Abstract is missing.
- Mach-RT: A Many Chip Architecture for Ray TracingElena Vasiou, Konstantin Shkurko, Erik Brunvand, Cem Yuksel. 1-6 [doi]
- RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point LocationIngo Wald, Will Usher, Nathan Morrical, Laura Lediaev, Valerio Pascucci. 7-13 [doi]
- Wide BVH Traversal with a Short StackKarthik Vaidyanathan, Sven Woop, Carsten Benthin. 15-19 [doi]
- Dynamic Many-Light Sampling for Real-Time Ray TracingPierre Moreau, Matt Pharr, Petrik Clarberg. 21-26 [doi]
- Stochastic LightcutsCem Yuksel. 27-32 [doi]
- Temporally Dense Ray TracingPontus Andersson, Jim Nilsson, Marco Salvi, Josef B. Spjut, Tomas Akenine-Möller. 33-38 [doi]
- Patch Textures: Hardware Implementation of Mesh ColorsIan Mallett, Larry Seiler, Cem Yuksel. 39-44 [doi]
- A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow VolumesBaran Usta, Leonardo Scandolo, Markus Billeter, Ricardo Marroquim, Elmar Eisemann. 45-49 [doi]
- Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping DefectsAndreas Dietrich, Jan Wurster, Eric Kam, Thomas Gierlinger. 51-55 [doi]