Abstract is missing.
- I3T: Using Interactive Computer Graphics to Teach Geometric TransformationsPetr Felkel, Alejandra J. Magana, Michal Folta, Alexa Gabrielle Sears, Bedrich Benes. 1-8 [doi]
- Incorporating Visualization Research in Introductory Programming Course: Case StudiesSunghee Kim. 9-16 [doi]
- Teaching Image-Processing Programming for Mobile Devices: A Software Development PerspectiveMatthias Trapp, Sebastian Pasewaldt, Tobias Dürschmid, Amir Semmo, Jürgen Döllner. 17-24 [doi]
- GL-Socket: A CG Plugin-based Framework for Teaching and AssessmentCarlos Andújar, Antonio Chica, Marta Fairén, Àlvar Vinacua. 25-32 [doi]
- Teaching Spatial Augmented Reality: a Practical Assignment for Large AudiencesBrett Ridel, Patrick Reuter, Nadine Couture. 33-38 [doi]
- Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics ProgrammersEike Falk Anderson. 39-42 [doi]
- A Creative First Assignment in the Modern Graphics PipelineElodie Fourquet, Lillian Pentecost. 43-46 [doi]
- On the Pedagogy of Teaching Introductory Computer Graphics without Rendering APIsMinsi Chen, Zhijie Xu, Wayne Rippin. 47-50 [doi]