Abstract is missing.
- Development of Virtual Geographic Environments and Geography ResearchFengru Huang, Hui Lin, Bin Chen. 1-11 [doi]
- Dual Reality: Merging the Real and VirtualJoshua Lifton, Joseph A. Paradiso. 12-28 [doi]
- Exploring the Use of Virtual Worlds as a Scientific Research Platform: The Meta-Institute for Computational Astrophysics (MICA)S. George Djorgovski, Piet Hut, Steve McMillan, E. Vesperini, R. Knop, W. Farr, M. J. Graham. 29-43 [doi]
- Characterizing Mobility and Contact Networks in Virtual WorldsFelipe Machado, Matheus Santos, Virgílio A. F. Almeida, Dorgival Guedes. 44-59 [doi]
- Landmarks and Time-Pressure in Virtual Navigation: Towards Designing Gender-Neutral Virtual EnvironmentsElena Gavrielidou, Maarten H. Lamers. 60-67 [doi]
- The Effects of Virtual Weather on PresenceBartholomäus Wissmath, David Weibel, Fred W. Mast. 68-78 [doi]
- Complexity of Virtual Worlds Terms of ServiceHolger M. Kienle, Andreas Lober, Crina A. Vasiliu, Hausi A. Müller. 79-90 [doi]
- The Role of Semantics in Next-Generation Online Virtual World-Based Retail StoreGeetika Sharma, C. Anantaram, Hiranmay Ghosh. 91-105 [doi]
- StellarSim: A Plug-In Architecture for Scientific Visualizations in Virtual WorldsAmy Henckel, Cristina V. Lopes. 106-120 [doi]
- Formalizing and Promoting Collaboration in 3D Virtual Environments - A Blueprint for the Creation of Group Interaction PatternsAndreas Schmeil, Martin J. Eppler. 121-134 [doi]
- Conceptual Design Scheme for Virtual CharactersGino Brunetti, Rocco Servidio. 135-150 [doi]
- Usability Issues of an Augmented Virtuality Environment for DesignXiangyu Wang, Irene Rui Chen. 151-164 [doi]
- The Managed Hearthstone: Labor and Emotional Work in the Online Community of World of WarcraftAndrás Lukács, David G. Embrick, Talmadge Wright. 165-177 [doi]
- Investigating the Concept of Consumers as Producers in Virtual Worlds: Looking through Social, Technical, Economic, and Legal LensesHolger M. Kienle, Andreas Lober, Crina A. Vasiliu, Hausi A. Müller. 187-202 [doi]