Abstract is missing.
- Sliding Deformation: Shape Preserving Per-Vertex DisplacementDmitriy Pinskiy. 1-4 [doi]
- A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of FluidsAndreas Söderström, Ken Museth. 5-8 [doi]
- Animating Sand as a Surface FlowBo Zhu, Xubo Yang. 9-12 [doi]
- Skeleton Computation of an Image Using a Geometric ApproachJonàs Martínez, Marc Vigo Anglada, Núria Pla Garcia, Dolors Ayala. 13-16 [doi]
- 3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain ModelsTassilo Glander, Matthias Trapp, Jürgen Döllner. 17-20 [doi]
- Skeleton Based As-Rigid-As-Possible Volume ModelingShaoting Zhang, Andrew Nealen, Dimitris N. Metaxas. 21-24 [doi]
- Finding Approximate Ambigrams and Making them ExactJörn Loviscach. 25-28 [doi]
- Interactive Creation of Virtual Worlds Using Procedural SketchingRuben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra. 29-32 [doi]
- A Film Balloon Design System Integrated with Shell Element SimulationYohsuke Furuta, Nobuyuki Umetani, Jun Mitani, Takeo Igarashi, Yukio Fukui. 33-36 [doi]
- Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual EnvironmentsChristoph John, Holger Regenbrecht, Ulrich Schwanecke. 37-40 [doi]
- Hybrid Mesh EditingPéter Borosán, Reid Howard, Shaoting Zhang, Andrew Nealen. 41-44 [doi]
- gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop DisplayRoberto Lopez-Gulliver, Shunsuke Yoshida, Mao Makino, Sumio Yano, Hiroshi Ando. 45-48 [doi]
- Adapting Precomputed Radiance Transfer to Real-time Spectral RenderingKarsten Schwenk, Tobias Alexander Franke, Timm Drevensek, Arjan Kuijper, Ulrich Bockholt, Dieter W. Fellner. 49-52 [doi]
- Data-parallel Micropolygon RasterizationChristian Eisenacher, Charles T. Loop. 53-56 [doi]
- Simple and Robust Iterative Importance Sampling of Virtual Point LightsIliyan Georgiev, Philipp Slusallek. 57-60 [doi]
- Path Regeneration for Interactive Path TracingJan Novák, Vlastimil Havran, Carsten Dachsbacher. 61-64 [doi]
- Real-Time Ray Tracing Using Nvidia OptiXHolger Ludvigsen, Anne C. Elster. 65-68 [doi]
- Ray Tracing using Hierarchies of Slab Cut BallsLinus Källberg, Thomas Larsson. 69-72 [doi]
- Adaptive Collapsing on Bounding Volume Hierarchies for Ray-TracingAndré Susano Pinto. 73-76 [doi]
- Interactive Rendering to View-Dependent Texture-AtlasesMatthias Trapp, Jürgen Döllner. 81-84 [doi]
- Automatic Composition of Motion Capture Animation for Music SynchronizationJianfeng Xu, Koichi Takagi, Ryoichi Kawada. 85-88 [doi]
- Segmental Brush Synthesis with Stroke ImagesRyoichi Ando, Reiji Tsuruno. 89-92 [doi]
- Dynamic Cage-Driven 3D Range-Scan AlignmentLee M. Seversky, Lijun Yin. 93-96 [doi]
- Using Lego Pieces for Camera Calibration: a Preliminary StudyLuca Baronti, Matteo Dellepiane, Roberto Scopigno. 97-100 [doi]