Abstract is missing.
- Frontmatter [doi]
- Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse RenderingMunkhtulga Battogtokh, Rita Borgo. 1-4 [doi]
- Improved Lighting Models for Facial Appearance CaptureYingyan Xu, Jérémy Riviere, Gaspard Zoss, Prashanth Chandran, Derek Bradley, Paulo F. U. Gotardo. 5-8 [doi]
- Fitness of General-Purpose Monocular Depth Estimation Architectures for Transparent StructuresTristan Wirth, Aria Jamili, Max von Bülow, Volker Knauthe, Stefan Guthe. 9-12 [doi]
- Quick Cone Map Generation on the GPUGábor Valasek, Róbert Bán. 13-16 [doi]
- Robust Sample Budget Allocation for MISLászló Szirmay-Kalos, Mateu Sbert. 17-20 [doi]
- Stochastic Light Culling for Single Scattering in Participating MediaShin Fujieda, Yusuke Tokuyoshi, Takahiro Harada. 21-24 [doi]
- Real-Time Path-Guiding Based on Parametric Mixture ModelsMikhail Derevyannykh. 25-28 [doi]
- Procedural Bridges-and-pillars Support GenerationMarco Freire, Samuel Hornus, Salim Perchy, Sylvain Lefebvre 0001. 29-32 [doi]
- Scene Synthesis with Automated Generation of Textual DescriptionsJulian Müller-Huschke, Marcel Ritter, Matthias Harders. 33-36 [doi]
- Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval ArithmeticMelike Aydinlilar, Cédric Zanni. 37-40 [doi]
- A Halfedge Refinement Rule for Parallel Loop SubdivisionKenneth Vanhoey, Jonathan Dupuy. 41-44 [doi]
- Resolving Non-Manifoldness on Meshes from Dual Marching CubesDaniel Zint, Roberto Grosso, Philipp Gürtler. 45-48 [doi]
- Graph-based Computation of Voronoi Diagrams on Large-scale Point-based SurfacesArnaud Bletterer, Frédéric Payan, Marc Antonini. 49-52 [doi]
- An Improved Triangle Encoding Scheme for Cached TessellationBernhard Kerbl, Linus Horváth, Daniel Cornel, Michael Wimmer 0001. 53-56 [doi]
- Learning Generic Local Shape Properties for Adaptive Super-SamplingChristian Reinbold, Rüdiger Westermann. 57-60 [doi]
- Neural Motion Compression with Frequency-adaptive Fourier Feature NetworkKenji Tojo, Yifei Chen, Nobuyuki Umetani. 61-64 [doi]
- NeuralMLS: Geometry-Aware Control Point DeformationMeitar Shechter, Rana Hanocka, Gal Metzer, Raja Giryes, Daniel Cohen-Or. 65-68 [doi]
- Interactive Facial Expression Editing with Non-linear Blendshape InterpolationJihyun Roh, Seong Uk Kim, Hanyoung Jang, Yeongho Seol, Jongmin Kim 0005. 69-72 [doi]
- Graph Partitioning Algorithms for Rigid Body SimulationsYinchu Liu, Sheldon Andrews. 73-76 [doi]
- AvatarGo: Plug and Play self-avatars for VRJose Luis Ponton, Eva Monclús, Nuria Pelechano. 77-80 [doi]
- Real-time Sponge and Fluid SimulationViktória Burkus, Attila Kárpáti, Gergely Klár, László Szécsi. 81-84 [doi]