Abstract is missing.
- Maker Culture FTWIan Hughes. [doi]
- Anisotropia: movements towards a lyrical designChristoph Klemmt. [doi]
- Grow: visualising nature at nanoscaleErica Seccombe. [doi]
- Visualising mutual engagementNick Bryan-Kinns, Jennifer G. Sheridan. [doi]
- QRchitectureStefan Zedlacher. [doi]
- Eliciting writing-like behaviour in sign language through photographic representation of movementRoman Miletitch, Raphaël de Courville, Morgane Rébulard, Claire Danet, Patrick Doan, Dominique Boutet. [doi]
- Creative computing and the re-configuration of dance ontologyHetty Blades. [doi]
- Roman Portraiture and biometric identificationDamian Schofield, Katharina Lorenz, Stephanie Davy-Jow, Matthew Anderson. [doi]
- mConduct: a multi-sensor interface for the capture and analysis of conducting gestureJoanne L. Armitage, Phoebe Bakanas, Joel Balmer, Paul Halpin, Kyle Hudspeth, Kia Ng. [doi]
- Subjectivity in contemporary visualization of reality: re-visiting Ottoman miniaturesMurat Germen. [doi]
- Encouraging the acquisition of drawing skills in game design: A case studyLeila Maani, Nina Reeves. [doi]
- Usability, design and content issues of mobile apps for cultural heritage promotion: the Malta Culture Guide experienceStefania Boiano, Jonathan P. Bowen, Giuliano Gaia. [doi]
- Theatre design and digitisationWilliam Dudley. [doi]
- LivecellKingsley Ash, Nikos Stavropoulos. [doi]
- Visualising sound: Localisation, feature analysis and visualisationJack Armitage, Kyle Molleson, Michael Battcock, Chris Earnshaw, David Moore, Kia Ng. [doi]
- Visualising BreathPeter Hobson, Ivan Reid, Jayne Wilton. [doi]
- An overview of the pixel ware project at the Oriental Museum, DurhamAndrew Richardson. [doi]
- Visualizing MayaAylish Wood. [doi]
- High Art: Visualising damage on a heritage ceilingLindsay MacDonald, Ian Gibb, Stuart Robson, Constantina Vlachou-Mogire. [doi]
- Visualising virtual communities: From Erdős to the artsJonathan P. Bowen, Robin J. Wilson. [doi]
- A study of the iPhone app at Kew: Improving visitor experienceCaryl Mann. [doi]
- Using eye- and gaze-tracking to interact with a visual displaySlavko Milekic. [doi]
- Wittgenstein and Tufte on Thinking in 3D: 'Escaping Flatland'Kelly Hamilton. [doi]
- Tapping the power of music in sport and exerciseCostas Karageorghis. [doi]
- The virtual metropolisMichael Peters, Mike Parsons. [doi]
- Applying augmented reality to preserving industrial heritageTessa Morrison, Ning Gu, Nicholas Foulcher. [doi]
- Unlocking the archive documentMelanie Rozencwajg, Jhava Chikli. [doi]
- Viewers' engagement in nonlinear storytelling: 'Journeys in Travel'Christin Bolewski. [doi]
- Digital infrastructure for art historical research: thinking about user needsChristina Kamposiori. [doi]
- Synthetic animated realitiesSimon Finn. [doi]
- Experiencing culture through the use of interactive digital boardOluwatoyin Sogbesan. [doi]
- Reconfiguring experimental archaeology using 3D reconstructionStuart Dunn, Kirk A. Woolford. [doi]
- Spot the difference! Plagiarism identification in the visual artsLeigh Garrett, Amy Robinson. [doi]
- Real-time 3D gesture visualisation for the study of Sign LanguageRoman Miletitch, Raphaël de Courville, Morgane Rébulard, Claire Danet, Patrick Doan, Dominique Boutet. [doi]
- The Life ProjectCamille Baker, Fiona French, Evan S. Raskob, Nick Rothwell. [doi]
- Projection Augmented Relief Models (PARM): tangible displays for geographic informationGary Priestnall, Jeremy Gardiner, Jake Durrant, James Goulding. [doi]
- What we see when we look at medical imagesNola Semczyszyn. [doi]
- Audiovisual installation: interactive imprinting of sound in waterSotiris Konstas. [doi]
- Quantifying Culture: The value of visualization inside (and outside) libraries, museums, and the academyChris Alen Sula. [doi]
- Connecting performance artists with digital audiences: A case study of Scratch OnlineEric T. Meyer, Isis Amelie Hjorth. [doi]
- Paradigm Shift: an eco-friendly approach to create and display stereoscopic geometric designsHsin Hsin Lin. [doi]
- The Intangible ArchiveJeanie Sinclair, Philip Reeder. [doi]
- Virtual tours for museum exhibitsKyle D. Johnson, J. C. Diaz, Robert Pickering. [doi]
- Cultural heritage destruction: Documenting parchment degradation via multispectral imagingAlejandro Giacometti, Alberto Campagnolo, Lindsay MacDonald, Simon Mahony, Melissa Terras, Stuart Robson, Tim Weyrich, Adam Gibson. [doi]
- The Talking Quilt - Augmenting domestic objects for communal meaning-makingSara Heitlinger, Nick Bryan-Kinns, Tony Stockman, Orla O'Flanagan, Tarot Couzyn. [doi]
- Exploring the issues of digital outdoor architectural projectionsAnthony Head. [doi]
- Body-image: crossing science and artOlga Pombo, Catarina Nabais, Marco Pina, Silvia Di Marco. [doi]
- KAPTUR: exploring the nature of visual arts research data and its effective managementLeigh Garrett, Marie-Therese Gramstadt. [doi]
- Enhancing spatial cognition to improve pattern recognition within mixed reality environmentsCarl Smith. [doi]
- The brain as gameDanny Birchall, Martha Henson. [doi]
- Inside Out: blessed are the machines that allow us to seeEunice Gonçalves Duarte. [doi]
- Making audience experiences more meaningful and emotionally engaging through mixed visual and audio mediaJohn V. H. Bonner, Devina Ramduny-Ellis, David Peebles. [doi]
- Visualizing the main monuments of Crete through an abstract interactive 3D modelPanagiotis Parthenios. [doi]
- The Building ProjectJorge Luis Dieguez Salaza, Jose Carlos Flores. [doi]
- Usability LabMichael Twidale. [doi]
- Imponderable Music: Using infrasonic frequencies as a stimulus for haptic perception within installation based workJustine Flynn. [doi]
- Boeing Man(1964): the Origin of Realistic Algorithmic Human FiguresJie Wu. [doi]