Abstract is missing.
- One's Colonies: a virtual reality environment of oriental residencesCatherine Chi. [doi]
- Vroom: designing an augmented environment for remote collaboration in digital cinema productionTodd Margolis, Tracy Cornish. [doi]
- Art, science, and immersion: data-driven experiencesRuth G. West, Laura Monroe, Jacquelyn Ford Morie, Julieta C. Aguilera. [doi]
- Integral virtual display for long distance viewKosuke Shimazu, Tomohiro Yendo. [doi]
- Augmented reality: past, present, futureLaura Inzerillo. [doi]
- There's an app for that shirt! Evaluation of augmented reality tracking methods on deformable surfaces for fashion designSilvia Ruzanka, Benjamin Chang 0002, Katherine Behar. [doi]
- Use of virtual reality to promote hand therapy post-strokeDaria Tsoupikova, Nikolay S. Stoykov, Randy Vick, Yu Li, Derek G. Kamper, Molly Listenberger. [doi]
- Mrs. SquandertimeJosephine Anstey, Dave Pape. [doi]
- New perspectives and limitations in the use of virtual reality in the rehabilitation of motor disordersAlessandro De Mauro, Aitor Ardanza, Esther Monge-Pereira, Francisco Molina Rueda. [doi]
- Nomad devices for interactions in immersive virtual environmentsPaul George, Andras Kemeny, Frédéric Mérienne, Jean-Rémy Chardonnet, Indira Mouttapa Thouvenin, Javier Posselt, Emmanuel Icart. [doi]
- Using the computer-driven VR environment to promote experiences of natural world immersionLisa A. Frank. [doi]
- Collaborative imaging of urban forest dynamics: augmenting re-photography to visualize changes over timeRuth West, Abby Halley, Jarlath O'Neil-Dunne, Daniel Gordon, Robert Pless. [doi]
- Analysis of tactors for wearable simulator feedback: a tactile vest architectureDavid Prater, Stephen B. Gilbert, Eliot H. Winer. [doi]
- Front Matter: Volume 8649864901 [doi]
- CalVR: an advanced open source virtual reality software frameworkJürgen P. Schulze, Andrew Prudhomme, Philip P. Weber, Thomas A. DeFanti. 864902 [doi]
- CAVE2: a hybrid reality environment for immersive simulation and information analysisAlessandro Febretti, Arthur Nishimoto, Terrance Thigpen, Jonas Talandis, Lance Long, J. D. Pirtle, Tom Peterka, Alan Verlo, Maxine D. Brown, Dana Plepys, Dan Sandin, Luc Renambot, Andrew E. Johnson 0001, Jason Leigh. 864903 [doi]
- MASCARET: creating virtual learning environments from system modellingRonan Querrec, Paola Vallejo, Cédric Buche. 864904 [doi]
- Employing WebGL to develop interactive stereoscopic 3D content for use in biomedical visualizationSemay Johnston, Luc Renambot, Daniel Sauter. 864905 [doi]
- FreeVR: honoring the past, looking to the futureWilliam R. Sherman, Daniel S. Coming, Simon Su. 864906 [doi]
- An industrial approach to design compelling VR and AR experienceSimon Richir, Philippe Fuchs, Domitile Lourdeaux, Cédric Buche, Ronan Querrec. 864907 [doi]
- 3D interactive augmented reality-enhanced digital learning systems for mobile devicesKai-Ten Feng, Po-Hsuan Tseng, Pei-Hsuan Chiu, Jia-Lin Yang, Chun-Jie Chiu. 864908 [doi]