Abstract is missing.
- Tracy: A Debugger and System Analyzer for Cross-Platform Graphics DevelopmentSami Kyöstilä, Kari J. Kangas, Kari Pulli. 1-11 [doi]
- Total Recall: A Debugging Framework for GPUsAhmad Sharif, Hsien-Hsin S. Lee. 13-20 [doi]
- A Hardware Processing Unit for Point SetsSimon Heinzle, Gaël Guennebaud, Mario Botsch, Markus H. Gross. 21-31 [doi]
- Coherent Layer Peeling for Transparent High-Depth-Complexity ScenesNathan A. Carr, Radomír Mech, Gavin S. P. Miller. 33-40 [doi]
- Non-Uniform Fractional TessellationJacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller. 41-45 [doi]
- All-Pairs Shortest-Paths for Large Graphs on the GPUGary J. Katz, Joseph T. Kider Jr.. 47-55 [doi]
- On Dynamic Load Balancing on Graphics ProcessorsDaniel Cederman, Philippas Tsigas. 57-64 [doi]
- GPU Accelerated PathfindingAvi Bleiweiss. 65-74 [doi]
- Floating-Point Buffer Compression in a Unified Codec ArchitectureJacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller. 75-84 [doi]
- DHTC: An Effective DXTC-based HDR Texture Compression SchemeWen Sun, Yan Lu, Feng Wu, Shipeng Li. 85-94 [doi]
- An Improved Shading Cache for Modern GPUsPitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab. 95-101 [doi]