Abstract is missing.
- The Process of Motion Capture: Dealing with the DataBobby Bodenheimer, Chuck Rose, Seth Rosenthal, John Pella. 3-18 [doi]
- A New Interface Paradigm for Motion Capture Based Animation SystemsFernando Wagner Serpa Vieira da Silva, Luiz Velho, Paulo Roma Cavalcanti, Jonas de Miranda Gomes. 19-36 [doi]
- A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection AnalysisSoraia Raupp Musse, Daniel Thalmann. 39-51 [doi]
- Dynamic analysis of human walkingFrançois Faure, Gilles Debunne, Marie-Paule Gascuel, Franck Multon. 53-65 [doi]
- Physically-based Wrinkle Simulation & Skin RenderingYin Wu, Prem Kalra, Nadia Magnenat-Thalmann. 69-79 [doi]
- Interactive display and animation of B-spline solids as muscle shape primitivesVictor Ng-Thow-Hing, Eugene Fiume. 81-97 [doi]
- An Alternative Inter-Particle Force Model for Coupled System Flexible Body DynamicsHugh Reynolds. 99-110 [doi]
- Qualitative Simulation of Convective Cloud Formation and EvolutionFabrice Neyret. 113-124 [doi]
- Visual Model of Plant Development with Respect to Influence of LightBedrich Benes. 125-136 [doi]
- A phenomenological model of coastal scenes based on physical considerationsJean-Christophe Gonzato, Bertrand Le Saëc. 137-148 [doi]
- Practical experience in the physical animation and destruction of treesHiromi Ono. 149-159 [doi]
- REACT: REal-time Adaptive Collision Testing An Interactive Vision approachCarol O'Sullivan, Ronan G. Reilly. 163-175 [doi]
- Collision and self-collision handling in cloth model dedicated to design garmentsXavier Provot. 177-189 [doi]