Abstract is missing.
- Looking for the heart of interactive media: reflections on video games' emotional expressionRui Craveirinha, Licinio Roque. 8-17 [doi]
- Comparison of playtesting and expert review methods in mobile game evaluationHannu Korhonen. 18-27 [doi]
- ::::PLEX Cards::::: a source of inspiration when designing for playfulnessAndrés Lucero, Juha Arrasvuori. 28-37 [doi]
- Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow modelLizzy Bleumers, An Jacobs, Tim Van Lier. 38-47 [doi]
- ajME: making game engines autonomicPedro Martins, Julie A. McCann. 48-57 [doi]
- Emotion control system for MIDI excerpts: MOR2ARTNoritaka Moriguchi, Emi Wada, Masanobu Miura. 58-65 [doi]
- Recognizing self in puppet controlled virtual avatarsAli Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner. 66-73 [doi]
- Out of sight, out of mind: co-player effects on seniors player experienceBrian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn. 74-83 [doi]
- Designing meaningful play within the psycho-social context of older adultsBob De Schutter, Vero Vanden Abeele. 84-93 [doi]
- Videogames in therapy: a therapist s perspectiveJan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts. 94-98 [doi]
- Prolonged play with the ColorFlares: how does open-ended play behavior change over time?Lisa op t Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek. 99-106 [doi]
- Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learningFrederik De Grove, Peter Mechant, Jan Van Looy. 107-115 [doi]
- To persevere is to save the world: exploring expertise in gamingJoyce L. D. Neys, Jeroen Jansz, Ed S. H. Tan. 116-125 [doi]
- Player identification in online games: validation of a scale for measuring identification in MMORPGsJan Van Looy, Cédric Courtois, Melanie De Vocht. 126-134 [doi]
- Forces in play: the business and culture of videogame productionRobin Potanin. 135-143 [doi]
- Rule customization in head-up gamesEric Toering, Iris Soute, Panos Markopoulos. 144-148 [doi]
- Design, implementation and evaluation of audio for a location aware augmented reality gameNatasa Paterson, Katsiaryna Naliuka, Soren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway. 149-156 [doi]
- panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless networkJuha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi. 157-165 [doi]
- OutRandom: addressing an underrated skillTiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou. 166-170 [doi]