Abstract is missing.
- Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and SolidsDan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner. 1-41 [doi]
- Deep Learning for Computer Graphics and Geometry ProcessingMichael M. Bronstein, Leonidas J. Guibas, Iasonas Kokkinos, Or Litany, Niloy J. Mitra, Federico Monti, Emanuele RodolĂ . 43 [doi]
- libigl: Prototyping Geometry Processing Research in C++Daniele Panozzo, Alec Jacobson. 45 [doi]
- Learning Generative Models of 3D StructuresSiddhartha Chaudhuri, Daniel Ritchie, Kai Xu 0004, Hao (Richard) Zhang. 47-51 [doi]