Abstract is missing.
- The Multimedia Video Processor (MVP)Graham Short. 1-11 [doi]
- IMAGINE - The IMAGe engINESjef ten Den. 12-22 [doi]
- Display Memory Access Issues and Anti-Aliasing with a Virtual Reality Graphics ControllerMatthew Regan, Ronald Pose. 23-27 [doi]
- A Parallel Implementation of Bidirectional Ray Tracing on Transputer-based SystemToshiyuki Kawai, M. Kami, Tadamasa Teranishi, Junichi Abeki, Hironobu Ohnishi. 28-35 [doi]
- Experience with a Difference Engine for GraphicsAlfons A. M. Kuijk, Edwin H. Blake, E. H. Steffens. 36-47 [doi]
- A Real Time Rendering System with Normal Vector ShadingD. Jackél, H. Rüsseler. 48-57 [doi]
- A Scalable Architecture for Volume RenderingGünter Knittel. 58-69 [doi]
- Sheared Interpolation and Gradient Estimation for Real-Time Volume RenderingHanspeter Pfister, Frank Wessels, Arie E. Kaufman. 70-79 [doi]
- A 33MHz 16. Bit Gradient Calculator for Real-Time Volume ImagingMartin Margala, Nelson G. Durdle, V. James Raso, Doug L. Hill. 80-85 [doi]
- Interactive Rendering of Volumetric Data SetsScott Juskiw, Nelson G. Durdle. 86-94 [doi]
- A hardware architecture for video rate smooth shading of Volume dataMichael C. Doggett, Graham R. Hellestrand. 95-102 [doi]
- VIRIM: A Massively Parallel Processor for Real-Time Volume Visualization in MedicineThomas Günther, Christoph Poliwoda, Christof Reinhart, Jürgen Hesser, Reinhard Männer, Hans-Peter Meinzer, H. J. Baur. 103-108 [doi]
- Integration of Live Video and Computer Graphics for Video Effect GenerationUtz Osterfeld, Hans-Josef Ackermann. 109-114 [doi]
- The Sussex Multimedia Frame BufferSimon F. Pearce, Mike C. Bassett, Graham J. Dunnett, Paul F. Lister. 115-123 [doi]