Abstract is missing.
- Applications of Multitouch and Gaming Technology for the ClassroomWilliam Muto, Justin Dobies, Paul J. Diefenbach. 1-6 [doi]
- On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction ApproachEike Falk Anderson, Christopher E. Peters. 7-14 [doi]
- Learning by Fixing and Extending GamesGiulia Costantini, Giuseppe Maggiore, Agostino Cortesi. 15-21 [doi]
- Using processing.org in an Introductory Computer Graphics CourseJordi Linares-Pellicer, Jordi Santonja-Blanes, Pau Micó Tormos, David Cuesta-Frau. 23-28 [doi]
- Easel: A Java Based Top-Down Approach to 3D Graphics EducationPhilip J. Rhodes, Baoqiang Yan. 29-36 [doi]
- Applet Competition as an Educational Tool in Creating Novel e-TextbookSilvester Czanner, Andrej Ferko, Juraj Stugel, Pavla Nunuková. 37-44 [doi]
- Introducing Students to Empirical Methods in CG and HCI Courses through User StudiesBeatriz Sousa Santos, Paulo Dias, Samuel S. Silva, Carlos Ferreira, Joaquim Madeira. 45-49 [doi]
- Teaching Quaternions is not ComplexJohn McDonald. 51-58 [doi]
- How to Write a Visualization Research Paper: The Art and MechanicsRobert S. Laramee. 59-66 [doi]
- Teaching Computer Graphics in the Context of TheatreMarla Schweppe, Joe Geigel. 67-72 [doi]
- Computer Animation Curriculum: An Interdisciplinary ApproachCaroline Larboulette. 73-80 [doi]