang. 355-362 [doi]
- Effects of Learning English Maxim through M-Learning with Different Content RepresentationChiu-Jung Chen, Pei-lin Liu. 363-375 [doi]
- Mobile Terminal-Based Tennis Instruction Support System for BeginnersKiyoshi Nosu, Akira Goshima, Takayuki Imamura, Kenji Mitsumoto. 376-382 [doi]
- Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course BlogI.-Tsun Chiang, Mei-Li Chen. 383-391 [doi]
- An Online Summary Writing System Combining with Concept Mapping and Annotation SharingWan-Chun Lee, Shih-Po Huang, Yuan-Chen Liu, Sheng-Ren Wang, Wei-Chun Hsu. 392-396 [doi]
- Web Programming Education through Developing Online Shop Web ApplicationMakoto J. Hirayama, Toshiyuki Yamamoto. 397-398 [doi]
- e-Adviser: A Web-Based Academic Support System for High School StudentsHsi-Mei Chen, Ya-Tin Hsu. 399-401 [doi]
- Constructing Directed Semantic Relationships between Concepts for Training Semantic ReasoningMing-Chi Liu, Yueh-Min Huang, Kinshuk, Dunwei Wen. 402-406 [doi]
- Live Python-Based Visualization LaboratoryChu-Ching Huang, Tsang-Hai Kuo, Shao-Hsuan Chiu. 407-408 [doi]
- Cage-Based Tree DeformationChao Zhu, Weiliang Meng, YingHui Wang, Xiaopeng Zhang. 409-413 [doi]
- Stylized Textile Image Pattern Classification Using SIFT Keypoint HistogramsHui Zhang, Zhigeng Pan, Mingmin Zhang. 414-419 [doi]
- The Attributes and Importance of Online Game with Language Learning for College English-Majored StudentsRu-Chu Shih, Charles Papa, Tien-Hsin Hsin, Shi-Jer Lou. 420-424 [doi]
- The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom LearningShi-Jer Lou, Yu-Yen Weng, Huei-Yin Tsai, Ru-Chu Shih. 425-429 [doi]
- Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacyHsiu-Min Lu, Shi-Jer Lou, Charles Papa, Chih-Chao Chung. 430-434 [doi]
- The Application of Digital Game-Based Learning to Idioms Education AcceptanceSheng-Huang Kuo, Shi-Jer Lou, Tien-Hsin Hsin, Wei-Yuan Dzan. 435-439 [doi]
- Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation EventsI.-Tsun Chiang, Eric Zhi-Feng Liu, Shang-Ti Chen, Ru-Chu Shih. 440-444 [doi]
- A Pilot Study of Taiwan Elementary School Students Learning Motivation and Strategies in Robotics LearningChun-Hung Lin, Eric Zhi-Feng Liu. 445-449 [doi]
- A Survey on Storytelling with RobotsGwo-Dong Chen, Nurkhamid, Chin-Yeh Wang. 450-456 [doi]
- Design a Partner Robot with Emotions in the Mixed Reality Learning EnvironmentGwo-Dong Chen, Yu-Ling Chi, Chi-Wen Huang, Cheng-Yu Fan, Chia-Jung Wu. 457-463 [doi]
- The Human-Like Emotions Recognition Using Mutual Information and Semantic CluesHao-Chiang Koong Lin, Min-Chai Hsieh, Wei-Jhe Wang. 464-470 [doi]
- Paradigm Shift in Education with the Use of e-Portfolio: Showcases of e-Portfolio at Work at the Various Levels of Education - Introduction and Showcase I: K-12 e-Portfolio Involving All StakeholdersToshiyuki Yamamoto. 471-475 [doi]
- Collaboration and Communication Using e-Portfolio among Junior-High/High School Students from Japan, Taiwan, and the United KingdomTakashi Takekawa, Tomoka Higuchi. 476-480 [doi]
- Use of e-Portfolio in Effective Career Advising: Case of Ritsumeikan UniversityTomoka Higuchi, Takashi Takekawa. 481-485 [doi]
- Portfolio Intelligence System at Graduate School LevelMinoru Nakazawa. 486-491 [doi]
- Deployment of Interactive Games in Learning Management Systems on Cloud Environments for Diagnostic AssessmentsWen-Chung Shih, Shian-Shyong Tseng, Chao-Tung Yang. 492-496 [doi]
- A Pilot Study of Interactive Storytelling for Bullying Prevention EducationMin-Kun Tsai, Shian-Shyong Tseng, Jui-Feng Weng. 497-501 [doi]
- Assessment for Online Small Group Discussion Based on Concept Map ScoringZhe-Hao Hu, Shein-Yung Cheng, Kuo-Chen Li, Jia-Sheng Heh. 502-506 [doi]
- Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College StudentsI.-Tsun Chiang, Ru-Chu Shih, Eric Zhi-Feng Liu, Alex Jun-Yen Lee. 507-511 [doi]
- Digital Educational Games in Science Learning: A Review of Empirical ResearchI.-Hua Chung, Ying-Tien Wu. 512-516 [doi]
- A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NETYen-Hung Shih, Huei-Tse Hou, Ying-Tien Wu. 517-521 [doi]
- A Flash-Based Game for Employee Doing On-the-Job TrainingEduardo Werneck, Maiga Chang. 522-526 [doi]
- The Construction of Text-Based and Game-Based Teacher Career Aptitude Tests and Validity ComparisonsKuo-Hung Chao, Zi-Yang Chao. 527-531 [doi]
- Investigating Different Instructional Approaches Adopted in Educational GamesChung-Yuan Hsu. 532-536 [doi]
- Direct Lighting under Dynamic Local Area Light SourcesJie Guo, Jingui Pan. 537-541 [doi]
- A Group-Based Load Balancing Approach for the Multi-service Distributed Virtual EnvironmentYan Zhuang, Jingui Pan. 542-547 [doi]
- Research of Emotion Promoting Teaching Interaction in Virtual Learning Community - - A Case Study of Virtual Learning Community Based on BlackboardZhongwu Zhou, Shaochun Zhong, Jianxin Shang, Min Zhou, Peng Lu. 548-556 [doi]