Abstract is missing.
- What Features Influence Impact Feel? A Study of Impact Feedback in Action GamesZhonghao Lin, Haihan Duan, Zikai Alex Wen, Wei Cai 0002. 1-6 [doi]
- Prototyping a VR Sandbox for Scene Customization without 3D Authoring SkillsMilena Novakovic, Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Jon Morris. 1-2 [doi]
- Evaluating the performance of object-oriented and data-oriented design with multi-threading in game developmentDavid Wingqvist, Filip Wickström, Suejb Memeti. 1-6 [doi]
- Heart Failure Diagnosis VR SimulatorByron Perez-Gutierrez, Lizeth Vega-Medina, Osmar Perez. 1-3 [doi]
- A Visual Programming Interface for Experimenting with Volumetric VideoAndrew Hogue, Cindy Poremba, Veronika Szkudlarek, Nick Fox-Gieg, Alvaro Quevedo, Colin Orian, Jakob Anderson. 1-6 [doi]
- On the Use of a Semantic Segmentation Micro-Service in AR Devices for UI PlacementYuan Liang, Zixiang Xu, Sanaz Rasti, Soumyabrata Dev, Abraham G. Campbell. 1-6 [doi]
- Getting to Know and Interacting with the Social Robot Zenbo™: An Exploratory Study with Brazilian Older AdultsBruno Sanchez de Araujo, João Victor F. Araujo, Marcelo Fantinato, Meire Cachioni, Otávio H. Riga, Otávio P. Albuquerque, Pedro Augusto S. Giorgi, Ruth C. Melo, Samila Sathler Tavares Batistoni, Sarajane M. Peres, Patrick C. K. Hung. 1-6 [doi]
- Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary StudentsXuanhui Xu, David Kilroy, Antonella Puggioni, Abraham G. Campbell. 1-6 [doi]
- Understanding the Challenges of Team-Based Live Streaming for First-person Shooter GamesJiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai. 1-6 [doi]
- Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills DevelopmentBill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Celina Da Silva, Eva Peisachovich, Kamen Kanev, Michael Jenkin, Adam Dubrowski, Fahad Alam. 1-2 [doi]
- Cricothyroidotomy Simulator: A Makerspace and Augmented Reality ApproachSilas F. R. Alves, Mithusa Sivanathan, Julia Micallef, Bruno Gino, Marvin Mnaymneh, Adam Dubrowski, Alvaro Uribe-Quevedo. 1-4 [doi]
- Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT DevicesShamar Ward, Mechelle Gittens. 1-2 [doi]
- A Serious Game for Teaching Data LiteracyVelian T. Pandeliev, Alireza A. Namanloo, Kelly Lyons, Michael Bliemel, Hossam Ali-Hassan. 1-6 [doi]
- A Gamification Approach For Residential Electricity Demand DecarbonizationLucio Ciabattoni, Gabriele Comodi, Enrico Marchegiani, Antonio Sabatelli. 1-2 [doi]
- Data Analysis and Friendship Prediction for Twitch StreamersElham Azizi, Loutfouz Zaman. 1-6 [doi]
- Developing a VR Socially Assistive Robot Simulator Employing Game Development ToolsSilas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Delun Chen, Jon Morris. 1-4 [doi]
- Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience CatalogueAkash Cherukuri, Frank G. Glavin. 1-6 [doi]
- A System for Giving Presentations with the NAO RobotP. Mohan, M. Hosein. 1-6 [doi]
- Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy LearningJennifer Tiede, Rita Treacy, Silke Grafe, Eleni E. Mangina. 1-6 [doi]
- An Analysis of Mobile Gaming Apps' Privacy PoliciesTian Wang, Carol Mullins Hayes, Chen Chen, Masooda N. Bashir. 1-6 [doi]
- Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted IndividualsErin Lee, Mitali Kamat, Lucas Temor, Christopher M. Schiafone, Lillian Fan, Jessie Liu, Peter Coppin, Alvaro Uribe-Quevedo, Robert Ingino, Ali Raza Syed, David Rojas, Teresa Lee, Sharman Perera, Adam Dubrowski, Mahadeo Sukhai. 1-6 [doi]
- Rap-Style Commentary Generation in an Audience Participation Fighting GameThanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat. 1-4 [doi]
- User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young AdultsSatoko Ito, Marcel Wira, Ruck Thawonmas. 1-4 [doi]
- Win Prediction from the Snowball Effect PerspectivesChanhyeok Jung, Huy Kang Kim. 1-6 [doi]
- The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative ImmersionJason S. Kao, Karen Kao. 1-5 [doi]
- Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm GameLaura Montenegro Jaramillo, Maria Bohorquez Arevalo, Richard Lachman. 1-6 [doi]
- Extended-XRI Body Interfaces for Hyper-Connected Metaverse EnvironmentsJie Guan, Alexis Morris. 1-6 [doi]
- Procedural Marine Landscape Synthesis for Swimming Exergame in Virtual RealityWanwan Li. 1-8 [doi]
- An Adaptive Hint System for Puzzle Games: A Multimodal-based ApproachHao He, Yulin Zhu, Wei Cai. 1-6 [doi]
- Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and EfficiencyLevika Herve Nankap, Bruno Bouchard 0001, Yannick Francillette, Gilles Imbeau. 1-2 [doi]
- Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated AnnealingRobin Horst, Yannick Jasica, Ralf Dörner. 1-6 [doi]
- The Effect of In-Game Advertising on Non-Immersive Game ExperiencePanagiotis Vasilogamvros, Vlasios Kasapakis. 1-3 [doi]
- 3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports DataRobin Horst, Lukas Wehenkel, Ralf Dörner. 1-6 [doi]
- An Assistance System Framework for Virtual Reality Self-Service E-Learning KiosksRobin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner. 1-6 [doi]
- Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum Disorder ChildrenBryan Kim. 1-4 [doi]
- As the End Drew Near: Exploring Volumetric Video in Videogames (Demo)Cindy Poremba, Maxwell Lander. 1-3 [doi]