Abstract is missing.
- ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and DemosAbey Campbell, Claudia Krogmeier, Gareth Young. [doi]
- Beyond What is Visible: Enhancing Air Quality Awareness through Immersive Virtual Reality VisualizationsBernardo Marques, Daniel Oliveira, João Leitão, Nuno Cid Martins, Sandra Rafael, Paulo Dias, Beatriz Sousa Santos. 1-2 [doi]
- Study of Pseudoresistance during Water Walking in Augmented RealityXu Han, Saki Sakaguchi, Mina Shibasaki, Akira Nakayasu, Tetsuaki Baba, Kumiko Kushiyama. 3-4 [doi]
- A Visual Approach to Pseudo Unseen Presence in the Metaverse Using HMDKenji Funahashi, Yuzuki Matsunoo. 5-6 [doi]
- A Rapid VR House Interior Generator with Eye-tracking Feedback for Home StagingTakuya Miyakawa, Jeffrey Keith Spaneas Bland, Gaku Yoshikawa, Yuan Ma. 7-8 [doi]
- VRMeta-REG Tool to Support Student's Collaboration in Social VRLaura C. J. Pflieger, Christian Hartmann 0005, Maria Bannert. 9-10 [doi]
- Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste StimulationSo Tanaka, Takuji Narumi, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama. 11-12 [doi]
- Influence of Pseudo-haptic Weight on Product Rarity ValuationNaoya Okura, Akemi Oyanagi, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya. 13-14 [doi]
- Study of Alleviating the Symptoms of VR Sickness by Cooling Skin SurfaceTaiki Kawamura, Nobuchika Sakata. 15-16 [doi]
- Design of Body Transformation ExperienceTaichi Murakami, Michiteru Kitazaki. 17-18 [doi]
- Improvement of VR Science Teaching Materials That Visualize Invisible Elements and Evaluation as a Self-study useMiraku Fujiwara, Yuki Terata, Kazuki Saruta, Guoyue Chen. 19-20 [doi]
- Subtractive Mixing of Odor Components from Olfactory White to Generate Various Odors from a Limited Number of ComponentsHaruka Matsukura, Norihiro Suzuki, Ryusuke Chida, Shu Takahashi, Yuki Uzawa, Hiroshi Ishida. 21-22 [doi]
- Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo)Eléa Thuilier, John J. Carey, John Dingliana, Mary Dempsey, Bryan Whelan, Shane Biggins, Attracta Brennan. 23-24 [doi]
- TangibleMRCreate: Intuitive Authoring of Mixed Reality ContentXuyu Li, John Dingliana. 25-26 [doi]
- Interactive X-Ray Vision Mediated RealityPriyansh Jalan, John Dingliana. 27-28 [doi]
- A GPU Ray Tracing Implementation for Triangular Grid PrimitivesMax von Buelow 0001, Arjan Kuijper, Dieter W. Fellner. 29-30 [doi]
- Parallax-based Glyph Composition Technique with Colour-Blending GlyphsSathaporn Hu, Derek Reilly. 31-32 [doi]
- Landmark Recognition using Deep Learning in a Virtual SpaceNobuhiko Mukai, Takashi Uematsu, Youngha Chang. 33-34 [doi]
- Mitigation of Fear Triggers for Image Viewing in Virtual RealityAmelie Hetterich, Sebastian von Mammen, Daniel Pohl. 35-36 [doi]
- Development of Attention Overload Virtual Reality Training System to Extend Effective Attention ResourcesKouta Suzuki, Yukiko Iwasaki, Nonoka Nishida, Ayumu Tsuji, Fumihiro Kato, Hiroyasu Iwata. 37-38 [doi]
- Proposal and Development of a System to Help Students Improve Self-CompassionMasashi Koizumi, Mieko Ohsuga. 39-40 [doi]
- Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-TimeKoji Momota, Yuki Uranishi, Kiyoshi Kiyokawa, Jason Orlosky, Photchara Ratsamee, Masato Kobayashi. 41-42 [doi]