Abstract is missing.
- Consciousness and Immersive InstallationMichelle So. [doi]
- Net Art and the Missing Percent at Traditional Museums of Art in PortugalSofia Ponte. [doi]
- Computation, AI, and CreativityJonathan P. Bowen, Tula Giannini, Ann Borda, Catherine Mason. 1-8 [doi]
- The EVA London Conference ArchiveSean Clark 0001. 9-10 [doi]
- The Turing Guide coverJonathan P. Bowen, B. Jack Copeland. 11-17 [doi]
- Ethical AI and Museums: Challenges and new directionsStefania Boiano, Ann Borda, Giuliano Gaia, Guido Di Fraia. 18-25 [doi]
- What Is New in AI - More of the Same or an Artificial General Intelligence Breakthrough?Susan Hazan. 26-28 [doi]
- Movement Matters: Embodied expression in VRLeslie Deere. 29-30 [doi]
- KIMA: Noise Map: Participatory online art exploring the effect of noise on healthOliver Gingrich, Daniel Hignell-Tully, Claire Grant, Alain Renaud, Dominik Havsteen-Franklin. 31-38 [doi]
- The Challenges of a Tactile Model With Scientific UncertaintyDominik Lengyel, Catherine Toulouse. 39-44 [doi]
- Walking in the Cold: AI-Generated depictions of warming permafrostBahman Fakouri, Megan D. Smith. 45-52 [doi]
- Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative TheoryMinliang Bai, Congxiao Sang, Tingting Wei, Yi Ji, Sean Clark 0001, Xiuhong Li. 53-60 [doi]
- Evaluating the Impact of Artificial Intelligence Generative Technologies on Representations and Artistic Creation in Women's Books NüshuZheng Wang, Xiaolin Zhang, Ze Gao. 61-68 [doi]
- The Depth and Complexity of Traditional Painting Versus AI-Generated Art: A comparative analysis using Van Eyck's Arnolfini PortraitMengyao Guo, Yuan Zhuang, Feng Gao, Ze Gao. 69-77 [doi]
- Landscape Seeing: An immersive stylistic visualisation of 3D scans of a Hong Kong urban parkHin Nam Fong. 78-84 [doi]
- Subverting Syntax: Experimental narratives from the Post-Lingnan School of PaintingRacelar Ho, Sarah Vollmer, Xiaolong Zheng. 85-93 [doi]
- Indoor Tourist and Digital Scenery: Rethinking the Chengdu Immersive Art GalleryShupeng Chen, Huan Fan 0001, Jonathan P. Bowen. 94-96 [doi]
- The Status and Challenges of Online Exhibitions in Art Museums in China - Based on Interviews With CuratorsXiaoyue Zhang. 97-102 [doi]
- Eternalising a Unique Construction in VR: Shek Kip Mei Park Fountain in Hong KongElke E. Reinhuber, Benjamin Seide. 103-108 [doi]
- LuYang-DOKU, Binary World: A networked live motion capture performance between Hong Kong and SydneyAshley Lee Wong, Andrew Crowe. 109-110 [doi]
- From Ink to Pixels: A study on the fusion of traditional Chinese landscape painting and digital media artMingyong Cheng. 111-118 [doi]
- Domy Reverie: A journey through real and AI-generated realitiesMingyong Cheng, Zetao Yu. 119-121 [doi]
- Ruskin, Millais, and the Aclands: The colourful story of a painting, from oils to pixelsJonathan P. Bowen. 122-129 [doi]
- Understanding Our Relationship to the Other in the Car Park ImageKenneth Feinstein. 130-136 [doi]
- Twitchy CellsAndy Lomas. 137-138 [doi]
- Emerging Trends in Online LearningMary-Joyce Arekion. 139-140 [doi]
- The Allure of Immersive Technologies: Unveiling motivations, societal implications, and responsible designCaitríona McAllister. 141-145 [doi]
- Looking at Wilson's Paintings of the AntarcticLindsay W. MacDonald, Elizabeth I. Watkins. 146-153 [doi]
- Hyperhumanism in the Age of Generative AI: The impact on human creativity and identityCarl Hayden Smith, Filip Lundström. 154-159 [doi]
- A Sign in Space: Global collaboration as cosmic theatreDaniela De Paulis. 160-164 [doi]
- Can Brain-Computer Interface Predict Change in Anxiety During an Art Experience? Preliminary data from the ASBA projectRaffaella Folgieri, Annalisa Banzi, Maria E. Vanutelli, Vincenza Ferrara, Claudio Lucchiari. 165-167 [doi]
- The Gamified Gamelan: A new approach to educational outreach using pose detectionGaetan Boisson, Jan Mrázek. 168-169 [doi]
- Software on the Spotlight and its Eventual CloisteringMarta Pérez-Campos. 170-177 [doi]
- Immersive Teaching Material of Architectural Memory in Oaxaca, MexicoOtniel Altamirano. 178-179 [doi]
- Dolls' House Artists' Installation: A-Maze artists collective exhibition at the APT Gallery, Deptford, London, October 2023Maureen Kendal, Caitríona McAllister, Jacob Deakin. 180-188 [doi]
- Immersive AI-Driven Language Learning: Animating languages through gamified encountersKaroline Winzer. 189-196 [doi]
- Capturing the Retro-Futuristic Aesthetic of Hong Kong's Street FurnitureElke E. Reinhuber. 197-202 [doi]
- Leicester Computer Art PioneersSean Clark 0001. 203-204 [doi]
- Professional Fouls in Computer Art: From magneto-kinetic anti-aliasing to persuading AI to lie for artBrian Reffin Smith. 205-209 [doi]
- Generative AI: The death of computer art?Nick Lambert. 210-211 [doi]
- Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experienceAnna Shvets, Anthony Trzepizur. 212-216 [doi]
- Translation in Transition: The Cabinet of CuriositiesCarinna Parraman, Mike White, Laura Clarke, Tracy Hill, Matt Smith, Alicia Paz. 224-231 [doi]
- Technoetic Magick: Explorations of the uncanny double as a noetic and magickal system through the complementary lenses of AI image-generation and ARLila Moore. 232-239 [doi]
- ARTIFEX: Exoplanet atmosphere visualisationPieter Steyaert, Marrick Braam, Thorsten Balduin, Oriel Marshall, Diego S. Maranan, Jesper Bruun. 240-242 [doi]
- Your Data BodyMarilene Oliver, Scott Smallwood. 243-249 [doi]
- The Artistic Tension: Facetuning, algorithms and the wild era of self-perceptionGretchen Andrew, María Peguero, Amelie Schlaeffer. 250-253 [doi]
- Journey into Form: Transmediating the woven artwork of Jaad Kuujus (Meghann O'Brien)Kate Hennessy, Hannah Turner, Jaad Kuujus, Doenja Oogjes, Reese Muntean. 254-261 [doi]
- Reimagining Living Ontologies: An immersive cross-disciplinary collaborative performance that combines biophysical data, generative patterns and improvisationIlze Briede. 262-267 [doi]
- Shape Theory in Animation, Pedagogy, and PracticeOliver Gingrich, Julie Watkins, Ryan Flynn, Sara D. Papp, Dev Saxena, Thomas E. Lum. 268-273 [doi]
- A Technological Approach to Well-Being in the Music IndustryGavin T. Lawson. 274-280 [doi]
- Performing the City in Cine VR: A collaborative spatial practice investigating the urban space of Singapore through performative actsElla Raidel, Benjamin Seide, Ross A. Williams. 281-288 [doi]
- Theatre and AI: A brief study of ethics in narratives and performanceCarla Capeto. 289-291 [doi]
- A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and educationMarianne Markowski, Jonathan Weinel, Marcantonio Gagliardi. 292-295 [doi]
- Curves and Reverbs: A Wearable to Sound Participatory PerformanceMona Hedayati. 296-297 [doi]
- Revisiting Paintings: Automated 2.5D capture for large planar artworksXavier Aure Calvet, Chatrapathi Akula, Kyle Hirani. 298-305 [doi]
- The Grotesque Hand and Other Stories: Using AI as a creative collaboratorJon Malis. 306-307 [doi]
- The Role of "Accidents" in My Digital ArtStuart Smith. 308-309 [doi]
- Eve 3.0: Stories of our extreme selvesMargherita Bergamo Meneghini, John Desnoyers-Stewart, Daniel González-Franco, Veronica Boniotti. 310-317 [doi]
- Bilingual Visual Narratives Design: Exploring the creative processCristina Portugal, Márcio Guimaraes, Brendel Norato, Dandara Dourado, Felipe Alram. 318-325 [doi]
- Aeolian AI: Generative art and environmental computingRichard A. Carter. 327-329 [doi]
- Celestial Objects and Aeriform Masses: Visualisation of RSOnar dataGrace Grothaus, Regina V. Lee, Joel Ong, Kieran Maraj. 330-333 [doi]
- Imaginatrix: School of Cyber WizardryBatuhan Bintas. 334-336 [doi]
- Challenging Public Perception of Artificial Intelligence Through Crowdsourced ChessSarah T. Selby, Rod Dickinson. 337-338 [doi]
- Advancing Curatorial Practice With Archives Using AISean Carroll. 339-340 [doi]
- Texture of Longing: Memories in palpable formAna Sofia Calixto. 341-342 [doi]
- Gotham's Shadow: The unseen watchersKourosh Simpkins. 343-344 [doi]
- Using Voice Input to Control and Interact With a Narrative Video GameAndrei Copaceanu, Jonathan Weinel, Stuart Cunningham 0001. 345-347 [doi]
- Hybrid Temporal Detectivism: The interplay of detective aesthetics, temporal dynamics, and artistic fictioningZidian Pan. 348-349 [doi]
- Horror in Modern and Retro 3D GamesChristopher Folorunso, Jonathan Weinel, Nuno Otero. 350-352 [doi]
- Exploration of the Reliability of Criminal Sentencing: Assessing the impact of current sentencing systems in the USA on marginalised communitiesAila Araghi. 353-355 [doi]
- Enhanced Squad Behaviour in Tactical Action GamesJagunmolu Bamidele Oke, Jonathan Weinel, Nuno Otero. 356-358 [doi]
- An Investigation Into the Efficacy of Single and Multi-Sensory Brain Entrainment to Achieve Transcendent States for Therapeutic ApplicationCaz Coronel. 359-361 [doi]
- Capturing and Preserving Memories of Buryat-Mongol Folklore in SiberiaMargarita Galandina. 362-364 [doi]
- AI-based Nerfs Scanning for Virtual ProductionChristopher Gainz. 365-366 [doi]
- Vitiligo Marginalization and Raising Awareness Through AnimationShozab Humayun. 367-368 [doi]
- The EDGE of Chaos: A biomimetic toolkit for developing lifelike digital organismsSimon Håkansson. 369-370 [doi]
- What Developers Want: Visualising game reviews analysisXinge Tong. 374-375 [doi]
- Visual Representation of Noise in Augmented Reality EnvironmentsEulalia Civit. 376-377 [doi]
- In the Collapsing Language: AI sees through the ephemeral emergence of absenceJun Chen Zhou. 378-379 [doi]
- Hyperhuman Technology AnonymousCarl Hayden Smith, Filip Lundström. 380-381 [doi]
- The World. The Flesh. The Internet: Rapid prototyping in the virtual + the physicalRaven Connolly, Owen Cox, Filip Lundström, David K. Hogberg. 382-983 [doi]
- EVA 2024 KeynotesNick Lambert, Carl H. Smith, David Hanson, Tom Middleton, Erinma Ochu, Katherine Green. 384-386 [doi]
- An Interdimensional Mapping Protocol to Connect Rendering Engines and Game WorldsRoderick Kennedy, Joel A. Dietz, Kim Nevelsteen. 387-389 [doi]
- HyperMuse: Hypergraph rewriting for real-time musical visualisation (HRRTMV)Carlos Zapata-Carratalá, Joel A. Dietz. 390-391 [doi]
- Holotechnica: Exploring the nexus of altered states and altered traitsCarl Hayden Smith. 392-399 [doi]