Abstract is missing.
- How Computer Games Can Improve Your Health and FitnessRainer Malaka. 1-7 [doi]
- Game-Based IT Solutions for Active and Healthy AgingMario Drobics, Stuart Smith. 8-11 [doi]
- Cat King's Metamorphosis - The Reuse of an Educational Game in a Further Technical DomainHeinrich Söbke, Eva Chan, Raban von Buttlar, Jessica Große-Wortmann, Jörg Londong. 12-22 [doi]
- Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical MechanismTheodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Iván Martínez-Ortiz, Pablo Moreno-Ger, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Riccardo Berta. 23-34 [doi]
- Video Game Personalization via Social Media ParticipationJohannes Konert, Stefan Göbel, Ralf Steinmetz. 35-46 [doi]
- A Case Study of a Learning Game about the InternetFares Kayali, Günter Wallner, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebbeca Wölfle. 47-58 [doi]
- Word Domination - Bringing Together Fun and Education in an Authoring-Based 3D Shooter GamePhilip Mildner, Christopher Campbell, Wolfgang Effelsberg. 59-70 [doi]
- Dynamically Adaptive Educational Games: A New PerspectivePejman Sajjadi, Frederik Van Broeckhoven, Olga De Troyer. 71-76 [doi]
- A Serious Game for Public Engagement in Synthetic BiologyMarkus Schmidt, Olga Radchuk, Camillo Meinhart. 77-85 [doi]
- Story MakerDiomar Rockenbach, João B. Mossmann, Eliseo Reategui, Marta Bez, Marsal Branco, Luciana Meyrer. 86-91 [doi]
- Teaching the Achiever, Explorer, Socializer, and Killer - Gamification in University EducationCarsten Fuß, Tim Steuer, Kevin Noll, André Miede. 92-99 [doi]
- Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming SystemMartina Maier, Belén Rubio Ballester, Esther Duarte, Armin Duff, Paul F. M. J. Verschure. 100-114 [doi]
- Dynamic Difficulty Adaptation in Serious Games for Motor RehabilitationNadia Hocine, Abdelkader Gouaich, Stefano A. Cerri. 115-128 [doi]
- Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Towards an Algorithm for Individualized TrainingKatrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Göbel. 129-140 [doi]
- Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with CancerCarina Gansohr, Katharina Emmerich, Maic Masuch, Oliver Basu, Lorenz Grigull. 141-152 [doi]
- Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological TreatmentDébora Nice Ferrari Barbosa, Patrícia B. Scherer Bassani, João B. Mossmann, Guilherme T. Schneider, Eliseo Reategui, Marsal Branco, Luciana Meyrer, Mateus Bisotto Nunes. 153-164 [doi]
- Evoking and Measuring Arousal in Game SettingsJeltsje Cusveller, Charlotte Gerritsen, Jeroen de Man. 165-174 [doi]
- Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and GamingMartin Hess, Josef Wiemeyer, Kay Hamacher, Michael Goesele. 175-185 [doi]
- Serious Game Mechanics, Workshop on the Ludo-Pedagogical MechanismTheodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana A. Stanescu, Francesco Bellotti, Maira B. Carvalho, Jeffrey Earp, Michela Ott, Sylvester Arnab, Damian Brown. 186-189 [doi]
- QuizeRo - Recipe for a Successful QR-Code Scavenger HuntMarcus Birkenrahe, Kai Erenli. 190-194 [doi]
- StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning ResearchLaila Shoukry, Christian Reuter, Florian Mehm. 195-198 [doi]