Abstract is missing.
- Efficient incoherent ray traversal on GPUs through compressed wide BVHsHenri Ylitie, Tero Karras, Samuli Laine. [doi]
- A hardware-friendly bilateral solver for real-time virtual reality videoAmrita Mazumdar, Armin Alaghi, Jonathan T. Barron, David Gallup, Luis Ceze, Mark Oskin, Steven M. Seitz. [doi]
- Fast maximal Poisson-disk sampling by randomized tilingTong Wang, Reiji Suda. [doi]
- Vectorized production path tracingMark Lee, Brian Green, Feng Xie, Eric Tabellion. [doi]
- Effective static bin patterns for sort-middle renderingBernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger. [doi]
- Interactive stable ray tracingAlessandro Dal Corso, Marco Salvi, Craig Kolb, Jeppe Revall Frisvad, Aaron E. Lefohn, David Luebke. [doi]
- STBVH: a spatial-temporal BVH for efficient multi-segment motion blurSven Woop, Attila T. Áfra, Carsten Benthin. [doi]
- Extended Morton codes for high performance bounding volume hierarchy constructionMarek Vinkler, Jirí Bittner, Vlastimil Havran. [doi]
- Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illuminationChristoph Schied, Anton Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron E. Lefohn, Marco Salvi. [doi]
- Accelerated single ray tracing for wide vector unitsValentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt, Bernd Hamann, Achim Ebert. [doi]
- Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curvesAlexander Reshetov. [doi]
- Timeline scheduling for out-of-core ray batchingMyung-Bae Son, Sung-Eui Yoon. [doi]
- Improved two-level BVHs using partial re-braidingCarsten Benthin, Sven Woop, Ingo Wald, Attila T. Áfra. [doi]
- Mesh color texturesCem Yuksel. [doi]
- Dual streaming for hardware-accelerated ray tracingKonstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand. [doi]
- Hierarchical multi-layer screen-space ray tracingNikolai Hofmann, Phillip Bogendörfer, Marc Stamminger, Kai Selgrad. [doi]
- An efficient denoising algorithm for global illuminationMichael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz. [doi]
- Non-linearly quantized moment shadow mapsChristoph Peters. [doi]