Abstract is missing.
- The Triangle Shading EngineHans-Josef Ackermann, Christoph Hornung. 3-13 [doi]
- The AIDA Display Processor System ArchitectureSteven R. Evans, Richard L. Grimsdale, Paul F. Lister, Andrew D. Nimmo. 15-28 [doi]
- Real Time Phong ShadingUte Claussen. 29-37 [doi]
- A Multipurpose Hardware ShaderJosef Pöpsel, Eckard Tikwinski. 39-51 [doi]
- Some Practical Aspects of RenderingAndreas Schilling. 53-66 [doi]
- MARTI-A Multiprocessor Architecture for Ray Tracing ImagesM.-P. Hebert, M. D. J. McNeill, B. C. Shah, Richard L. Grimsdale, Paul F. Lister. 69-83 [doi]
- A Cellular Architecture for Ray TracingAbdelghani Atamenia, Michel Mériaux, Eric Leprêtre, Samuel Degrande, Bruno Vidal. 85-91 [doi]
- An Efficient Parallel Ray Tracing Scheme for Highly Parallel ArchitecturesDidier Badouel, Thierry Priol. 93-106 [doi]
- Building a Full Scale VLSI-Based Volume Visualization SystemReuven Bakalash, Arie E. Kaufman, Zhong Xu. 109-115 [doi]
- Correct Shading of Regularized CSG Solids Using a Depth-Interval BufferJaroslaw R. Rossignac, Jeffrey Wu. 117-138 [doi]
- I.M.O.G.E.N.E.-A Solution to the Real Time Animation ProblemChristophe Chaillou, Michel Mériaux, Sylvain Karpf. 139-151 [doi]
- A New Space Partitioning for Mapping Computations of the Radiosity Method onto a Highly Pipelined Parallel ArchitectureLi-Sheng Shen, Ed F. Deprettere, Patrick Dewilde. 153-170 [doi]