Abstract is missing.
- Low-Level Vertex ProgrammingMartin Kraus. [doi]
- Programming Graphics HardwareThomas Ertl. [doi]
- Alternative Augmented Reality Approaches: Concepts, Techniques, and ApplicationsOliver Bimber, Ramesh Raskar. [doi]
- Efficient Monte Carlo and Quasi-Monte Carlo Rendering TechniquesAlexander Keller, Thomas Kollig, Mateu Sbert, László Szirmay-Kalos. [doi]
- Hardware-Based Volume Ray CastingManfred Weiler. [doi]
- Building Large Area Multi-Projector DisplaysMichael S. Brown, Aditi Majumder. [doi]
- Flow Visualization by Texture AdvectionDaniel Weiskopf. [doi]
- Facial Modeling and AnimationJörg Haber, Demetri Terzopoulos, Nadia Magnenat-Thalmann, Volker Blanz. [doi]
- Point-Based Computer GraphicsMarc Alexa, Carsten Dachsbacher, Markus H. Gross, Mark Pauly, Jeroen van Baar, Matthias Zwicker. [doi]
- Low-Level Pixel ProgrammingMartin Kraus. [doi]
- Advanced Shading TechniquesJoachim Diepstraten. [doi]
- High-Level Shading LanguagesDaniel Weiskopf. [doi]
- Non-Photorealistic RenderingMike Eißele. [doi]
- Real Numbers, Real ImagesGreg Ward. [doi]
- Photorealistic Augmented RealitySimon Gibson, Alan Chalmers. [doi]