Abstract is missing.
- Zero-Knowledge Proof of Knowledge for Peg SolitaireXavier Bultel. [doi]
- Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box DudeJoshua Ani, Lily Chung, Erik D. Demaine, Yevhenii Diomidov, Dylan H. Hendrickson, Jayson Lynch. [doi]
- Playing Guess Who with Your KidsAmi Paz, Liat Peterfreund. [doi]
- Fun with FUNFabien Mathieu, Sébastien Tixeuil. [doi]
- Rolling Polyhedra on TessellationsAkira Baes, Erik D. Demaine, Martin L. Demaine, Elizabeth Hartung, Stefan Langerman, Joseph O'Rourke, Ryuhei Uehara, Yushi Uno, Aaron Williams. [doi]
- Making Life More Confusing for FirefightersSamuel D. Hand, Jessica A. Enright, Kitty Meeks. [doi]
- Wordle Is NP-HardDaniel Lokshtanov, Bernardo Subercaseaux. [doi]
- Skiing Is Easy, Gymnastics Is Hard: Complexity of Routine Construction in Olympic SportsJames Koppel, Yun William Yu. [doi]
- Fun Slot Machines and Transformations of Words Avoiding FactorsMarcella Anselmo, Manuela Flores, Maria Madonia. [doi]
- Chess Is Hard Even for a Single PlayerN. R. Aravind, Neeldhara Misra, Harshil Mittal. [doi]
- The Synchronization Game on Subclasses of AutomataHenning Fernau, Carolina Haase, Stefan Hoffmann 0001. [doi]
- Front Matter, Table of Contents, Preface, Conference Organization [doi]
- All Your bases Are Belong to Us: Listing All Bases of a Matroid by Greedy ExchangesArturo I. Merino, Torsten Mütze, Aaron Williams. [doi]
- How Brokers Can Optimally Abuse TradersManuel Lafond. [doi]
- A Practical Algorithm for Chess UnwinnabilityMiguel Ambrona. [doi]
- Sorting Balls and Water: Equivalence and Computational ComplexityTakehiro Ito, Jun Kawahara, Shin-ichi Minato, Yota Otachi, Toshiki Saitoh, Akira Suzuki, Ryuhei Uehara, Takeaki Uno, Katsuhisa Yamanaka, Ryo Yoshinaka. [doi]
- Quantum-Inspired Combinatorial Games: Algorithms and ComplexityKyle W. Burke, Matthew Ferland, Shang-Hua Teng. [doi]
- Beedroids: How Luminous Autonomous Swarms of UAVs Can Save the World?Quentin Bramas, Stéphane Devismes, Anaïs Durand, Pascal Lafourcade 0001, Anissa Lamani. [doi]
- How Fast Can We Play Tetris Greedily with Rectangular Pieces?Justin Dallant, John Iacono. [doi]
- How to Physically Verify a Rectangle in a Grid: A Physical ZKP for ShikakuSuthee Ruangwises, Toshiya Itoh. [doi]
- Priority Queues with Decreasing KeysGerth Stølting Brodal. [doi]
- Grabbing Olives on Linear Pizzas and PissaladièresJean-Claude Bermond, Frédéric Havet, Michel Cosnard. [doi]
- Nimber-Preserving Reduction: Game Secrets And Homomorphic Sprague-Grundy TheoremKyle W. Burke, Matthew Ferland, Shang-Hua Teng. [doi]
- Pushing Blocks by Sweeping LinesHugo A. Akitaya, Maarten Löffler, Giovanni Viglietta. [doi]
- Mirror Games Against an Open Book PlayerRoey Magen, Moni Naor. [doi]