Abstract is missing.
- When VR really hits the streetsJacquelyn Ford Morie. [doi]
- Automatic generation of Chinese character using features fusion from calligraphy and fontCao Shi, Jianguo Xiao, Canhui Xu 0002, Wenhua Jia. [doi]
- Embodiments, visualizations, and immersion with enactive affective systemsDiana G. Domingues, Cristiano Jacques Miosso, Suélia Rodrigues Fleury Rosa, Carla Silva Rocha Aguiar, Tiago Franklin R. Lucena, Mateus R. Miranda, Adson F. da Rocha, Ramesh Raskar. [doi]
- Retinal projection type super multi-view head-mounted displayHideya Takahashi, Yutaka Ito, Seigo Nakata, Kenji Yamada. [doi]
- Recent improvements in SPE3D: a VR-based surgery planning environmentMarcin Witkowski, Robert Sitnik, Nico Verdonschot. [doi]
- Platform for setting up interactive virtual environmentsDanilo Souza, Paulo Dias, Daniel Santos 0002, Beatriz Sousa Santos. [doi]
- Gestural interfaces for immersive environmentsTodd Margolis. [doi]
- 5555555 55555 555: a (constrained) narrative on the z-axisElif E. Ayiter. [doi]
- Z-depth integration: a new technique for manipulating z-depth properties in composited scenesKayla Steckel, David Whittinghill. [doi]
- Automatic exposure for panoramic systems in uncontrolled lighting conditions: a football stadium case studyVamsidhar Reddy Gaddam, Carsten Griwodz, Pål Halvorsen. [doi]
- Comparing two input devices for virtual walkthroughs using a Head Mounted Display (HMD)Beatriz Sousa Santos, Paulo Dias, Paulo Santos, Carlos Ferreira 0001. [doi]
- Ergonomic approaches to designing educational materials for immersive multi-projection systemTakashi Shibata 0003, Jaelin Lee, Tetsuri Inoue. [doi]
- Game engines and immersive displaysBenjamin Chang 0002, Marc Destefano. [doi]
- Museum as spacecraft: a building in virtual spaceJulieta C. Aguilera. [doi]
- Front Matter: Volume 9012901201 [doi]
- Interactive projection for aerial dance using depth sensing cameraTammuz Dubnov, Zachary Seldess, Shlomo Dubnov. 901202 [doi]
- Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project reviewPaul George, Andras Kemeny, Florent Colombet, Frédéric Mérienne, Jean-Rémy Chardonnet, Indira Mouttapa Thouvenin. 901203 [doi]
- 3D whiteboard: collaborative sketching with 3D-tracked smart phonesJames Lue, Jürgen P. Schulze. 901204 [doi]
- Scalable metadata environments (MDE): artistically impelled immersive environments for large-scale data explorationRuth G. West, Todd Margolis, Andrew Prudhomme, Jürgen P. Schulze, Iman Mostafavi, J. P. Lewis 0001, Joachim Gossmann, Rajvikram Singh. 901205 [doi]
- Virtual art revisitedSilvia Ruzanka. 901206 [doi]
- Evaluation of navigation interfaces in virtual environmentsDaniel R. Mestre. 901207 [doi]
- CaveCAD: a tool for architectural design in immersive virtual environmentsJürgen P. Schulze, Cathleen E. Hughes, Lelin Zhang, Eve Edelstein, Eduardo Macagno. 901208 [doi]
- A hardware and software architecture to deal with multimodal and collaborative interactions in multiuser virtual reality environmentsPierre Martin 0002, A. Tseu, Nicolas Férey, Damien Touraine, Patrick Bourdot. 901209 [doi]