Abstract is missing.
- Beyond Serious Games: The Next Generation of Cultural ArtifactsFederico Fasce. 1-4 [doi]
- Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based ResearchJeffrey Earp, Chiara Eva Catalano, Michela Mortara. 5-15 [doi]
- To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious GameJannicke Baalsrud Hauge, Theodore Lim, James M. Ritchie, Matthias Kalverkamp, Francesco Bellotti, Claudia Ribeiro. 16-30 [doi]
- Identifying Pedagogical Uses of Serious Games for Learning English as a Second LanguageAzeneth Patiño, Margarida Romero. 31-43 [doi]
- Intouch: Mobile Game-Based Learning for Non Routine SkillsAlfredo Imbellone, Brunella Botte, Carlo Maria Medaglia. 44-53 [doi]
- Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming ExperienceLuca Argenton, Marisa Muzio, Esther J. Shek, Fabrizia Mantovani. 54-62 [doi]
- Designing a Serious Game as a Diagnostic ToolPongpanote Gongsook, Janneke Peijnenborgh, Erik Van Der Spek, Jun Hu, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Francesco Curatelli, Chiara Martinengo, Matthias Rauterberg, Jos Hendriksen. 63-72 [doi]
- Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design ProcessesAntonio Opromolla, Andrea Ingrosso, Valentina Volpi, Carlo Maria Medaglia, Mauro Palatucci, Mariarosaria Pazzola. 73-82 [doi]
- A Conceptual Model Towards the Scaffolding of Learning ExperienceSylvester Arnab, Pablo Moreno-Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili, Jannicke Baalsrud Hauge, Manuel Ninaus, Sara de Freitas, Alessandro Mazzetti, Anders Dahlbom, Cristiana Degano, Ioana A. Stanescu, Maria Riveiro. 83-96 [doi]
- The Journey: A Service-Based Adaptive Serious Game on ProbabilityMaira B. Carvalho, Francesco Bellotti, Riccardo Berta, Francesco Curatelli, Alessandro De Gloria, Giorgia Gazzarata, Jun Hu, Michael D. Kickmeier-Rust, Chiara Martinengo. 97-106 [doi]
- Improved Multimodal Emotion Recognition for Better Game-Based LearningKiavash Bahreini, Rob Nadolski, Wim Westera. 107-120 [doi]
- Serious Games Opportunities for the Primary Education Curriculum in QuebecMargarida Romero, Sylvie Barma. 121-131 [doi]
- Free Your Brain a Working Memory Training GameGonçalo Duarte Garcia Pereira, Manuel Ninaus, Rui Prada, Guilherme Wood, Christa Neuper, Ana Paiva. 132-141 [doi]
- Game Design and Development for Learning Physics Using the Flow FrameworkDanu Pranantha, Erik Van Der Spek, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Matthias Rauterberg. 142-151 [doi]
- Mind Book - A Social Network Trainer for Children with DepressionAndreas Schrammel, Helmut Hlavacs, Manuel Sprung, Isabelle Müller, Marlies Mersits, Christopher Eicher, Nina Schmitz. 152-162 [doi]
- Using Avatars for Course Management and ImmersionMartin Sillaots. 163-173 [doi]
- Serious Game Mechanics, Workshop on the Ludo-Pedagogical MechanismTheodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho. 174-183 [doi]