Abstract is missing.
- Little Learning Machines: Real-Time Deep Reinforcement Learning as a Casual Creativity GameDante Camarena, Nick Counter, Daniil Markelov, Pietro Gagliano, Don Nguyen, Rhys Becker, Fiona Firby, Zina Rahman, Richard Rosenbaum, Liam Atticus Clarke, Maria Skibinski. [doi]
- Learning Constrained Graph Layout for Content GenerationSeth Cooper, Eden Balema. [doi]
- Dialogue Shaping: Empowering Agents through NPC InteractionWei Zhou, Xiangyu Peng, Mark O. Riedl. [doi]
- Thespian: Multi-Character Text Role-Playing Game AgentsChristopher Cui, Xiangyu Peng, Mark O. Riedl. [doi]
- Moirai: Enabling Complex Narrative Structure in Simulation-Driven StoriesBen Samuel, Adam Summerville. [doi]
- Toward Using ChatGPT to Generate Theme-Relevant Simulated StoryworldsShi Johnson-Bey, Michael Mateas, Noah Wardrip-Fruin. [doi]
- Visual Exploration of Tile DatasetsSeth Cooper, Faisal Abutarab, Emily Halina, Nathan R. Sturtevant. [doi]
- Toward Procedural Generation of Constructed Languages for GamesAaron Cai, Chris Martens 0001. [doi]
- Examining Early Professionals' use of Generative AI in the Game Development ProcessJosiah Boucher, Gillian Smith 0001, Yunus Telliel. [doi]
- Fast, Declarative, Character Simulation Using Bottom-Up Logic ProgrammingIan Horswill, Samuel Hill. [doi]
- Exploring Minecraft Settlement Generators with Generative Shift AnalysisJean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge. [doi]
- Towards Automated Video Game Commentary Using Generative AINoah Ranella, Markus Eger. [doi]
- Knowledge Goal Recognition for Interactive NarrativesCory Siler, Stephen G. Ware. [doi]
- HarmonyMapper: Generating Emotionally Divers Chord Progressions for GamesSara Cardinale, Oliver Withington. [doi]
- Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired EnvironmentsYiWei Zhang, Richard Zhao. [doi]
- An Executable Ontology for Social SimulationSamuel Hill, Ian Horswill. [doi]