Abstract is missing.
- Issues and Directions for Graphics Hardware AcceleratorsKurt Akeley. 3-5
- XInPosse: Structural Simulation for Graphics HardwareMichael A. Guravage, Edwin H. Blake, Alfons A. M. Kuijk. 9-19
- Silicon Compilers for Graphics Hardware Design?Oliver Renz, Alwin Groene. 20-33
- Dynamic Load Balancing within a High Performance Graphics SystemHarald Selzer. 37-53
- The I.M.O.G.E.N.E. Machine: Some Hardware ElementsVincent Lefévère, Sylvain Karpf, Christophe Chaillou, Michel Mériaux. 54-73
- The Conveyor - an Interconnection Device for Parallel Volumetric TransformationsDaniel Cohen-Or, Reuven Bakalash. 77-85
- The Flipping Cube: A Device for Rotating 3D RastersRoni Yagel. 86-99
- Hardware Outline Character RasterizationMarc Morgan, Roger D. Hersch. 103-115
- Accurate Scanconversion of Triangulated SurfacesJarek Rossignac. 116-137
- Testing Geometric Primitive ShadersGraham J. Dunnett, Martin White, Paul F. Lister, Richard L. Grimsdale. 141-156
- An Architecture for a High Performance Rendering EngineHans-Josef Ackermann, Christoph Hornung. 157-174
- Space Partitioning for Mapping Radiosity Computations onto a Pipelined Parallel Architecture (II)Li-Sheng Shen, F. A. J. Laarakker, Ed F. Deprettere. 175-190