Abstract is missing.
- Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer AnimationOliver M. Gingrich, Claudia Fasola-Moore, Eike Falk Anderson. [doi]
- 8chan, a Twitter-Fossil: A post-digital genealogy of digital toxicitySusana Gómez Larrañaga. [doi]
- Aqua Recoded - Hyper Hack: usis: Sound and music based on hearing healthLuca M. Damiani, Riz Maslen. [doi]
- From Symbiosis to SYM: Wider applications for biofeedback artKira Zhigalina, Ivan Isakov. [doi]
- Turing's Sunflowers: Public research and the role of museumsAnn Borda, Jonathan P. Bowen. [doi]
- Tilingsearch.org: A searchable repository of Islamic geometric patternsBrian Wichmann. [doi]
- Visualising Rave Music in Virtual Reality: Symbolic and interactive approachesJonathan Weinel. [doi]
- ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environmentHannes Rall. [doi]
- Black in White - Magnetic in PaperShuai Xu. [doi]
- Computing the Future: Digital encounters in art and science when da Vinci meets TuringTula Giannini, Jonathan P. Bowen. [doi]
- Research Workshop 2: Technical and conceptual innovationsGraham Diprose, Baqi Ba, Mohammad Montazerian, Frederic Fol Leymarie, Anastasia Sycheva, Richard Hoadley. [doi]
- Virtual Reality Art Visualised Through Surface Relief Digital HolographyIoana Pioaru. [doi]
- Techno-HyperhumanismCarl H. Smith, Eddie Castañeda. [doi]
- Living Community Visualisation: A case study of school districts in HsinchuFang-Yu Chen, Tien Ling, Naichun Chen. [doi]
- The Computer Arts ArchiveSean Clark. [doi]
- The Spirit of the Cloud: The ?New Jerusalem' as a metaphor for social experiences of virtual technologiesMoshe Caine, Doron Altaratz, Eytan Mann, Adam Havkin. [doi]
- The Spectator Fulfilling the Concept of LivenessHuan Fan. [doi]
- Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contextsGregor White, Lynn H. C. Love, Clare Brennan. [doi]
- 3D Reproductions: The replicated object, a speculative modelChristina Karababa. [doi]
- An Exploration of How Artists Use Immersive Technologies to Promote InclusivityFion Gunn, Maureen Kendal, Mehmet Mulla. [doi]
- YomeciLand x Bunjil Place: The sounding body as playMatthew Riley, Uyen Nguyen, Duy Phuong Nguyen, Max Piantoni. [doi]
- Zeitgeist: Window to your mindOliver M. Gingrich, Shama Rahman. [doi]
- TYPE + CODE VII: Typographic selfie + codeYeohyun Ahn. [doi]
- Simulacra: Using game development software to create audio-visual performance toolsChris Holtum. [doi]
- Revisiting December Hollow: Unearthing emotional shapeMilton Mermikides, Peter Zinovieff, Anne-Marie Curran-Cundy. [doi]
- In Flow Between Fascination, Awe, Despair and Trance: Algorithmically controlled live online trading experienceJanis Garancs. [doi]
- A Computer Model for the Analysis of Diversity and Coordination in OrchestrationCharles de Paiva Santana, Didier Guigue. [doi]
- Motion Capture Visualisation For Mixed Animation TechniquesRicardo Megre, Sahra Kunz. [doi]
- Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisationAlice Watterson, John Anderson, Kieran Baxter. [doi]
- State of the Art: A.I. through the (artificial) artist's eyeAnna Notaro. [doi]
- Afrobits: An interactive installation of African music and the Trans-Atlantic slave tradeJavier Pereda, Patricia Murrieta-Flores, Nicholas Radburn, Lois South, Christian Monaghan. [doi]
- Experiencing Visual Music From an Artist's and Listener's Point of ViewTerry Trickett. [doi]
- Designing an Augmented Reality Exhibition: Leonardo's Impossible MachineNick Lambert, Mike Smith, Jazz Rasool. [doi]
- Museum Websites of the First Wave: The rise of the virtual museumGiuliano Gaia, Stefania Boiano, Jonathan P. Bowen, Ann Borda. [doi]
- Computational Culture and AI: Challenging human identity and curatorial practiceJonathan P. Bowen, Tula Giannini, Gareth Polmeer, Rachel Falconer, Arthur I. Miller, Stuart Dunn. [doi]
- An Evaluation of Different Strategies to Represent Performance in a Tropical Garden for Immersive EnvironmentsRoss Williams, Benjamin Seide, Elke E. Reinhuber. [doi]
- Living in Parallel: Adventures in pluralism and double consciousnessCarl H. Smith. [doi]
- Mills Art in the Digital Age: Posthumanism, A.I. and the bodyGrayson Aleksandr. [doi]
- Under the Surface of Images: Low-tech images produced by handheld devices for performance practiceEunice Gonçalves Duarte. [doi]
- Bringing the Blockchain to Life: Or how I learned to stop worrying and love the algorithmIan Truelove. [doi]
- A Personal View of EVA London: Past, Present, FutureJonathan P. Bowen. [doi]
- On Data Portraits: An analysis of creative approaches to the visualisation of personal dataCatarina Sampaio, Luísa Ribas. [doi]
- Enhancing Perception of Complex Sculptural Forms Using Interactive Real-time Ray TracingAndy Lomas. [doi]
- From Sharing To Gifting: A web app for deepening engagementMatt Adams, Jocelyn Spence, Sarah Clark, Ju Row-Farr, Steve Benford, Nick Tandavanitj. [doi]
- The Dream of ScipioDaniela De Paulis. [doi]
- Cheated: Digital technologies in Islamic art practiceSara Choudhrey. [doi]
- Border-Crossing Female Artists Between Experimental and Popular Music From 1970 to the Present Day in Serbia and Bosnia & HerzegovinaMarina Vesic-Eder. [doi]
- Our Relationship with the Image as a Form of Being-WithKenneth Feinstein. [doi]
- Oncheon: Learning to perform motion trails for virtual spacesEugenia S. Kim, Kim Vincs, John McCormick. [doi]
- Graphs in Harmony Learning: A.I. assisted VR applicationAnna Shvets, Samer Darkazanli. [doi]
- Creative Visualisation of Magic SquaresDave Everitt, Fania Raczinski. [doi]
- Veils and Sensors: An artistic intervention with archival moving image materialAmanda Egbe. [doi]
- Resuscitating a Dead RabbitWayne Clements. [doi]
- Accurate Representations of Digital Copyslides: The colour of Yves KleinJon Malis. [doi]
- Virtual Reality Cataloguing of Light Installations and Environments: The prototypes of Dan Flavin and Ann Veronica JanssensLeticia Crespillo Marí. [doi]
- Tangible TYPE + CODETaekyeom Lee, Yeohyun Ahn. [doi]
- IntangiblesLaura Fernandez Orgaz. [doi]
- EVA London 2020 WorkshopsNick Lambert, Carl H. Smith, et al.. [doi]
- Re-Visiting and Re-Coding Classic Algorithmic ArtAndré Rangel. [doi]
- Research Workshop 1: Explorations in sound and visual artGraham Diprose, Balandino Di Donato, Matthew Tate, Zuzanna Rabikowska, Ruby Rossini. [doi]
- Fictional Characters as Adaptive Systems: The Malaspina and de Graaf GardensAngela Ferraiolo. [doi]
- Dramaturgy of Robots and MachinesCarla Capeto. [doi]
- Touch and Go: On the use of proprioception to convey a meaningful experience in virtual realityRon Yakir. [doi]
- Artificial Imagination Induced by Visualised Hypotheses in ArchaeologyDominik Lengyel, Catherine Toulouse. [doi]
- Virtual Fort Gibson: Footsteps through the frontierCheyanne Wheat, Robert Pickering, J. C. Diaz. [doi]
- Visualisation Tool for Complex 3D Fractals on Volumetric DisplaysRyosuke Arai, Ou Yamamoto. [doi]
- Media Language: Video practicesKaren Bosy, Cristina Portugal. [doi]
- Back to the Future and Forward to the Past: Zukunftsmusik and the aesthetics of immersive classical music experienceMaria Kallionpää, Hans-Peter Gasselseder. [doi]
- Transformations: New media art between communities and professional practiceOliver M. Gingrich, Aphra Shemza, Maria Almena. [doi]
- Connections: Participatory art as a factor for social cohesionOliver M. Gingrich, Paola D'Albore, Eugenia Emets, Alain Renaud, David Negrao. [doi]